Commented out needless debug prints in SOundPLayer.gd
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3e8239281c
commit
176786ecad
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@ -26,7 +26,7 @@ func _ready():
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#print("SoundClip: ", SoundClip)
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var group = SoundClip.left(SoundClip.find_last('-')).right(SoundClip.find_last('/') + 1)
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print("group: ", group)
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#print("group: ", group)
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while true:
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var file = dir.get_next()
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@ -38,15 +38,15 @@ func _ready():
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dir.list_dir_end()
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print(files)
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#print(files)
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for f in files:
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clips.append(load(SFX_dir + f))
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min_distance = floor(len(clips) * MinimumRandomDistance)
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print ("Clips: ", len(clips))
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print ("min_distance: ", min_distance)
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#print ("Clips: ", len(clips))
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#print ("min_distance: ", min_distance)
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if AutoPlay:
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play()
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@ -69,14 +69,14 @@ func play():
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while recently_played.has(i):
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i = pick_random()
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print("i: ", i)
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#print("i: ", i)
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recently_played.append(i)
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if len(recently_played) > min_distance:
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recently_played.remove(0)
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print("recently played: ", recently_played)
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#print("recently played: ", recently_played)
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player.stream = clips[i]
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