Added "Focus Banner" - a billboard indicating if players are AFK. Shows up after aiming on them to not reveal invisible players.
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e67ab9131c
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5ceaccead1
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style="fill:#ffffff;stroke:#4d4d4d;stroke-width:0;stroke-linecap:round;paint-order:markers stroke fill"
|
||||
id="rect1290"
|
||||
width="27.746"
|
||||
height="6.2045555"
|
||||
x="181.90314"
|
||||
y="290.96198"
|
||||
transform="matrix(0.26458333,0,0,0.26458333,0.01122486,20.073233)" />
|
||||
</g>
|
||||
</g>
|
||||
</g>
|
||||
</svg>
|
Before Width: | Height: | Size: 3.9 KiB |
|
@ -107,6 +107,21 @@ var dead = false: # used to workaround Godot crash when destroying player_nodes
|
|||
$SpawnVFX.emitting = true
|
||||
#set_physics_process(true)
|
||||
dead = value
|
||||
var focus_banner_alpha = 0
|
||||
var focus_banner_inc = 5
|
||||
var focus_banner_dec = 1
|
||||
var focus_banner_show = false
|
||||
|
||||
var last_viewed_banner = null
|
||||
|
||||
func view_banner(show:bool):
|
||||
focus_banner_show = show
|
||||
|
||||
@rpc(nosync, reliable, auth) func focus_banner(show:bool):
|
||||
if show:
|
||||
$FocusBanner.show()
|
||||
else:
|
||||
$FocusBanner.hide()
|
||||
|
||||
@rpc(auth, nosync,unreliable) func update_movement(player_transform, head_rotation, lin_velocity, jetpack):
|
||||
global_transform = player_transform
|
||||
|
@ -125,6 +140,11 @@ var dead = false: # used to workaround Godot crash when destroying player_nodes
|
|||
func _ready() -> void:
|
||||
#Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
|
||||
view_zoom_target = 1.0
|
||||
|
||||
var banner_material = $FocusBanner.mesh.surface_get_material(0).duplicate()
|
||||
$FocusBanner.mesh.surface_set_material(0, banner_material)
|
||||
|
||||
focus_banner(false)
|
||||
|
||||
if is_multiplayer_authority(): # prevent puppets from attempting to steer the authority - this just causes RPC errors
|
||||
input_active = true
|
||||
|
@ -206,8 +226,30 @@ func _process(delta):
|
|||
$Jetpack/JetpackSound.stream_paused = true
|
||||
$Jetpack/OmniLight3D.hide()
|
||||
|
||||
# show focus banner on demand
|
||||
|
||||
if focus_banner_show:
|
||||
focus_banner_alpha = min(focus_banner_alpha + focus_banner_inc * delta, 1.0)
|
||||
else:
|
||||
focus_banner_alpha = max(focus_banner_alpha - focus_banner_dec * delta, 0.0)
|
||||
|
||||
$FocusBanner.mesh.surface_get_material(0).set("albedo_color", Color(1,1,1, focus_banner_alpha))
|
||||
|
||||
print("PLayer: ", name, "; Focus banner alpha: ", focus_banner_alpha, "; Focus banner show: ", focus_banner_show)
|
||||
|
||||
if not input_active:
|
||||
return
|
||||
|
||||
# demand seeing other player's banner:
|
||||
print("Last viewed banner is ", last_viewed_banner)
|
||||
if $"Head/Camera/RayCast3D".is_colliding():
|
||||
print("Probe got ", $"Head/Camera/RayCast3D".get_collider().name)
|
||||
if $"Head/Camera/RayCast3D".get_collider().has_method(&"view_banner"):
|
||||
$"Head/Camera/RayCast3D".get_collider().view_banner(true)
|
||||
last_viewed_banner = $"Head/Camera/RayCast3D".get_collider()
|
||||
elif last_viewed_banner:
|
||||
last_viewed_banner.view_banner(false)
|
||||
|
||||
|
||||
#assert(is_multiplayer_authority() == true, "input_active is true, even though the node is not multiplayer_authority")
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
[gd_scene load_steps=27 format=3 uid="uid://cwuys43c7ak61"]
|
||||
[gd_scene load_steps=30 format=3 uid="uid://cwuys43c7ak61"]
|
||||
|
||||
[ext_resource type="Script" path="res://Assets/Characters/Player.gd" id="1"]
|
||||
[ext_resource type="PackedScene" uid="uid://bemrov0tiy08n" path="res://Assets/Weapons/Weapon.tscn" id="3"]
|
||||
|
@ -7,6 +7,7 @@
|
|||
[ext_resource type="AudioStream" uid="uid://3kb1cqt6lcaq" path="res://Assets/SFX/Player_Spawn.wav" id="5_bmajs"]
|
||||
[ext_resource type="PackedScene" uid="uid://c5cwnfuw4go1b" path="res://Assets/Audio/SoundPlayer.tscn" id="5_yiom2"]
|
||||
[ext_resource type="AudioStream" uid="uid://dpxtkvkdj2ri3" path="res://Assets/SFX/Player_Jump_02.wav" id="6_s024f"]
|
||||
[ext_resource type="Texture2D" uid="uid://w2koos4gq0r8" path="res://Assets/Effects/Busy.png" id="8_0hice"]
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="4"]
|
||||
albedo_color = Color(0.545098, 0.545098, 0.545098, 1)
|
||||
|
@ -123,6 +124,18 @@ sections = 7
|
|||
section_length = 0.418
|
||||
curve = SubResource( "Curve_gq708" )
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ctb51"]
|
||||
transparency = 1
|
||||
no_depth_test = true
|
||||
shading_mode = 0
|
||||
albedo_texture = ExtResource( "8_0hice" )
|
||||
disable_receive_shadows = true
|
||||
billboard_mode = 1
|
||||
point_size = 47.3
|
||||
|
||||
[sub_resource type="QuadMesh" id="QuadMesh_nhjmb"]
|
||||
material = SubResource( "StandardMaterial3D_ctb51" )
|
||||
|
||||
[node name="Player" type="CharacterBody3D"]
|
||||
disable_mode = 2
|
||||
collision_layer = 2
|
||||
|
@ -132,6 +145,7 @@ script = ExtResource( "1" )
|
|||
[node name="Mesh" type="MeshInstance3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.852763, 0)
|
||||
layers = 2
|
||||
cast_shadow = 0
|
||||
mesh = SubResource( "1" )
|
||||
surface_material_override/0 = null
|
||||
script = null
|
||||
|
@ -154,6 +168,12 @@ script = null
|
|||
[node name="Tween" type="Node" parent="Head/Camera"]
|
||||
script = null
|
||||
|
||||
[node name="RayCast3D" type="RayCast3D" parent="Head/Camera"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.77099e-07, 0, -0.742805)
|
||||
target_position = Vector3(0, 0, -1000)
|
||||
collision_mask = 2
|
||||
script = null
|
||||
|
||||
[node name="Body" type="CollisionShape3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.852763, 0)
|
||||
shape = SubResource( "2" )
|
||||
|
@ -269,4 +289,11 @@ script = null
|
|||
[node name="AudioStreamPlayer3D" parent="JumpSFX" index="0"]
|
||||
stream = ExtResource( "6_s024f" )
|
||||
|
||||
[node name="FocusBanner" type="MeshInstance3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
|
||||
cast_shadow = 0
|
||||
mesh = SubResource( "QuadMesh_nhjmb" )
|
||||
surface_material_override/0 = null
|
||||
script = null
|
||||
|
||||
[editable path="JumpSFX"]
|
||||
|
|
Binary file not shown.
|
@ -0,0 +1,37 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture2D"
|
||||
uid="uid://w2koos4gq0r8"
|
||||
path.s3tc="res://.godot/imported/Busy.png-2503879d0244aad9744ea454295024a6.s3tc.stex"
|
||||
path.etc2="res://.godot/imported/Busy.png-2503879d0244aad9744ea454295024a6.etc2.stex"
|
||||
metadata={
|
||||
"imported_formats": ["s3tc", "etc2"],
|
||||
"vram_texture": true
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Assets/Effects/Busy.png"
|
||||
dest_files=["res://.godot/imported/Busy.png-2503879d0244aad9744ea454295024a6.s3tc.stex", "res://.godot/imported/Busy.png-2503879d0244aad9744ea454295024a6.etc2.stex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=2
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
compress/streamed=false
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
||||
svg/scale=1.0
|
18
Game/Main.gd
18
Game/Main.gd
|
@ -146,18 +146,22 @@ var focus:GameFocus:
|
|||
hud.hide()
|
||||
if local_player:
|
||||
local_player.input_active = false
|
||||
local_player.rpc(&"focus_banner", true)
|
||||
1: # GAME
|
||||
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
|
||||
gui.hide()
|
||||
hud.show()
|
||||
if local_player:
|
||||
local_player.input_active = true
|
||||
local_player.rpc(&"focus_banner", false)
|
||||
2: # CHAT
|
||||
if local_player:
|
||||
local_player.input_active = false
|
||||
local_player.rpc(&"focus_banner", true)
|
||||
3: #AWAY
|
||||
if local_player:
|
||||
local_player.input_active = true
|
||||
local_player.rpc(&"focus_banner", true)
|
||||
|
||||
focus = new_focus
|
||||
|
||||
|
@ -229,7 +233,10 @@ func update_hud():
|
|||
else:
|
||||
hud.get_node("ScoreRank").text += str(rank) + "\nGAP: " + str(-lead)
|
||||
|
||||
@rpc(any, reliable) func player_list_update(info, pid = get_tree().get_rpc_sender_id()):
|
||||
@rpc(any, reliable) func player_list_update(info, pid = get_tree().get_rpc_sender_id(), erase:=false):
|
||||
if erase:
|
||||
player_list.erase(pid)
|
||||
|
||||
var new_info = PlayerInfo.new()
|
||||
new_info.deserialize(info)
|
||||
|
||||
|
@ -394,10 +401,13 @@ func _player_connected(pid) -> void:
|
|||
|
||||
func _player_disconnected(pid) -> void:
|
||||
print("player disconnected, id: ", pid)
|
||||
|
||||
if get_tree().multiplayer.is_server(): # if we're the server, broadcast that a player left
|
||||
spawn_queue.erase(pid)
|
||||
if get_tree().multiplayer.is_server():
|
||||
chat.rpc(&'chat_notification', "Player [b]" + player_list.get(pid).name + "[/b] left")
|
||||
|
||||
player_list.erase(pid)
|
||||
rpc(&'player_list_update', null, pid, true)
|
||||
rpc(&'destroy_player', pid)
|
||||
|
||||
func _connected_ok() -> void:
|
||||
print("connected to server")
|
||||
chat.chat_notification("Connected to server")
|
||||
|
|
Reference in New Issue