Tweaked the bullet hit effect for more visibility and better performance.

remotes/1699310152913738325/tmp_refs/heads/legacy
unfa 2021-04-18 20:50:25 +02:00
parent ae5dd93ed7
commit 4070ddb966
1 changed files with 25 additions and 15 deletions

View File

@ -90,25 +90,29 @@ curve = SubResource( 6 )
[sub_resource type="ParticlesMaterial" id=8]
lifetime_randomness = 0.65
initial_velocity = 10.0
initial_velocity_random = 1.0
damping = 7.82
damping_random = 0.92
scale_random = 0.5
initial_velocity = 7.0
initial_velocity_random = 0.6
damping = 6.0
damping_random = 0.6
scale_random = 0.9
scale_curve = SubResource( 7 )
[sub_resource type="SpatialMaterial" id=9]
flags_transparent = true
params_billboard_mode = 3
params_use_alpha_scissor = true
params_alpha_scissor_threshold = 0.5
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = false
albedo_color = Color( 0.498039, 0.498039, 0.498039, 1 )
albedo_texture = ExtResource( 1 )
transmission_enabled = true
transmission = Color( 0.52549, 0.52549, 0.52549, 1 )
[sub_resource type="QuadMesh" id=10]
material = SubResource( 9 )
size = Vector2( 0.1, 0.1 )
size = Vector2( 0.05, 0.05 )
[sub_resource type="Gradient" id=11]
offsets = PoolRealArray( 0, 0.0346021, 0.083045, 0.49481, 1 )
@ -118,7 +122,7 @@ colors = PoolColorArray( 1, 0.984375, 0.75, 1, 0.933594, 0.694326, 0.12764, 1, 0
gradient = SubResource( 11 )
[sub_resource type="ParticlesMaterial" id=13]
lifetime_randomness = 0.34
lifetime_randomness = 0.8
spread = 35.0
initial_velocity = 14.0
initial_velocity_random = 0.7
@ -139,6 +143,8 @@ vertex_color_use_as_albedo = true
vertex_color_is_srgb = true
params_blend_mode = 1
params_billboard_mode = 3
params_use_alpha_scissor = true
params_alpha_scissor_threshold = 0.5
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = false
@ -147,7 +153,7 @@ albedo_texture = ExtResource( 1 )
[sub_resource type="QuadMesh" id=15]
material = SubResource( 14 )
size = Vector2( 0.1, 0.1 )
size = Vector2( 0.05, 0.05 )
[sub_resource type="Gradient" id=16]
offsets = PoolRealArray( 0, 0.0692042, 0.474048, 1 )
@ -163,13 +169,13 @@ _data = [ Vector2( 0, 0.278253 ), 0.0, 1.12677, 0, 0, Vector2( 1, 1 ), 0.0, 0.0,
curve = SubResource( 18 )
[sub_resource type="ParticlesMaterial" id=20]
spread = 30.0
spread = 10.0
gravity = Vector3( 0, 0, 0 )
initial_velocity = 5.0
initial_velocity = 4.0
initial_velocity_random = 0.2
angular_velocity = 395.12
angular_velocity_random = 1.0
damping = 9.0
damping = 12.0
damping_random = 0.83
scale = 4.0
scale_random = 0.5
@ -201,11 +207,12 @@ anims/Effect = SubResource( 1 )
[node name="Hit" type="MeshInstance" parent="."]
transform = Transform( 2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0 )
visible = false
mesh = SubResource( 2 )
material/0 = SubResource( 3 )
[node name="4x4 Decal Sheet" parent="." instance=ExtResource( 5 )]
transform = Transform( 0.499696, 0, 0, 0, 0.499696, 0, 0, 0, 0.499696, 0, 0.002, 0 )
transform = Transform( 0.25, 0, 0, 0, 0.25, 0, 0, 0, 0.25, 0, 0.002, 0 )
script = ExtResource( 7 )
[node name="Decal2" parent="4x4 Decal Sheet" index="0"]
@ -233,7 +240,7 @@ material/0 = null
[node name="ParticlesDust" type="Particles" parent="."]
transform = Transform( -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, 0, 0, 0 )
emitting = false
amount = 128
amount = 64
lifetime = 2.0
one_shot = true
explosiveness = 1.0
@ -243,11 +250,13 @@ draw_pass_1 = SubResource( 10 )
[node name="ParticlesSparks" type="Particles" parent="."]
transform = Transform( -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, 0, 0, 0 )
visible = false
emitting = false
amount = 32
amount = 7
lifetime = 2.0
one_shot = true
explosiveness = 1.0
randomness = 1.0
local_coords = false
process_material = SubResource( 13 )
draw_pass_1 = SubResource( 15 )
@ -255,7 +264,8 @@ draw_pass_1 = SubResource( 15 )
[node name="ParticlesSmoke" type="Particles" parent="."]
transform = Transform( -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, 0, 0, 0 )
emitting = false
lifetime = 4.0
amount = 1
lifetime = 3.0
one_shot = true
explosiveness = 1.0
local_coords = false