Missing shell casing script, fixed particle effects, moved muzzle flash effect to Effects

remotes/1705377932733043820/tmp_refs/heads/unbroken
unfa 2021-09-08 22:00:32 +02:00
parent 2e4615cd1f
commit 2d42cfe763
5 changed files with 96 additions and 86 deletions

View File

@ -1,41 +1,41 @@
[gd_scene load_steps=9 format=2]
[gd_scene load_steps=9 format=3 uid="uid://egphnvwk6cg"]
[ext_resource path="res://Assets/Effects/Impact.gd" type="Script" id=1]
[ext_resource path="res://Assets/Effects/Flame.png" type="Texture2D" id=2]
[ext_resource type="Script" path="res://Assets/Effects/Impact.gd" id="1"]
[ext_resource type="Texture2D" uid="uid://cguy76rs8e220" path="res://Assets/Effects/Flame.png" id="2"]
[sub_resource type="StandardMaterial3D" id=7]
[sub_resource type="StandardMaterial3D" id="7"]
blend_mode = 3
shading_mode = 0
vertex_color_use_as_albedo = true
albedo_texture = ExtResource( 2 )
albedo_texture = ExtResource( "2" )
billboard_mode = 3
particles_anim_h_frames = 2
particles_anim_v_frames = 2
particles_anim_loop = false
[sub_resource type="QuadMesh" id=2]
material = SubResource( 7 )
[sub_resource type="QuadMesh" id="2"]
material = SubResource( "7" )
size = Vector2(0.2, 0.2)
[sub_resource type="Curve" id=3]
[sub_resource type="Curve" id="3"]
_data = [Vector2(0, 0.981818), 0.0, -1.7826, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
[sub_resource type="Gradient" id=8]
[sub_resource type="Gradient" id="8"]
colors = PackedColorArray(1, 0, 0, 1, 1, 1, 1, 1)
[sub_resource type="StandardMaterial3D" id=5]
[sub_resource type="StandardMaterial3D" id="5"]
blend_mode = 1
shading_mode = 0
albedo_color = Color(1, 0, 0.00784314, 1)
albedo_texture = ExtResource( 2 )
albedo_texture = ExtResource( "2" )
uv1_scale = Vector3(0.5, 0.5, 1)
[sub_resource type="QuadMesh" id=6]
material = SubResource( 5 )
[sub_resource type="QuadMesh" id="6"]
material = SubResource( "5" )
size = Vector2(0.25, 0.25)
[node name="Impact" type="Node3D"]
script = ExtResource( 1 )
script = ExtResource( "1" )
[node name="CPUParticles3D" type="CPUParticles3D" parent="."]
emitting = false
@ -44,18 +44,14 @@ lifetime = 3.0
one_shot = true
explosiveness = 1.0
local_coords = false
mesh = SubResource( 2 )
mesh = SubResource( "2" )
particle_flag_rotate_y = true
direction = Vector3(0, 1, 0)
spread = 180.0
initial_velocity = 8.0
damping = 5.0
angle = 360.0
angle_random = 1.0
scale_amount = 1.5
scale_amount_random = 1.0
scale_amount_curve = SubResource( 3 )
color_ramp = SubResource( 8 )
initial_velocity_min = 0.5
initial_velocity_max = 5.0
scale_amount_curve = SubResource( "3" )
color_ramp = SubResource( "8" )
script = null
[node name="Timer" type="Timer" parent="."]
@ -67,7 +63,7 @@ script = null
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0.00379224, 0)
visible = false
mesh = SubResource( 6 )
mesh = SubResource( "6" )
surface_material_override/0 = null
script = null

View File

@ -1,41 +1,41 @@
[gd_scene load_steps=11 format=2]
[gd_scene load_steps=11 format=3 uid="uid://d1yx12uryxl26"]
[ext_resource path="res://Assets/Effects/Impact.gd" type="Script" id=1]
[ext_resource path="res://Assets/Effects/Flame.png" type="Texture2D" id=2]
[ext_resource type="Script" path="res://Assets/Effects/Impact.gd" id="1"]
[ext_resource type="Texture2D" uid="uid://cguy76rs8e220" path="res://Assets/Effects/Flame.png" id="2"]
[sub_resource type="StandardMaterial3D" id=1]
[sub_resource type="StandardMaterial3D" id="1"]
blend_mode = 1
shading_mode = 0
vertex_color_use_as_albedo = true
albedo_texture = ExtResource( 2 )
albedo_texture = ExtResource( "2" )
billboard_mode = 3
particles_anim_h_frames = 2
particles_anim_v_frames = 2
particles_anim_loop = false
[sub_resource type="QuadMesh" id=2]
material = SubResource( 1 )
[sub_resource type="QuadMesh" id="2"]
material = SubResource( "1" )
size = Vector2(0.2, 0.2)
[sub_resource type="Curve" id=3]
[sub_resource type="Curve" id="3"]
_data = [Vector2(0, 0.981818), 0.0, -1.7826, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
[sub_resource type="Gradient" id=4]
[sub_resource type="Gradient" id="4"]
offsets = PackedFloat32Array(0, 0.06, 0.14, 0.26, 0.675, 1)
colors = PackedColorArray(1, 1, 1, 1, 1, 0.96283, 0.660156, 1, 1, 0.827423, 0.238281, 1, 1, 0.509949, 0.152344, 1, 0.34375, 0.0725098, 0, 1, 0.035, 0.035, 0.035, 1)
[sub_resource type="StandardMaterial3D" id=5]
[sub_resource type="StandardMaterial3D" id="5"]
blend_mode = 1
shading_mode = 0
albedo_color = Color(1, 0, 0.00784314, 1)
albedo_texture = ExtResource( 2 )
albedo_texture = ExtResource( "2" )
uv1_scale = Vector3(0.5, 0.5, 1)
[sub_resource type="QuadMesh" id=6]
material = SubResource( 5 )
[sub_resource type="QuadMesh" id="6"]
material = SubResource( "5" )
size = Vector2(0.25, 0.25)
[sub_resource type="Animation" id=7]
[sub_resource type="Animation" id="7"]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("OmniLight3D:light_color")
@ -62,7 +62,7 @@ tracks/1/keys = {
"values": [1.0]
}
[sub_resource type="Animation" id=8]
[sub_resource type="Animation" id="8"]
resource_name = "anim"
length = 0.2
step = 0.05
@ -92,7 +92,7 @@ tracks/1/keys = {
}
[node name="Impact" type="Node3D"]
script = ExtResource( 1 )
script = ExtResource( "1" )
[node name="CPUParticles3D" type="CPUParticles3D" parent="."]
emitting = false
@ -100,18 +100,15 @@ amount = 32
one_shot = true
explosiveness = 1.0
local_coords = false
mesh = SubResource( 2 )
mesh = SubResource( "2" )
particle_flag_rotate_y = true
direction = Vector3(0, 1, 0)
spread = 180.0
initial_velocity = 8.0
damping = 5.0
angle = 360.0
angle_random = 1.0
scale_amount = 1.5
scale_amount_random = 1.0
scale_amount_curve = SubResource( 3 )
color_ramp = SubResource( 4 )
initial_velocity_min = 0.5
initial_velocity_max = 4.0
scale_amount_curve = SubResource( "3" )
color_ramp = SubResource( "4" )
anim_offset_max = 1.0
script = null
[node name="Timer" type="Timer" parent="."]
@ -122,7 +119,7 @@ script = null
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0.00379224, 0)
mesh = SubResource( 6 )
mesh = SubResource( "6" )
surface_material_override/0 = null
script = null
@ -134,8 +131,8 @@ script = null
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "anim"
anims/RESET = SubResource( 7 )
anims/anim = SubResource( 8 )
anims/RESET = SubResource( "7" )
anims/anim = SubResource( "8" )
blend_times = []
script = null

View File

@ -1,9 +1,9 @@
[gd_scene load_steps=12 format=2]
[gd_scene load_steps=12 format=3 uid="uid://ikiqohjvlqni"]
[ext_resource path="res://Assets/Effects/Flame.png" type="Texture2D" id=1]
[ext_resource path="res://Assets/Weapons/Handgun/Flash.gd" type="Script" id=2]
[ext_resource type="Script" path="res://Assets/Weapons/Handgun/Flash.gd" id="1_ob70b"]
[ext_resource type="Texture2D" uid="uid://cguy76rs8e220" path="res://Assets/Effects/Flame.png" id="2_1simy"]
[sub_resource type="Animation" id=1]
[sub_resource type="Animation" id="1"]
length = 0.1
step = 0.025
tracks/0/type = "value"
@ -55,7 +55,7 @@ tracks/3/keys = {
"values": [Color(1, 1, 1, 1), Color(1, 0.933333, 0.380392, 1), Color(1, 0.637428, 0.415262, 1), Color(0, 0, 0, 1)]
}
[sub_resource type="Animation" id=2]
[sub_resource type="Animation" id="2"]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("MeshInstance3D:mesh:material:albedo_color")
@ -70,7 +70,7 @@ tracks/0/keys = {
"values": [Color(0, 0, 0, 1)]
}
[sub_resource type="Animation" id=3]
[sub_resource type="Animation" id="3"]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("MeshInstance3D:mesh:material:albedo_color")
@ -121,58 +121,58 @@ tracks/3/keys = {
"values": [Color(1, 1, 1, 1)]
}
[sub_resource type="StandardMaterial3D" id=4]
[sub_resource type="StandardMaterial3D" id="4"]
blend_mode = 1
shading_mode = 0
albedo_color = Color(4, 2, 0.3, 1)
albedo_texture = ExtResource( 1 )
albedo_texture = ExtResource( "2_1simy" )
uv1_scale = Vector3(0.25, 0.25, 0.25)
uv1_offset = Vector3(0.25, 0.25, 0.25)
uv1_triplanar = true
proximity_fade_distance = 3.94
[sub_resource type="SphereMesh" id=5]
material = SubResource( 4 )
[sub_resource type="SphereMesh" id="5"]
material = SubResource( "4" )
radial_segments = 16
rings = 8
[sub_resource type="StandardMaterial3D" id=6]
[sub_resource type="StandardMaterial3D" id="6"]
blend_mode = 1
shading_mode = 0
vertex_color_use_as_albedo = true
albedo_color = Color(3, 3, 3, 1)
albedo_texture = ExtResource( 1 )
albedo_texture = ExtResource( "2_1simy" )
billboard_mode = 3
particles_anim_h_frames = 2
particles_anim_v_frames = 2
particles_anim_loop = false
[sub_resource type="QuadMesh" id=7]
material = SubResource( 6 )
[sub_resource type="QuadMesh" id="7"]
material = SubResource( "6" )
size = Vector2(0.3, 0.3)
[sub_resource type="Curve" id=8]
[sub_resource type="Curve" id="8"]
_data = [Vector2(0, 0), 0.0, 8.69697, 0, 0, Vector2(0.501742, 0.918182), -1.36667, -1.36667, 0, 0, Vector2(1, 0.0363636), -3.03219, 0.0, 0, 0]
[sub_resource type="Gradient" id=9]
[sub_resource type="Gradient" id="9"]
offsets = PackedFloat32Array(0, 0.0568182, 0.454545, 0.746212, 1)
colors = PackedColorArray(1, 1, 1, 1, 2, 1.7, 0.7, 1, 1, 0.682129, 0.34375, 1, 0.675781, 0.355111, 0.0976715, 1, 0, 0, 0, 1)
[node name="Flash" type="Node3D"]
script = ExtResource( 2 )
script = ExtResource( "1_ob70b" )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "Off"
anims/Flash = SubResource( 1 )
anims/Off = SubResource( 2 )
anims/RESET = SubResource( 3 )
anims/Flash = SubResource( "1" )
anims/Off = SubResource( "2" )
anims/RESET = SubResource( "3" )
blend_times = []
script = null
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(-0.299894, 0, 0, 0, -0.119659, 0, 0, 0, -0.119659, -0.620616, 0.124179, 0)
visible = false
mesh = SubResource( 5 )
mesh = SubResource( "5" )
surface_material_override/0 = null
script = null
@ -183,22 +183,18 @@ one_shot = true
explosiveness = 1.0
lifetime_randomness = 0.2
fixed_fps = 120
mesh = SubResource( 7 )
mesh = SubResource( "7" )
particle_flag_rotate_y = true
direction = Vector3(0, 1, 0)
spread = 0.0
gravity = Vector3(0, 0, 0)
initial_velocity = 12.0
initial_velocity_random = 0.9
damping = 100.0
angle = 360.0
angle_random = 1.0
scale_amount = 1.5
scale_amount_random = 1.0
scale_amount_curve = SubResource( 8 )
color_ramp = SubResource( 9 )
anim_offset = 1.0
anim_offset_random = 1.0
initial_velocity_min = 1.0
initial_velocity_max = 10.0
angle_min = -180.0
angle_max = 180.0
scale_amount_curve = SubResource( "8" )
color_ramp = SubResource( "9" )
anim_offset_max = 1.0
script = null
[node name="Timer" type="Timer" parent="."]

View File

@ -0,0 +1,21 @@
extends RigidBody3D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _on_Timer_timeout():
queue_free()

View File

@ -7,7 +7,7 @@ extends Node3D
@onready var muzzle = find_node("Muzzle")
var casing = preload("res://Assets/Weapons/Handgun/Casing.tscn")
var flash = preload("res://Assets/Weapons/Handgun/Flash.tscn")
var flash = preload("res://Assets/Effects/MuzzleFlash.tscn")
var impact_wall = preload("res://Assets/Effects/ImpactWall.tscn")
var impact_player = preload("res://Assets/Effects/ImpactPlayer.tscn")