This should fix lightmap errors
parent
38a0cc2622
commit
17e8663e83
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@ -89,8 +89,9 @@ void fragment() {
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vec3 n_out4p0 = n_out15p0 * vec3(n_out5p0);
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// Fresnel:2
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bool n_in2p2 = true;
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float n_in2p3 = 0.50000;
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float n_out2p0 = pow(clamp(dot(NORMAL, VIEW), 0.0, 1.0), n_in2p3);
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float n_out2p0 = n_in2p2 ? (pow(clamp(dot(NORMAL, VIEW), 0.0, 1.0), n_in2p3)) : (pow(1.0 - clamp(dot(NORMAL, VIEW), 0.0, 1.0), n_in2p3));
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// ScalarOp:12
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float n_in12p1 = 0.50000;
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@ -260,7 +260,6 @@ rect_min_size = Vector2( 500, 500 )
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[node name="PlayerList" type="VBoxContainer" parent="PlayerListContainer/Panel"]
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alignment = 1
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[connection signal="pressed" from="MenuContainer/MainMenu/QuickConnect" to="." method="join_test_server"]
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[connection signal="pressed" from="MenuContainer/MainMenu/Connect" to="." method="open_menu" binds= [ "ConnectMenu" ]]
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[connection signal="pressed" from="MenuContainer/MainMenu/Disconnect" to="." method="free_client"]
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