Added basic movement to Player

pull/50/head
unfa 2021-05-19 00:56:18 +02:00
parent 4406c2e0d4
commit 24552a6cfc
5 changed files with 224 additions and 110 deletions

94
Game/Classes/Player.gd Normal file
View File

@ -0,0 +1,94 @@
extends KinematicBody3D
@export var mouse_sensitivity := 0.35
@export var move_speed := 15
@onready var head = $Head
@onready var ground_check = $GroundCheck
var move_direction := Vector3.ZERO
var accel_h := 12
var accel_air := 1
var accel_ground := 12
var gravity := 28
var jump := 14
var vel_h := Vector3.ZERO
var movement := Vector3.ZERO
var gravity_vec := Vector3.ZERO
var ground_contact := false
var slide := Vector3.ZERO
func _ready() -> void:
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
func aim(event) -> void:
var mouse_motion = event as InputEventMouseMotion
if mouse_motion:
rotation_degrees.y -= mouse_motion.relative.x * mouse_sensitivity
var current_tilt: float = head.rotation_degrees.x
current_tilt -= mouse_motion.relative.y * mouse_sensitivity
head.rotation_degrees.x = clamp(current_tilt, -90, 90)
func _input(event) -> void:
if Input.is_action_just_pressed("ui_cancel"):
if Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED:
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
else:
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
aim(event)
func _physics_process(delta):
move_direction = Vector3.ZERO
if ground_check.is_colliding():
ground_contact = true
else:
ground_contact = false
if not is_on_floor():
gravity_vec += Vector3.DOWN * gravity * delta
accel_h = accel_air
print("AIR")
elif is_on_floor() and ground_contact:
accel_h = accel_ground
print("FLOOR")
gravity_vec = -get_floor_normal() * gravity
else:
print("OTHER")
accel_h = accel_ground
#gravity_vec = -get_floor_normal()
gravity_vec = Vector3.DOWN * gravity * delta
if Input.is_action_just_pressed("move_jump") and (is_on_floor() or ground_contact):
gravity_vec = Vector3.UP * jump
if Input.is_action_pressed("move_forward"):
move_direction -= transform.basis.z
if Input.is_action_pressed("move_backward"):
move_direction += transform.basis.z
if Input.is_action_pressed("move_left"):
move_direction -= transform.basis.x
if Input.is_action_pressed("move_right"):
move_direction += transform.basis.x
if move_direction.length() > 0: # normalized() will return a null
move_direction = move_direction.normalized()
vel_h = vel_h.lerp(move_direction * move_speed, accel_h * delta)
movement.z = vel_h.z + gravity_vec.z
movement.x = vel_h.x + gravity_vec.x
movement.y = gravity_vec.y
slide = move_and_slide(movement, Vector3.UP, )
if not is_on_floor():
vel_h.x = slide.x
vel_h.z = slide.z
gravity_vec.y = slide.y

47
Game/Classes/Player.tscn Normal file
View File

@ -0,0 +1,47 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://Classes/Player.gd" type="Script" id=1]
[sub_resource type="CapsuleMesh" id=1]
radius = 0.5
mid_height = 1.3
[sub_resource type="CapsuleShape3D" id=2]
radius = 0.5
height = 1.3
[sub_resource type="CylinderShape3D" id=3]
radius = 0.25
height = 0.5
[node name="Player" type="KinematicBody3D"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0 )
script = ExtResource( 1 )
[node name="Mesh" type="MeshInstance3D" parent="."]
mesh = SubResource( 1 )
surface_material_override/0 = null
script = null
[node name="Head" type="Node3D" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 )
script = null
[node name="Camera3D" type="Camera3D" parent="Head"]
transform = Transform( 1, 0, 2.38419e-07, 0, 1, 0, -2.38419e-07, 0, 1, 0, 0, 0 )
current = true
fov = 90.0
script = null
[node name="Body" type="CollisionShape3D" parent="."]
shape = SubResource( 2 )
script = null
[node name="Feet" type="CollisionShape3D" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.9, 0 )
shape = SubResource( 3 )
script = null
[node name="GroundCheck" type="RayCast3D" parent="."]
target_position = Vector3( 0, -1.5, 0 )
script = null

File diff suppressed because one or more lines are too long

View File

@ -1,16 +0,0 @@
extends KinematicBody3D
@export var _mouse_sensitivity := 0.35
func _ready() -> void:
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
func _input(event) -> void:
var mouse_motion = event as InputEventMouseMotion
if mouse_motion:
rotation_degrees.y -= mouse_motion.relative.x * _mouse_sensitivity
var current_tilt: float = $Head.rotation_degrees.x
current_tilt -= mouse_motion.relative.y * _mouse_sensitivity
$Head.rotation_degrees.x = clamp(current_tilt, -90, 90)

View File

@ -16,71 +16,88 @@ config/icon="res://icon.png"
[input]
player_forward={
move_forward={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt":false,"shift":false,"meta":false,"command":false,"pressed":false,"keycode":87,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
]
}
move_backward={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt":false,"shift":false,"meta":false,"command":false,"pressed":false,"keycode":83,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
]
}
move_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt":false,"shift":false,"meta":false,"command":false,"pressed":false,"keycode":65,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
]
}
move_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt":false,"shift":false,"meta":false,"command":false,"pressed":false,"keycode":68,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
]
}
move_jump={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt":false,"shift":false,"meta":false,"command":false,"pressed":false,"keycode":32,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
]
}
move_crouch={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt":false,"shift":false,"meta":false,"command":false,"pressed":false,"keycode":16777238,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
]
}
trigger_primary={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt":false,"shift":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"double_click":false,"script":null)
]
}
trigger_secondary={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt":false,"shift":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"double_click":false,"script":null)
]
}
view_zoom={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt":false,"shift":false,"meta":false,"command":false,"pressed":false,"keycode":16777240,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
]
}
move_special={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt":false,"shift":false,"meta":false,"command":false,"pressed":false,"keycode":16777237,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
]
}
weapon_previous={
"deadzone": 0.5,
"events": [ ]
}
player_backward={
weapon_next={
"deadzone": 0.5,
"events": [ ]
}
player_left={
weapon_reload={
"deadzone": 0.5,
"events": [ ]
}
player_right={
weapon_swap={
"deadzone": 0.5,
"events": [ ]
}
player_jump={
weapon_1={
"deadzone": 0.5,
"events": [ ]
}
player_crouch={
weapon_2={
"deadzone": 0.5,
"events": [ ]
}
player_trigger_primary={
"deadzone": 0.5,
"events": [ ]
}
player_trigger_secondary={
"deadzone": 0.5,
"events": [ ]
}
player_zoom={
"deadzone": 0.5,
"events": [ ]
}
player_jetpack={
"deadzone": 0.5,
"events": [ ]
}
player_weapon_previous={
"deadzone": 0.5,
"events": [ ]
}
player_weapon_next={
"deadzone": 0.5,
"events": [ ]
}
player_weapon_reload={
"deadzone": 0.5,
"events": [ ]
}
player_weapon_swap={
weapon_3={
"deadzone": 0.5,
"events": [ ]
}
[rendering]
shadows/directional_shadow/soft_shadow_quality=4
shadows/shadows/soft_shadow_quality=4
global_illumination/sdfgi/probe_ray_count=2
global_illumination/sdfgi/frames_to_converge=0
global_illumination/sdfgi/frames_to_update_lights=4
anti_aliasing/quality/msaa=1
anti_aliasing/quality/screen_space_aa=1
anti_aliasing/quality/use_debanding=true
environment/defaults/default_environment="res://default_env.tres"