Changes after reimporting project in Godot 3.2.3.
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00d1e99f6e
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3b27d0593d
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@ -89,8 +89,9 @@ void fragment() {
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vec3 n_out4p0 = n_out15p0 * vec3(n_out5p0);
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// Fresnel:2
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bool n_in2p2 = true;
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float n_in2p3 = 0.50000;
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float n_out2p0 = pow(clamp(dot(NORMAL, VIEW), 0.0, 1.0), n_in2p3);
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float n_out2p0 = n_in2p2 ? (pow(clamp(dot(NORMAL, VIEW), 0.0, 1.0), n_in2p3)) : (pow(1.0 - clamp(dot(NORMAL, VIEW), 0.0, 1.0), n_in2p3));
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// ScalarOp:12
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float n_in12p1 = 0.50000;
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@ -1495,7 +1495,8 @@ height = 84.58
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environment = SubResource( 2 )
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[node name="BakedLightmap" type="BakedLightmap" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 8, 13, 0 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 8, 11.2189, 0 )
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extents = Vector3( 34.6879, 13.7862, 29.8873 )
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light_data = SubResource( 3 )
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[node name="SpawnPoints" type="Spatial" parent="."]
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@ -315,7 +315,6 @@ theme = ExtResource( 1 )
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[node name="PlayerList" type="VBoxContainer" parent="PlayerListContainer/Panel"]
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theme = ExtResource( 1 )
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alignment = 1
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[connection signal="pressed" from="MenuContainer/MainMenu/QuickConnect" to="." method="join_test_server"]
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[connection signal="pressed" from="MenuContainer/MainMenu/Connect" to="." method="open_menu" binds= [ "ConnectMenu" ]]
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[connection signal="pressed" from="MenuContainer/MainMenu/Disconnect" to="." method="free_client"]
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@ -9,7 +9,7 @@
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config_version=4
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_global_script_classes=[ {
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"base": "Reference",
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"base": "KinematicBody",
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"class": "Player",
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"language": "GDScript",
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"path": "res://Classes/Player/Player.gd"
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