Passing walk direction as a walk() argument for rpc to work

remotes/1708766571392873879/tmp_refs/heads/godot4-port
unfa 2020-06-14 01:41:51 +02:00
parent 2323dc6cd5
commit 3551188a0e
1 changed files with 3 additions and 3 deletions

View File

@ -15,7 +15,7 @@ var walkDirection = Vector2.ZERO
func gravity(): func gravity():
self.velocity.y -= GRAVITY self.velocity.y -= GRAVITY
remote func walk(): remote func walk(walkDirection):
var walkDirectionNormalized = walkDirection.normalized() var walkDirectionNormalized = walkDirection.normalized()
#print("Player walkDirection: ", walkDirectionNormalized) #print("Player walkDirection: ", walkDirectionNormalized)
@ -35,8 +35,8 @@ func motion(delta):
func _physics_process(delta): func _physics_process(delta):
gravity() gravity()
rpc("walk") rpc("walk", walkDirection)
walk() walk(walkDirection)
motion(delta) motion(delta)