Updated PLayer scene for weapon bob animations.

pull/35/head
unfa 2021-03-24 00:53:32 +01:00
parent 9b04e3b099
commit 410e2f513d
1 changed files with 6 additions and 5 deletions

View File

@ -22,9 +22,10 @@ animation = "Land"
animation = "Walk" animation = "Walk"
[sub_resource type="AnimationNodeStateMachineTransition" id=11] [sub_resource type="AnimationNodeStateMachineTransition" id=11]
priority = 2 priority = 0
[sub_resource type="AnimationNodeStateMachineTransition" id=12] [sub_resource type="AnimationNodeStateMachineTransition" id=12]
switch_mode = 1
xfade_time = 0.1 xfade_time = 0.1
[sub_resource type="AnimationNodeStateMachineTransition" id=13] [sub_resource type="AnimationNodeStateMachineTransition" id=13]
@ -36,7 +37,7 @@ switch_mode = 2
xfade_time = 0.3 xfade_time = 0.3
[sub_resource type="AnimationNodeStateMachineTransition" id=15] [sub_resource type="AnimationNodeStateMachineTransition" id=15]
priority = 2 priority = 0
[sub_resource type="AnimationNodeStateMachineTransition" id=16] [sub_resource type="AnimationNodeStateMachineTransition" id=16]
xfade_time = 0.2 xfade_time = 0.2
@ -46,16 +47,16 @@ xfade_time = 0.1
[sub_resource type="AnimationNodeStateMachine" id=18] [sub_resource type="AnimationNodeStateMachine" id=18]
states/Idle/node = SubResource( 7 ) states/Idle/node = SubResource( 7 )
states/Idle/position = Vector2( 110, 43 ) states/Idle/position = Vector2( 59, 2 )
states/Jump/node = SubResource( 8 ) states/Jump/node = SubResource( 8 )
states/Jump/position = Vector2( 614, 25 ) states/Jump/position = Vector2( 618, 2 )
states/Land/node = SubResource( 9 ) states/Land/node = SubResource( 9 )
states/Land/position = Vector2( 599, 249 ) states/Land/position = Vector2( 599, 249 )
states/Walk/node = SubResource( 10 ) states/Walk/node = SubResource( 10 )
states/Walk/position = Vector2( 110, 240 ) states/Walk/position = Vector2( 110, 240 )
transitions = [ "Idle", "Jump", SubResource( 11 ), "Jump", "Land", SubResource( 12 ), "Land", "Idle", SubResource( 13 ), "Land", "Walk", SubResource( 14 ), "Walk", "Jump", SubResource( 15 ), "Walk", "Idle", SubResource( 16 ), "Idle", "Walk", SubResource( 17 ) ] transitions = [ "Idle", "Jump", SubResource( 11 ), "Jump", "Land", SubResource( 12 ), "Land", "Idle", SubResource( 13 ), "Land", "Walk", SubResource( 14 ), "Walk", "Jump", SubResource( 15 ), "Walk", "Idle", SubResource( 16 ), "Idle", "Walk", SubResource( 17 ) ]
start_node = "Idle" start_node = "Idle"
graph_offset = Vector2( -126, -31 ) graph_offset = Vector2( 18, -75 )
[sub_resource type="AnimationNodeStateMachinePlayback" id=19] [sub_resource type="AnimationNodeStateMachinePlayback" id=19]