Merge branch 'master' of github.com:unfa/jam-01 into master

This commit is contained in:
unfa 2020-10-03 23:52:03 +02:00
commit 5554104503
8 changed files with 128 additions and 64 deletions

View file

@ -2,16 +2,16 @@
[ext_resource path="res://Fonts/Roboto_Condensed/RobotoCondensed-Regular-dynamic.tres" type="DynamicFont" id=1]
[sub_resource type="StyleBoxFlat" id=2]
[sub_resource type="StyleBoxFlat" id=1]
[sub_resource type="StyleBoxFlat" id=3]
[sub_resource type="StyleBoxFlat" id=2]
bg_color = Color( 0.113725, 0.0784314, 0.0392157, 0.513726 )
corner_radius_top_left = 5
corner_radius_top_right = 5
corner_radius_bottom_right = 5
corner_radius_bottom_left = 5
[sub_resource type="StyleBoxFlat" id=1]
[sub_resource type="StyleBoxFlat" id=3]
bg_color = Color( 0.172549, 0.109804, 0.109804, 0.372549 )
border_width_left = 5
border_width_top = 5
@ -57,10 +57,11 @@ Button/colors/font_color_pressed = Color( 1, 1, 1, 1 )
Button/constants/hseparation = 2
Button/fonts/font = null
Button/styles/disabled = null
Button/styles/focus = SubResource( 2 )
Button/styles/hover = SubResource( 3 )
Button/styles/normal = SubResource( 1 )
Button/styles/focus = SubResource( 1 )
Button/styles/hover = SubResource( 2 )
Button/styles/normal = SubResource( 3 )
Button/styles/pressed = SubResource( 4 )
LineEdit/colors/Test = Color( 0, 0, 0, 1 )
LineEdit/colors/clear_button_color = Color( 0.88, 0.88, 0.88, 1 )
LineEdit/colors/clear_button_color_pressed = Color( 1, 1, 1, 1 )
LineEdit/colors/cursor_color = Color( 0.94, 0.94, 0.94, 1 )

75
Game.gd
View file

@ -19,6 +19,10 @@ var settingmap = {
onready var peer = NetworkedMultiplayerENet.new()
var local_player = null setget set_local_player
func set_local_player(player):
local_player = player
player.set_local_player()
# Called when the node enters the scene tree for the first time.
func _ready():
$MenuContainer/ConnectMenu/Destination/IPAdress.set_text(SERVER_IP)
@ -29,11 +33,6 @@ func _ready():
if auto_host:
initialize_server(false)
func set_local_player(player):
local_player = player
player.set_local_player()
player.rpc("set_nickname", $MenuContainer/MainMenu/Name.text)
func load_settings():
var load_settings = File.new()
load_settings.open("user://settings.save", File.READ)
@ -75,8 +74,13 @@ func _input(event):
var buttons = child.get_children()
for button in buttons:
if button.name == "Back":
print(child.name)
button.emit_signal("pressed")
if event.is_action_pressed("ShowPlayerList") and !$MenuContainer.visible:
$PlayerListContainer.show()
if event.is_action_released("ShowPlayerList"):
$PlayerListContainer.hide()
func open_menus():
GAME_MODE = "MENU"
@ -107,8 +111,8 @@ func join_test_server():
SERVER_IP = "unfa.xyz"
initialize_client()
sync func set_player_name(player, name):
print(name)
#sync func set_player_name(player, name):
# print(name)
func join_home():
SERVER_IP = "127.0.0.1"
@ -167,11 +171,13 @@ func initialize_server(join=true):
peer.create_server(SERVER_PORT, MAX_PLAYERS)
get_tree().connect("network_peer_connected", self, "on_peer_connected")
get_tree().connect("network_peer_disconnected", self, "on_peer_disconnected")
get_tree().network_peer = peer
initialize()
if join:
add_player(1, false)
join_game()
#add_player(peer.get_unique_id(), false)
func initialize_client():
peer.create_client(SERVER_IP, SERVER_PORT)
@ -188,7 +194,6 @@ func initialize():
$MenuContainer/MainMenu/Disconnect.show()
close_menus()
set_nickname($MenuContainer/MainMenu/Name.text)
func free_client():
$MenuContainer/MainMenu/Connect.show()
@ -197,6 +202,9 @@ func free_client():
for player in $Players.get_children():
player.queue_free()
for player_list_item in $PlayerListContainer/Panel/PlayerList.get_children():
player_list_item.queue_free()
peer.close_connection()
func quit():
@ -220,6 +228,7 @@ sync func check_players(player_data):
var player = player_scene.instance()
player.name = player_name
player.set_network_master(int(player_name))
$Players.add_child(player)
player.translation += Vector3(0.0, 3.0, 0.0)
@ -227,36 +236,54 @@ sync func check_players(player_data):
var data = player_data[player_name]
player.set_nickname(data["nickname"])
if player_name == str(get_tree().get_network_unique_id()):
set_local_player(player)
on_player_added(player)
func add_player(id, check=true):
func join_game():
var player = player_scene.instance()
var id = peer.get_unique_id()
player.name = str(id)
$Players.add_child(player)
player.set_network_master(id)
player.translation += Vector3(0.0, 0.0, 0.0)
if check:
var player_data = get_player_data()
rpc("check_players", player_data)
else:
set_local_player(player)
$Players.add_child(player)
set_local_player(player)
var nickname = $MenuContainer/MainMenu/Name.text
set_nickname(nickname)
player.set_nickname(nickname)
on_player_added(player)
var player_data = get_player_data()
rpc("set_player_data", player_data)
func on_player_added(player):
var player_list_item = preload("res://PlayerListItem.tscn").instance()
$PlayerListContainer/Panel/PlayerList.add_child(player_list_item)
player_list_item.player = player
sync func remove_player(id):
for player_list_item in $PlayerListContainer/Panel/PlayerList.get_children():
if player_list_item.network_id == str(id):
player_list_item.queue_free()
for player in $Players.get_children():
if player.name == str(id):
$Players.remove_child(player)
player.queue_free()
func get_spawn_point():
return $Level/SpawnPoint
func on_peer_connected(id):
print("Peer connected with id ", id)
master func set_player_data(player_data):
check_players(player_data)
var new_player_data = get_player_data()
add_player(id)
print(new_player_data)
rpc("check_players", new_player_data)
func on_peer_disconnected(id):
print("Peer disconnected with id ", id)
@ -264,7 +291,7 @@ func on_peer_disconnected(id):
rpc("remove_player", id)
func on_connection_established():
print("Connection has been established")
join_game()
func on_connection_failed():
print("Connection has failed")

View file

@ -264,6 +264,25 @@ margin_top = 24.0
margin_right = 300.0
margin_bottom = 64.0
text = "Fullscreen"
[node name="PlayerListContainer" type="CenterContainer" parent="."]
visible = false
anchor_right = 1.0
anchor_bottom = 1.0
theme = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Panel" type="Panel" parent="PlayerListContainer"]
margin_left = 262.0
margin_top = 49.0
margin_right = 762.0
margin_bottom = 549.0
rect_min_size = Vector2( 500, 500 )
[node name="PlayerList" type="VBoxContainer" parent="PlayerListContainer/Panel"]
alignment = 1
[connection signal="pressed" from="MenuContainer/MainMenu/QuickConnect" to="." method="join_test_server"]
[connection signal="pressed" from="MenuContainer/MainMenu/Connect" to="." method="open_menu" binds= [ "ConnectMenu" ]]
[connection signal="pressed" from="MenuContainer/MainMenu/Disconnect" to="." method="free_client"]

View file

@ -1,27 +1,23 @@
[gd_scene load_steps=14 format=2]
[gd_scene load_steps=12 format=2]
[ext_resource path="res://LevelComponents/Killfloor.tscn" type="PackedScene" id=1]
[ext_resource path="res://LevelComponents/SpawnPoint.tscn" type="PackedScene" id=2]
[ext_resource path="res://LevelComponents/LevelGeometry.gd" type="Script" id=3]
[sub_resource type="BoxShape" id=1]
[sub_resource type="CubeMesh" id=2]
[sub_resource type="VisualShaderNodeTextureUniformTriplanar" id=3]
[sub_resource type="VisualShaderNodeTextureUniformTriplanar" id=1]
output_port_for_preview = 0
uniform_name = "BaseTexture"
texture_type = 1
[sub_resource type="VisualShaderNodeTextureUniformTriplanar" id=4]
[sub_resource type="VisualShaderNodeTextureUniformTriplanar" id=2]
output_port_for_preview = 0
uniform_name = "BaseTextureNormal"
texture_type = 2
[sub_resource type="VisualShaderNodeScalarUniform" id=5]
[sub_resource type="VisualShaderNodeScalarUniform" id=3]
uniform_name = "ScalarUniform"
[sub_resource type="VisualShader" id=6]
[sub_resource type="VisualShader" id=4]
code = "shader_type spatial;
render_mode specular_schlick_ggx, world_vertex_coords;
@ -93,59 +89,49 @@ void light() {
graph_offset = Vector2( -531, 641.5 )
flags/world_vertex_coords = true
nodes/fragment/0/position = Vector2( 220, 100 )
nodes/fragment/3/node = SubResource( 3 )
nodes/fragment/3/node = SubResource( 1 )
nodes/fragment/3/position = Vector2( -640, 20 )
nodes/fragment/5/node = SubResource( 4 )
nodes/fragment/5/node = SubResource( 2 )
nodes/fragment/5/position = Vector2( -280, 500 )
nodes/fragment/6/node = SubResource( 5 )
nodes/fragment/6/node = SubResource( 3 )
nodes/fragment/6/position = Vector2( -140, 200 )
nodes/fragment/connections = PoolIntArray( 3, 0, 0, 0, 5, 0, 0, 8, 6, 0, 0, 3 )
[sub_resource type="OpenSimplexNoise" id=7]
[sub_resource type="OpenSimplexNoise" id=5]
octaves = 7
period = 256.0
persistence = 0.859
lacunarity = 4.0
[sub_resource type="NoiseTexture" id=8]
[sub_resource type="NoiseTexture" id=6]
seamless = true
noise = SubResource( 7 )
noise = SubResource( 5 )
[sub_resource type="NoiseTexture" id=9]
[sub_resource type="NoiseTexture" id=7]
seamless = true
as_normalmap = true
bump_strength = 4.0
noise = SubResource( 7 )
noise = SubResource( 5 )
[sub_resource type="ShaderMaterial" id=10]
shader = SubResource( 6 )
[sub_resource type="ShaderMaterial" id=8]
shader = SubResource( 4 )
shader_param/ScalarUniform = 0.4
shader_param/triplanar_scale = Vector3( 0.1, 0.1, 0.1 )
shader_param/triplanar_offset = null
shader_param/triplanar_sharpness = 0.5
shader_param/BaseTexture = SubResource( 8 )
shader_param/BaseTextureNormal = SubResource( 9 )
shader_param/BaseTexture = SubResource( 6 )
shader_param/BaseTextureNormal = SubResource( 7 )
[node name="Level" type="Spatial"]
[node name="Node" type="Node" parent="."]
[node name="DirectionalLight" type="DirectionalLight" parent="Node"]
transform = Transform( 1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 24.5477, 7 )
transform = Transform( 0.41961, 0.641844, -0.641844, 0, 0.707107, 0.707107, 0.907704, -0.296709, 0.296709, 0, 24.5477, 7 )
shadow_enabled = true
[node name="RigidBody" type="RigidBody" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.22547, 0 )
[node name="CollisionShape" type="CollisionShape" parent="RigidBody"]
shape = SubResource( 1 )
[node name="MeshInstance" type="MeshInstance" parent="RigidBody"]
mesh = SubResource( 2 )
material/0 = null
[node name="CSGCombiner" type="CSGCombiner" parent="."]
material_override = SubResource( 10 )
material_override = SubResource( 8 )
use_collision = true
script = ExtResource( 3 )

View file

@ -57,10 +57,13 @@ func set_health(value):
$Billboard.rpc("set_health", value)
#$Billboard.set_health(value)
sync func set_nickname(_nickname):
func set_nickname(_nickname):
$Billboard.set_nickname(_nickname)
nickname = _nickname
remote func set_player_data(player):
nickname = player.nickname
func gravity():
if not is_on_floor():
self.velocity.y -= GRAVITY

8
PlayerListItem.gd Normal file
View file

@ -0,0 +1,8 @@
extends HBoxContainer
var player setget set_player
var network_id
func set_player(player):
$Nickname.text = player.nickname
network_id = player.name

15
PlayerListItem.tscn Normal file
View file

@ -0,0 +1,15 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://PlayerListItem.gd" type="Script" id=1]
[node name="Player" type="HBoxContainer"]
margin_bottom = 14.0
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Nickname" type="Label" parent="."]
margin_right = 28.0
margin_bottom = 14.0
text = "TEST"

View file

@ -75,6 +75,11 @@ ToggleMenu={
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
]
}
ShowPlayerList={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777218,"unicode":0,"echo":false,"script":null)
]
}
[rendering]