Tweaked the bullet hit effect for more visibility and better performance.
This commit is contained in:
parent
ae5dd93ed7
commit
4070ddb966
1 changed files with 25 additions and 15 deletions
|
@ -90,25 +90,29 @@ curve = SubResource( 6 )
|
|||
|
||||
[sub_resource type="ParticlesMaterial" id=8]
|
||||
lifetime_randomness = 0.65
|
||||
initial_velocity = 10.0
|
||||
initial_velocity_random = 1.0
|
||||
damping = 7.82
|
||||
damping_random = 0.92
|
||||
scale_random = 0.5
|
||||
initial_velocity = 7.0
|
||||
initial_velocity_random = 0.6
|
||||
damping = 6.0
|
||||
damping_random = 0.6
|
||||
scale_random = 0.9
|
||||
scale_curve = SubResource( 7 )
|
||||
|
||||
[sub_resource type="SpatialMaterial" id=9]
|
||||
flags_transparent = true
|
||||
params_billboard_mode = 3
|
||||
params_use_alpha_scissor = true
|
||||
params_alpha_scissor_threshold = 0.5
|
||||
particles_anim_h_frames = 1
|
||||
particles_anim_v_frames = 1
|
||||
particles_anim_loop = false
|
||||
albedo_color = Color( 0.498039, 0.498039, 0.498039, 1 )
|
||||
albedo_texture = ExtResource( 1 )
|
||||
transmission_enabled = true
|
||||
transmission = Color( 0.52549, 0.52549, 0.52549, 1 )
|
||||
|
||||
[sub_resource type="QuadMesh" id=10]
|
||||
material = SubResource( 9 )
|
||||
size = Vector2( 0.1, 0.1 )
|
||||
size = Vector2( 0.05, 0.05 )
|
||||
|
||||
[sub_resource type="Gradient" id=11]
|
||||
offsets = PoolRealArray( 0, 0.0346021, 0.083045, 0.49481, 1 )
|
||||
|
@ -118,7 +122,7 @@ colors = PoolColorArray( 1, 0.984375, 0.75, 1, 0.933594, 0.694326, 0.12764, 1, 0
|
|||
gradient = SubResource( 11 )
|
||||
|
||||
[sub_resource type="ParticlesMaterial" id=13]
|
||||
lifetime_randomness = 0.34
|
||||
lifetime_randomness = 0.8
|
||||
spread = 35.0
|
||||
initial_velocity = 14.0
|
||||
initial_velocity_random = 0.7
|
||||
|
@ -139,6 +143,8 @@ vertex_color_use_as_albedo = true
|
|||
vertex_color_is_srgb = true
|
||||
params_blend_mode = 1
|
||||
params_billboard_mode = 3
|
||||
params_use_alpha_scissor = true
|
||||
params_alpha_scissor_threshold = 0.5
|
||||
particles_anim_h_frames = 1
|
||||
particles_anim_v_frames = 1
|
||||
particles_anim_loop = false
|
||||
|
@ -147,7 +153,7 @@ albedo_texture = ExtResource( 1 )
|
|||
|
||||
[sub_resource type="QuadMesh" id=15]
|
||||
material = SubResource( 14 )
|
||||
size = Vector2( 0.1, 0.1 )
|
||||
size = Vector2( 0.05, 0.05 )
|
||||
|
||||
[sub_resource type="Gradient" id=16]
|
||||
offsets = PoolRealArray( 0, 0.0692042, 0.474048, 1 )
|
||||
|
@ -163,13 +169,13 @@ _data = [ Vector2( 0, 0.278253 ), 0.0, 1.12677, 0, 0, Vector2( 1, 1 ), 0.0, 0.0,
|
|||
curve = SubResource( 18 )
|
||||
|
||||
[sub_resource type="ParticlesMaterial" id=20]
|
||||
spread = 30.0
|
||||
spread = 10.0
|
||||
gravity = Vector3( 0, 0, 0 )
|
||||
initial_velocity = 5.0
|
||||
initial_velocity = 4.0
|
||||
initial_velocity_random = 0.2
|
||||
angular_velocity = 395.12
|
||||
angular_velocity_random = 1.0
|
||||
damping = 9.0
|
||||
damping = 12.0
|
||||
damping_random = 0.83
|
||||
scale = 4.0
|
||||
scale_random = 0.5
|
||||
|
@ -201,11 +207,12 @@ anims/Effect = SubResource( 1 )
|
|||
|
||||
[node name="Hit" type="MeshInstance" parent="."]
|
||||
transform = Transform( 2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0 )
|
||||
visible = false
|
||||
mesh = SubResource( 2 )
|
||||
material/0 = SubResource( 3 )
|
||||
|
||||
[node name="4x4 Decal Sheet" parent="." instance=ExtResource( 5 )]
|
||||
transform = Transform( 0.499696, 0, 0, 0, 0.499696, 0, 0, 0, 0.499696, 0, 0.002, 0 )
|
||||
transform = Transform( 0.25, 0, 0, 0, 0.25, 0, 0, 0, 0.25, 0, 0.002, 0 )
|
||||
script = ExtResource( 7 )
|
||||
|
||||
[node name="Decal2" parent="4x4 Decal Sheet" index="0"]
|
||||
|
@ -233,7 +240,7 @@ material/0 = null
|
|||
[node name="ParticlesDust" type="Particles" parent="."]
|
||||
transform = Transform( -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, 0, 0, 0 )
|
||||
emitting = false
|
||||
amount = 128
|
||||
amount = 64
|
||||
lifetime = 2.0
|
||||
one_shot = true
|
||||
explosiveness = 1.0
|
||||
|
@ -243,11 +250,13 @@ draw_pass_1 = SubResource( 10 )
|
|||
|
||||
[node name="ParticlesSparks" type="Particles" parent="."]
|
||||
transform = Transform( -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, 0, 0, 0 )
|
||||
visible = false
|
||||
emitting = false
|
||||
amount = 32
|
||||
amount = 7
|
||||
lifetime = 2.0
|
||||
one_shot = true
|
||||
explosiveness = 1.0
|
||||
randomness = 1.0
|
||||
local_coords = false
|
||||
process_material = SubResource( 13 )
|
||||
draw_pass_1 = SubResource( 15 )
|
||||
|
@ -255,7 +264,8 @@ draw_pass_1 = SubResource( 15 )
|
|||
[node name="ParticlesSmoke" type="Particles" parent="."]
|
||||
transform = Transform( -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, 0, 0, 0 )
|
||||
emitting = false
|
||||
lifetime = 4.0
|
||||
amount = 1
|
||||
lifetime = 3.0
|
||||
one_shot = true
|
||||
explosiveness = 1.0
|
||||
local_coords = false
|
||||
|
|
Reference in a new issue