Added DM1 in a very basic form using the new map template.

feature_graphics_settings
unfa 2021-12-08 22:44:19 +01:00
parent c18d047ca8
commit 5b584aedb3
5 changed files with 53 additions and 13 deletions

Binary file not shown.

34
Game/Assets/Maps/DM1.tscn Normal file
View File

@ -0,0 +1,34 @@
[gd_scene load_steps=3 format=3 uid="uid://b7txmrrvh1q4e"]
[ext_resource type="PackedScene" uid="uid://b1078bn8gy2qf" path="res://Map.tscn" id="1_5amr5"]
[ext_resource type="PackedScene" uid="uid://k4alrsehhfbc" path="res://Assets/Maps/DM1/DM1.glb" id="2_ov63e"]
[node name="Map" instance=ExtResource( "1_5amr5" )]
[node name="Camera" parent="." index="0"]
transform = Transform3D(-4.2222e-08, 0.258819, -0.965926, 1.13133e-08, 0.965926, 0.258819, 1, 0, -4.37114e-08, -53, -19, 0)
[node name="LightmapGI" parent="Lighting" index="2"]
environment_mode = 1
[node name="Prototype" parent="Geometry" index="0"]
visible = false
use_collision = false
[node name="DM1" parent="Geometry" index="1" instance=ExtResource( "2_ov63e" )]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -33, 0)
[node name="Collision" parent="Geometry/DM1" index="32"]
visible = false
[node name="GPUParticlesCollisionSDF" parent="ParticlesCollision" index="0"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16, -5, 0)
extents = Vector3(57, 48, 36)
[node name="ReflectionProbe" parent="ReflectionProbes" index="0"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.12948, 0)
[node name="SpawnPoint1" parent="SpawnPoints" index="0"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5, 0)
[editable path="Geometry/DM1"]

Binary file not shown.

View File

@ -3,7 +3,7 @@
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://w476ulvte1f6"
uid="uid://k4alrsehhfbc"
path="res://.godot/imported/DM1.glb-9d0a731111d6eea69d0dd97fe5ed5e9b.scn"
[deps]
@ -17,19 +17,19 @@ nodes/root_type="Node3D"
nodes/root_name="Scene Root"
nodes/root_scale=1.0
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/generate_lods=false
meshes/create_shadow_meshes=true
meshes/light_baking=2
meshes/lightmap_texel_size=0.1
skins/use_named_skins=true
animation/import=true
animation/bake_reset_animation=true
animation/fps=15
import_script/path=""
_subresources={
"nodes": {
"PATH:Main": {
"generate/physics": 1
"PATH:Collision": {
"generate/physics": true,
"physics/shape_type": 2
}
}
}

View File

@ -8,8 +8,8 @@ dof_blur_far_enabled = true
dof_blur_far_distance = 0.01
dof_blur_far_transition = 173.56
dof_blur_near_enabled = true
dof_blur_near_distance = 33.81
dof_blur_near_transition = 17.18
dof_blur_near_distance = 38.96
dof_blur_near_transition = 155.25
dof_blur_amount = 1.0
override_exposure = 0.0
@ -59,12 +59,17 @@ effects = SubResource( "CameraEffects_i6883" )
current = true
fov = 60.0
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
[node name="Lighting" type="Node3D" parent="."]
__meta__ = {
"_edit_lock_": true
}
[node name="WorldEnvironment" type="WorldEnvironment" parent="Lighting"]
environment = SubResource( "3" )
camera_effects = SubResource( "4" )
[node name="Sun" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.5, 0.433013, -0.75, -1.49012e-08, 0.866025, 0.5, 0.866026, 0.25, -0.433013, 0, 32, 0)
[node name="Sun" type="DirectionalLight3D" parent="Lighting"]
transform = Transform3D(-0.5, 0.433013, -0.75, -1.49012e-08, 0.866025, 0.5, 0.866026, 0.25, -0.433012, 0, 32, 0)
light_energy = 4.0
light_angular_distance = 1.5
shadow_enabled = true
@ -72,6 +77,8 @@ shadow_bias = 0.35
shadow_blur = 0.1
directional_shadow_blend_splits = true
[node name="LightmapGI" type="LightmapGI" parent="Lighting"]
[node name="Geometry" type="Node3D" parent="."]
__meta__ = {
"_edit_lock_": true
@ -110,7 +117,6 @@ __meta__ = {
}
[node name="Decals" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
__meta__ = {
"_edit_lock_": true
}