Added DM1 in a very basic form using the new map template.
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Asset Sources/Maps/Models/DM1/DM1_update_01.blend (Stored with Git LFS)
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Asset Sources/Maps/Models/DM1/DM1_update_01.blend (Stored with Git LFS)
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@ -0,0 +1,34 @@
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[gd_scene load_steps=3 format=3 uid="uid://b7txmrrvh1q4e"]
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[ext_resource type="PackedScene" uid="uid://b1078bn8gy2qf" path="res://Map.tscn" id="1_5amr5"]
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[ext_resource type="PackedScene" uid="uid://k4alrsehhfbc" path="res://Assets/Maps/DM1/DM1.glb" id="2_ov63e"]
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[node name="Map" instance=ExtResource( "1_5amr5" )]
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[node name="Camera" parent="." index="0"]
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transform = Transform3D(-4.2222e-08, 0.258819, -0.965926, 1.13133e-08, 0.965926, 0.258819, 1, 0, -4.37114e-08, -53, -19, 0)
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[node name="LightmapGI" parent="Lighting" index="2"]
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environment_mode = 1
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[node name="Prototype" parent="Geometry" index="0"]
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visible = false
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use_collision = false
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[node name="DM1" parent="Geometry" index="1" instance=ExtResource( "2_ov63e" )]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -33, 0)
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[node name="Collision" parent="Geometry/DM1" index="32"]
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visible = false
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[node name="GPUParticlesCollisionSDF" parent="ParticlesCollision" index="0"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16, -5, 0)
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extents = Vector3(57, 48, 36)
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[node name="ReflectionProbe" parent="ReflectionProbes" index="0"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.12948, 0)
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[node name="SpawnPoint1" parent="SpawnPoints" index="0"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5, 0)
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[editable path="Geometry/DM1"]
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@ -3,7 +3,7 @@
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importer="scene"
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importer="scene"
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importer_version=1
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importer_version=1
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type="PackedScene"
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type="PackedScene"
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uid="uid://w476ulvte1f6"
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uid="uid://k4alrsehhfbc"
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path="res://.godot/imported/DM1.glb-9d0a731111d6eea69d0dd97fe5ed5e9b.scn"
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path="res://.godot/imported/DM1.glb-9d0a731111d6eea69d0dd97fe5ed5e9b.scn"
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[deps]
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[deps]
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@ -17,19 +17,19 @@ nodes/root_type="Node3D"
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nodes/root_name="Scene Root"
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nodes/root_name="Scene Root"
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nodes/root_scale=1.0
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nodes/root_scale=1.0
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meshes/ensure_tangents=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/generate_lods=false
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meshes/create_shadow_meshes=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=2
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meshes/light_baking=2
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meshes/lightmap_texel_size=0.1
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meshes/lightmap_texel_size=0.1
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skins/use_named_skins=true
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skins/use_named_skins=true
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animation/import=true
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animation/import=true
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animation/bake_reset_animation=true
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animation/fps=15
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animation/fps=15
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import_script/path=""
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import_script/path=""
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_subresources={
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_subresources={
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"nodes": {
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"nodes": {
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"PATH:Main": {
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"PATH:Collision": {
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"generate/physics": 1
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"generate/physics": true,
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"physics/shape_type": 2
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}
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}
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}
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}
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}
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}
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@ -8,8 +8,8 @@ dof_blur_far_enabled = true
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dof_blur_far_distance = 0.01
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dof_blur_far_distance = 0.01
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dof_blur_far_transition = 173.56
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dof_blur_far_transition = 173.56
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dof_blur_near_enabled = true
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dof_blur_near_enabled = true
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dof_blur_near_distance = 33.81
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dof_blur_near_distance = 38.96
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dof_blur_near_transition = 17.18
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dof_blur_near_transition = 155.25
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dof_blur_amount = 1.0
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dof_blur_amount = 1.0
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override_exposure = 0.0
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override_exposure = 0.0
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@ -59,12 +59,17 @@ effects = SubResource( "CameraEffects_i6883" )
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current = true
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current = true
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fov = 60.0
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fov = 60.0
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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[node name="Lighting" type="Node3D" parent="."]
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__meta__ = {
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"_edit_lock_": true
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}
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[node name="WorldEnvironment" type="WorldEnvironment" parent="Lighting"]
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environment = SubResource( "3" )
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environment = SubResource( "3" )
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camera_effects = SubResource( "4" )
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camera_effects = SubResource( "4" )
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[node name="Sun" type="DirectionalLight3D" parent="."]
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[node name="Sun" type="DirectionalLight3D" parent="Lighting"]
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transform = Transform3D(-0.5, 0.433013, -0.75, -1.49012e-08, 0.866025, 0.5, 0.866026, 0.25, -0.433013, 0, 32, 0)
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transform = Transform3D(-0.5, 0.433013, -0.75, -1.49012e-08, 0.866025, 0.5, 0.866026, 0.25, -0.433012, 0, 32, 0)
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light_energy = 4.0
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light_energy = 4.0
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light_angular_distance = 1.5
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light_angular_distance = 1.5
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shadow_enabled = true
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shadow_enabled = true
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@ -72,6 +77,8 @@ shadow_bias = 0.35
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shadow_blur = 0.1
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shadow_blur = 0.1
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directional_shadow_blend_splits = true
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directional_shadow_blend_splits = true
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[node name="LightmapGI" type="LightmapGI" parent="Lighting"]
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[node name="Geometry" type="Node3D" parent="."]
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[node name="Geometry" type="Node3D" parent="."]
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__meta__ = {
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__meta__ = {
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"_edit_lock_": true
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"_edit_lock_": true
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@ -110,7 +117,6 @@ __meta__ = {
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}
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}
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[node name="Decals" type="Node3D" parent="."]
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[node name="Decals" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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__meta__ = {
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__meta__ = {
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"_edit_lock_": true
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"_edit_lock_": true
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}
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}
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