Changes after reimporting project in Godot 3.2.3.

pull/42/head
unfa 2021-03-30 22:56:12 +02:00
parent 00d1e99f6e
commit 3b27d0593d
4 changed files with 5 additions and 4 deletions

View File

@ -89,8 +89,9 @@ void fragment() {
vec3 n_out4p0 = n_out15p0 * vec3(n_out5p0);
// Fresnel:2
bool n_in2p2 = true;
float n_in2p3 = 0.50000;
float n_out2p0 = pow(clamp(dot(NORMAL, VIEW), 0.0, 1.0), n_in2p3);
float n_out2p0 = n_in2p2 ? (pow(clamp(dot(NORMAL, VIEW), 0.0, 1.0), n_in2p3)) : (pow(1.0 - clamp(dot(NORMAL, VIEW), 0.0, 1.0), n_in2p3));
// ScalarOp:12
float n_in12p1 = 0.50000;

View File

@ -1495,7 +1495,8 @@ height = 84.58
environment = SubResource( 2 )
[node name="BakedLightmap" type="BakedLightmap" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 8, 13, 0 )
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 8, 11.2189, 0 )
extents = Vector3( 34.6879, 13.7862, 29.8873 )
light_data = SubResource( 3 )
[node name="SpawnPoints" type="Spatial" parent="."]

View File

@ -315,7 +315,6 @@ theme = ExtResource( 1 )
[node name="PlayerList" type="VBoxContainer" parent="PlayerListContainer/Panel"]
theme = ExtResource( 1 )
alignment = 1
[connection signal="pressed" from="MenuContainer/MainMenu/QuickConnect" to="." method="join_test_server"]
[connection signal="pressed" from="MenuContainer/MainMenu/Connect" to="." method="open_menu" binds= [ "ConnectMenu" ]]
[connection signal="pressed" from="MenuContainer/MainMenu/Disconnect" to="." method="free_client"]

View File

@ -9,7 +9,7 @@
config_version=4
_global_script_classes=[ {
"base": "Reference",
"base": "KinematicBody",
"class": "Player",
"language": "GDScript",
"path": "res://Classes/Player/Player.gd"