Added shell casings sound.
parent
7e1bbaae63
commit
3520bfbe66
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@ -18,7 +18,7 @@ var ready_to_play = true # used as a semaphor for MinDelay
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var voices = []
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var voices = []
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var voice = 0
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var voice = 0
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var debug = true
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var debug = false
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func _ready():
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func _ready():
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var files = []
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var files = []
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@ -1,5 +1,7 @@
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extends RigidBody3D
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extends RigidBody3D
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@onready var sound = $Sound
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@onready var sound_player = sound.get_node("AudioStreamPlayer3D")
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# Declare member variables here. Examples:
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# Declare member variables here. Examples:
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# var a = 2
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# var a = 2
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@ -19,3 +21,13 @@ func _ready():
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func _on_Timer_timeout():
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func _on_Timer_timeout():
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queue_free()
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queue_free()
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func _on_Casing_body_entered(body):
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var vel = linear_velocity.length()
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print(linear_velocity.length())
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if vel > 0.25:
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sound_player.unit_db = -48 + min((pow(vel, 3)), 48)
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sound.play()
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@ -1,11 +1,12 @@
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[gd_scene load_steps=5 format=3 uid="uid://dfwe3bvh8lbbp"]
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[gd_scene load_steps=6 format=3 uid="uid://dfwe3bvh8lbbp"]
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[ext_resource type="PackedScene" uid="uid://b6aa41e8u5cxi" path="res://Assets/Weapons/Handgun/Casing.gltf" id="1"]
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[ext_resource type="PackedScene" uid="uid://b6aa41e8u5cxi" path="res://Assets/Weapons/Handgun/Casing.gltf" id="1"]
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[ext_resource type="Script" path="res://Assets/Weapons/Handgun/Casing.gd" id="1_kwgjj"]
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[ext_resource type="Script" path="res://Assets/Weapons/Handgun/Casing.gd" id="1_kwgjj"]
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[ext_resource type="PackedScene" uid="uid://c5cwnfuw4go1b" path="res://Assets/Audio/SoundPlayer.tscn" id="3_47hc3"]
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[sub_resource type="PhysicsMaterial" id="1"]
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[sub_resource type="PhysicsMaterial" id="1"]
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friction = 0.7
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friction = 0.7
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bounce = 0.2
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bounce = 0.7
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[sub_resource type="CylinderShape3D" id="2"]
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[sub_resource type="CylinderShape3D" id="2"]
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radius = 0.0119513
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radius = 0.0119513
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@ -17,6 +18,8 @@ collision_mask = 9
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mass = 0.01
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mass = 0.01
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physics_material_override = SubResource( "1" )
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physics_material_override = SubResource( "1" )
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continuous_cd = true
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continuous_cd = true
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contacts_reported = 1
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contact_monitor = true
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script = ExtResource( "1_kwgjj" )
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script = ExtResource( "1_kwgjj" )
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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@ -32,4 +35,18 @@ one_shot = true
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autostart = true
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autostart = true
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script = null
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script = null
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[node name="Sound" parent="." instance=ExtResource( "3_47hc3" )]
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SoundClip = "res://Assets/SFX/Weapons_Handgun_Casing_01.wav"
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PitchScale = 1.2
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RandomizePitch = 0.01
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[node name="AudioStreamPlayer3D" parent="Sound" index="0"]
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unit_db = -12.0
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unit_size = 2.0
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max_db = -3.0
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pitch_scale = 1.5
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[connection signal="body_entered" from="." to="." method="_on_Casing_body_entered"]
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[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
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[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
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[editable path="Sound"]
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