Updated Main and Crosshair

feature-flyby
unfa 2021-11-21 23:41:19 +01:00
parent a178ba8b9a
commit 1566707420
2 changed files with 6 additions and 78 deletions

View File

@ -1,27 +1,19 @@
[gd_resource type="VisualShader" load_steps=6 format=3 uid="uid://dos1mlwtb3tju"]
[sub_resource type="VisualShaderNodeColorFunc" id="VisualShaderNodeColorFunc_15wpt"]
default_input_values = [0, Vector3(0, 0, 0)]
expanded_output_ports = []
[sub_resource type="VisualShaderNodeSwitch" id="VisualShaderNodeSwitch_w5e8y"]
default_input_values = [0, false, 1, Vector3(1, 1, 1), 2, Vector3(0, 0, 0)]
expanded_output_ports = []
op_type = 2
[sub_resource type="VisualShaderNodeCompare" id="VisualShaderNodeCompare_8o1qy"]
default_input_values = [0, 0.0, 1, 0.9, 2, 1e-05]
expanded_output_ports = []
function = 4
[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_0xt2k"]
default_input_values = []
expanded_output_ports = []
input_name = "screen_uv"
[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_33whc"]
default_input_values = []
expanded_output_ports = []
source = 1
[resource]

View File

@ -8,77 +8,51 @@
[ext_resource type="Script" path="res://Assets/Announcer/Announcer.gd" id="6_gcsgr"]
[sub_resource type="VisualShaderNodeFloatFunc" id="VisualShaderNodeFloatFunc_6ihsi"]
default_input_values = [0, 0.0]
expanded_output_ports = []
function = 31
[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_4sg8c"]
default_input_values = [0, 0.0, 1, 0.0]
expanded_output_ports = []
operator = 7
[sub_resource type="VisualShaderNodeSmoothStep" id="VisualShaderNodeSmoothStep_cq3b8"]
output_port_for_preview = 0
default_input_values = [0, -0.25, 1, 0.25, 2, 0.0]
expanded_output_ports = []
[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_ibeng"]
output_port_for_preview = 0
default_input_values = [0, 0.0, 1, 0.0]
expanded_output_ports = []
operator = 2
[sub_resource type="VisualShaderNodeFloatUniform" id="VisualShaderNodeFloatUniform_64m16"]
default_input_values = []
expanded_output_ports = []
uniform_name = "Depth"
[sub_resource type="VisualShaderNodeSmoothStep" id="VisualShaderNodeSmoothStep_1syv6"]
default_input_values = [0, 0.0, 1, 0.0, 2, 0.0]
expanded_output_ports = []
[sub_resource type="VisualShaderNodeFloatUniform" id="VisualShaderNodeFloatUniform_gmj03"]
default_input_values = []
expanded_output_ports = []
uniform_name = "Damage"
[sub_resource type="VisualShaderNodeFloatFunc" id="VisualShaderNodeFloatFunc_g75xc"]
default_input_values = [0, 0.0]
expanded_output_ports = []
function = 31
[sub_resource type="VisualShaderNodeColorConstant" id="VisualShaderNodeColorConstant_awhie"]
default_input_values = []
expanded_output_ports = []
constant = Color(1, 0.118141, 0, 1)
[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_hcnqy"]
output_port_for_preview = 0
default_input_values = []
expanded_output_ports = []
input_name = "uv"
[sub_resource type="VisualShaderNodeVectorDecompose" id="VisualShaderNodeVectorDecompose_c1wnt"]
output_port_for_preview = 0
default_input_values = [0, Vector3(0, 0, 0)]
expanded_output_ports = []
[sub_resource type="VisualShaderNodeSmoothStep" id="VisualShaderNodeSmoothStep_4gtfo"]
output_port_for_preview = 0
default_input_values = [0, -0.25, 1, 0.25, 2, 0.0]
expanded_output_ports = []
[sub_resource type="VisualShaderNodeFloatFunc" id="VisualShaderNodeFloatFunc_bp0gw"]
default_input_values = [0, 0.0]
expanded_output_ports = []
function = 31
[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_wvp6b"]
default_input_values = [0, 0.0, 1, 0.0]
expanded_output_ports = []
operator = 7
[sub_resource type="VisualShader" id="VisualShader_6cwap"]
[sub_resource type="VisualShader" id="VisualShader_nmuki"]
resource_local_to_scene = true
code = "shader_type canvas_item;
render_mode skip_vertex_transform, unshaded;
@ -198,56 +172,30 @@ nodes/fragment/18/node = SubResource( "VisualShaderNodeColorConstant_awhie" )
nodes/fragment/18/position = Vector2(1600, -400)
nodes/fragment/connections = PackedInt32Array(2, 0, 4, 0, 8, 0, 9, 0, 9, 0, 7, 2, 10, 0, 11, 0, 4, 1, 8, 0, 4, 1, 9, 1, 4, 0, 10, 0, 4, 0, 11, 1, 11, 0, 12, 2, 12, 0, 13, 0, 7, 0, 13, 1, 14, 0, 12, 1, 14, 0, 7, 1, 13, 0, 15, 2, 16, 0, 15, 1, 15, 0, 17, 0, 17, 0, 0, 1, 18, 0, 0, 0)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_q54x5"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_4ynd0"]
resource_local_to_scene = true
shader = SubResource( "VisualShader_6cwap" )
shader_param/Damage = 0.0
shader = SubResource( "VisualShader_nmuki" )
shader_param/Depth = 0.33
shader_param/Damage = 0.0
[node name="Main" type="Node"]
script = ExtResource( "3" )
[node name="HUD" parent="." instance=ExtResource( "4" )]
[node name="EyeBleed" parent="HUD/Damage" index="0"]
material = SubResource( "ShaderMaterial_q54x5" )
[node name="AnimationPlayer" parent="HUD/Crosshair" index="3"]
blend_times = []
[node name="ChatHistory" parent="HUD/Chat/VBoxContainer" index="0"]
custom_effects = []
structured_text_bidi_override_options = []
[node name="Label" parent="HUD/Chat/VBoxContainer/Typing" index="0"]
structured_text_bidi_override_options = []
[node name="Editor" parent="HUD/Chat/VBoxContainer/Typing" index="1"]
structured_text_bidi_override_options = []
[node name="RespawnCountdown" parent="HUD" index="4"]
structured_text_bidi_override_options = []
[node name="ScoreRank" parent="HUD" index="5"]
structured_text_bidi_override_options = []
[node name="Damage" parent="HUD/PostProcessing" index="1"]
material = SubResource( "ShaderMaterial_4ynd0" )
[node name="Header" parent="HUD/ScoreTable/VBoxContainer" index="0"]
offset_bottom = 45.0
theme_override_font_sizes/font_size = 30
structured_text_bidi_override_options = []
[node name="ScoreTab" parent="HUD/ScoreTable/VBoxContainer" index="1"]
offset_top = 49.0
custom_effects = []
structured_text_bidi_override_options = []
[node name="Performance" parent="HUD" index="8"]
structured_text_bidi_override_options = []
[node name="GUI" parent="." instance=ExtResource( "2" )]
[node name="Players" type="Node3D" parent="."]
script = null
__meta__ = {
"_edit_lock_": true
}
@ -261,7 +209,6 @@ anchor_left = 1.0
anchor_right = 1.0
offset_left = -188.0
offset_bottom = 176.0
script = null
__meta__ = {
"_edit_lock_": true,
"_edit_use_anchors_": false
@ -271,7 +218,6 @@ __meta__ = {
offset_right = 188.0
offset_bottom = 40.0
text = "MUTE SOUND"
script = null
__meta__ = {
"_edit_use_anchors_": false
}
@ -281,14 +227,12 @@ offset_top = 44.0
offset_right = 188.0
offset_bottom = 73.0
text = "Host"
script = null
[node name="Connect" type="Button" parent="NetworkTesting"]
offset_top = 77.0
offset_right = 188.0
offset_bottom = 106.0
text = "Connect"
script = null
__meta__ = {
"_edit_use_anchors_": false
}
@ -299,15 +243,12 @@ offset_right = 188.0
offset_bottom = 143.0
rect_min_size = Vector2(100, 30)
text = "name"
structured_text_bidi_override_options = []
script = null
[node name="ColorPickerButton" type="ColorPickerButton" parent="NetworkTesting"]
offset_top = 147.0
offset_right = 188.0
offset_bottom = 176.0
edit_alpha = false
script = null
__meta__ = {
"_edit_use_anchors_": false
}
@ -317,14 +258,11 @@ offset_top = 180.0
offset_right = 188.0
offset_bottom = 209.0
text = "KILL YOURSELF"
script = null
[node name="Label" type="Label" parent="."]
visible = false
offset_right = 505.0
offset_bottom = 238.0
structured_text_bidi_override_options = []
script = null
__meta__ = {
"_edit_use_anchors_": false
}
@ -332,7 +270,6 @@ __meta__ = {
[node name="LightmapProbe" type="LightmapProbe" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 17, 0)
visible = false
script = null
[node name="Announcer" type="AudioStreamPlayer" parent="."]
stream = ExtResource( "5_ilayd" )
@ -341,7 +278,6 @@ script = ExtResource( "6_gcsgr" )
[node name="PingTimer" type="Timer" parent="."]
autostart = true
script = null
[connection signal="toggled" from="NetworkTesting/CheckButton" to="." method="_on_CheckButton_toggled"]
[connection signal="pressed" from="NetworkTesting/Host" to="." method="_on_Host_pressed"]