Added text muzzle flash.

pull/50/head
unfa 2021-06-18 02:14:02 +02:00
parent 1e1c5afed2
commit 541b9e26f9
2 changed files with 26 additions and 43 deletions

View File

@ -10,7 +10,7 @@ func trigger(index: int, active: bool) -> void:
print("Weapon " + str(name) + ", Trigger " + str(index) + ", active: " + str(active))
if index == 0 and active:
$Flash/FlashParticles.emmiting = true
$Flash/Particles.emmiting = true
# Called when the node enters the scene tree for the first time.
func _ready():

View File

@ -1,68 +1,51 @@
[gd_scene load_steps=11 format=2]
[gd_scene load_steps=7 format=2]
[ext_resource path="res://Assets/Weapons/Handgun/Handgun.gltf" type="PackedScene" id=1]
[ext_resource path="res://Assets/Weapons/Weapon.gd" type="Script" id=2]
[ext_resource path="res://Assets/Weapons/VFX/Flash.png" type="Texture2D" id=3]
[sub_resource type="Gradient" id=4]
offsets = PackedFloat32Array( 0, 0.148551, 0.438406, 0.757246, 1 )
colors = PackedColorArray( 1, 1, 1, 1, 1, 0.936768, 0.421875, 1, 0.90625, 0.568287, 0.240723, 1, 0.242188, 0.127472, 0.0652771, 1, 0, 0, 0, 1 )
[sub_resource type="GradientTexture" id=5]
gradient = SubResource( 4 )
[sub_resource type="Curve" id=6]
_data = [ Vector2( 0, 0 ), 0.0, 12.0808, 0, 0, Vector2( 0.200669, 0.954545 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), -1.63091, 0.0, 0, 0 ]
[sub_resource type="CurveTexture" id=7]
curve = SubResource( 6 )
[sub_resource type="ParticlesMaterial" id=1]
particle_flag_align_y = true
direction = Vector3( -1, 0, 0 )
spread = 15.0
gravity = Vector3( 0, 0, 0 )
gravity = Vector3( 0, -9.3, 0 )
initial_velocity = 5.0
initial_velocity_random = 0.75
damping = 4.0
scale = 0.3
scale_curve = SubResource( 7 )
color_ramp = SubResource( 5 )
anim_offset = 1.0
anim_offset_random = 1.0
attractor_interaction_enabled = false
initial_velocity_random = 0.5
[sub_resource type="StandardMaterial3D" id=3]
[sub_resource type="Curve" id=4]
_data = [ Vector2( 0, 0.0090909 ), 0.0, 37.0519, 0, 0, Vector2( 0.0820189, 1 ), -1.14279, -1.14279, 0, 0, Vector2( 1, 0 ), 0.110839, 0.0, 0, 0 ]
[sub_resource type="StandardMaterial3D" id=2]
blend_mode = 1
shading_mode = 0
albedo_color = Color( 1, 0.898039, 0.439216, 1 )
albedo_texture = ExtResource( 3 )
texture_repeat = false
disable_receive_shadows = true
billboard_mode = 3
particles_anim_h_frames = 2
particles_anim_v_frames = 2
particles_anim_loop = false
albedo_color = Color( 1, 0.796078, 0.137255, 1 )
[sub_resource type="QuadMesh" id=2]
material = SubResource( 3 )
[sub_resource type="RibbonTrailMesh" id=3]
material = SubResource( 2 )
shape = 0
size = 0.02
sections = 3
curve = SubResource( 4 )
[node name="Weapon" type="Node3D"]
script = ExtResource( 2 )
[node name="Model" parent="." instance=ExtResource( 1 )]
[node name="Handgun" parent="." instance=ExtResource( 1 )]
[node name="AnimationPlayer" parent="Model" index="4"]
[node name="AnimationPlayer" parent="Handgun" index="4"]
blend_times = [ ]
[node name="Flash" type="Node3D" parent="."]
transform = Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.353838, 0.125179, 0 )
script = null
[node name="FlashParticles" type="GPUParticles3D" parent="Flash"]
transform = Transform3D( -1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0 )
[node name="Particles" type="GPUParticles3D" parent="Flash"]
transform = Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.340809, 0.124171, 0 )
emitting = false
amount = 16
lifetime = 0.1
one_shot = true
explosiveness = 1.0
process_material = SubResource( 1 )
draw_pass_1 = SubResource( 2 )
draw_pass_1 = SubResource( 3 )
script = null
[editable path="Model"]
[editable path="Handgun"]