Added menu system
parent
7c9b6711a5
commit
28ecbd4729
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extends Control
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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func quit_game():
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get_tree().quit()
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://GUI.gd" type="Script" id=1]
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[ext_resource path="res://Menu.tscn" type="PackedScene" id=2]
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[node name="GUI" type="CenterContainer"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="MainMenu" parent="." instance=ExtResource( 2 )]
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offset_left = 477.0
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offset_top = 252.0
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offset_right = 547.0
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offset_bottom = 347.0
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[node name="Options" type="Button" parent="MainMenu"]
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offset_top = 33.0
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offset_right = 70.0
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offset_bottom = 62.0
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text = "options"
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script = null
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[node name="Quit" type="Button" parent="MainMenu"]
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offset_top = 66.0
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offset_right = 70.0
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offset_bottom = 95.0
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text = "quit"
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script = null
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[connection signal="pressed" from="MainMenu/Options" to="MainMenu" method="open_menu" binds= [ "res://OptionsMenu.tscn" ]]
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[connection signal="pressed" from="MainMenu/Quit" to="." method="quit_game"]
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extends "res://Menu.gd"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass
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func toggle_fullscreen(button_pressed):
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if button_pressed:
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get_tree().get_root().mode = Window.MODE_FULLSCREEN
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else:
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get_tree().get_root().mode = Window.MODE_WINDOWED
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://Menu.tscn" type="PackedScene" id=1]
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[ext_resource path="res://GraphicsMenu.gd" type="Script" id=2]
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[node name="GraphicsMenu" instance=ExtResource( 1 )]
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script = ExtResource( 2 )
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[node name="Fullscreen" type="CheckButton" parent="." index="0"]
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offset_right = 158.0
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offset_bottom = 40.0
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text = "Fullscreen"
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script = null
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[node name="Back" parent="." index="1"]
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offset_top = 44.0
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offset_right = 158.0
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offset_bottom = 73.0
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[connection signal="toggled" from="Fullscreen" to="." method="toggle_fullscreen"]
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extends VBoxContainer
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var previous_menu : Node = null
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# Called when the node enters the scene tree for the first time.
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func _ready():
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if previous_menu == null:
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$Back.hide()
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func open_menu(path : String):
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var menu = load(path).instance()
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menu.previous_menu = self
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get_parent().add_child(menu)
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hide()
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func go_back():
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previous_menu.show()
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previous_menu = null
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queue_free()
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://Menu.gd" type="Script" id=1]
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[node name="Menu" type="VBoxContainer"]
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offset_left = 475.0
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offset_top = 269.0
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offset_right = 548.0
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offset_bottom = 331.0
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Back" type="Button" parent="."]
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offset_right = 73.0
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offset_bottom = 29.0
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text = "back
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"
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script = null
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[connection signal="pressed" from="Back" to="." method="go_back"]
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://Menu.tscn" type="PackedScene" id=1]
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[node name="OptionsMenu" instance=ExtResource( 1 )]
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[node name="Graphics" type="Button" parent="." index="0"]
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offset_right = 80.0
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offset_bottom = 29.0
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text = "Graphics"
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script = null
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[node name="Controls" type="Button" parent="." index="1"]
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offset_top = 33.0
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offset_right = 80.0
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offset_bottom = 62.0
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text = "Controls"
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script = null
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[node name="Back" parent="." index="2"]
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offset_top = 66.0
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offset_right = 80.0
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offset_bottom = 95.0
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[connection signal="pressed" from="Graphics" to="." method="open_menu" binds= [ "res://GraphicsMenu.tscn" ]]
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