Added shell casings sound.

This commit is contained in:
unfa 2021-09-12 04:28:38 +02:00
parent 7e1bbaae63
commit 3520bfbe66
3 changed files with 32 additions and 3 deletions

View file

@ -18,7 +18,7 @@ var ready_to_play = true # used as a semaphor for MinDelay
var voices = []
var voice = 0
var debug = true
var debug = false
func _ready():
var files = []

View file

@ -1,5 +1,7 @@
extends RigidBody3D
@onready var sound = $Sound
@onready var sound_player = sound.get_node("AudioStreamPlayer3D")
# Declare member variables here. Examples:
# var a = 2
@ -19,3 +21,13 @@ func _ready():
func _on_Timer_timeout():
queue_free()
func _on_Casing_body_entered(body):
var vel = linear_velocity.length()
print(linear_velocity.length())
if vel > 0.25:
sound_player.unit_db = -48 + min((pow(vel, 3)), 48)
sound.play()

View file

@ -1,11 +1,12 @@
[gd_scene load_steps=5 format=3 uid="uid://dfwe3bvh8lbbp"]
[gd_scene load_steps=6 format=3 uid="uid://dfwe3bvh8lbbp"]
[ext_resource type="PackedScene" uid="uid://b6aa41e8u5cxi" path="res://Assets/Weapons/Handgun/Casing.gltf" id="1"]
[ext_resource type="Script" path="res://Assets/Weapons/Handgun/Casing.gd" id="1_kwgjj"]
[ext_resource type="PackedScene" uid="uid://c5cwnfuw4go1b" path="res://Assets/Audio/SoundPlayer.tscn" id="3_47hc3"]
[sub_resource type="PhysicsMaterial" id="1"]
friction = 0.7
bounce = 0.2
bounce = 0.7
[sub_resource type="CylinderShape3D" id="2"]
radius = 0.0119513
@ -17,6 +18,8 @@ collision_mask = 9
mass = 0.01
physics_material_override = SubResource( "1" )
continuous_cd = true
contacts_reported = 1
contact_monitor = true
script = ExtResource( "1_kwgjj" )
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
@ -32,4 +35,18 @@ one_shot = true
autostart = true
script = null
[node name="Sound" parent="." instance=ExtResource( "3_47hc3" )]
SoundClip = "res://Assets/SFX/Weapons_Handgun_Casing_01.wav"
PitchScale = 1.2
RandomizePitch = 0.01
[node name="AudioStreamPlayer3D" parent="Sound" index="0"]
unit_db = -12.0
unit_size = 2.0
max_db = -3.0
pitch_scale = 1.5
[connection signal="body_entered" from="." to="." method="_on_Casing_body_entered"]
[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
[editable path="Sound"]