Started work on Player movement
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extends KinematicBody
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const GRAVITY = 9.8
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var velocity = Vector3.ZERO
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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func gravity(delta):
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self.velocity.y -= GRAVITY * delta
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func motion(delta):
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self.move_and_slide(velocity, Vector3.UP)
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#rpc("move_and_slide", velocity, Vector3.UP)
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func _physics_process(delta):
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gravity(delta)
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motion(delta)
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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