Walking direction checks in _input working.

remotes/1705382094874458415/tmp_refs/heads/godot4-port
unfa 2020-06-14 01:32:44 +02:00
parent e3470b9437
commit 7057aafcb1
3 changed files with 33 additions and 16 deletions

View File

@ -10,3 +10,4 @@ script = ExtResource( 2 )
[node name="Level" parent="." instance=ExtResource( 3 )]
[node name="Player" parent="." instance=ExtResource( 1 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 12.7215, 13.0596, -0.85251 )

View File

@ -2,6 +2,7 @@ extends KinematicBody
const GRAVITY = 9.8
const JUMP_VELOCITY = 400
const WALK_VELOCITY = 150
var velocity = Vector3.ZERO
@ -15,18 +16,10 @@ func gravity():
self.velocity.y -= GRAVITY
func walk():
walkDirection = Vector2.ZERO
walkDirection = walkDirection.normalized()
print("Player walkDirection: ", walkDirection)
if Input.is_action_pressed("MoveForward"):
walkDirection.x += 1
if Input.is_action_pressed("MoveBack"):
walkDirection.x -= 1
if Input.is_action_pressed("MoveRight"):
walkDirection.y += 1
if Input.is_action_pressed("MoveLeft"):
walkDirection.y -= 1
#print("Player walkDirection: ", walkDirection)
#velocity.xz = WALK_VELOCITY * walkDirection
remote func jump():
print("JUMP")
@ -38,13 +31,37 @@ func motion(delta):
func _physics_process(delta):
gravity()
rpc("walk")
walk()
motion(delta)
func _input(event):
#print(event)
if event.is_action_pressed("MoveJump"):
rpc("jump")
jump()
if event.is_action_pressed("MoveForward"):
walkDirection.x += 1
if event.is_action_pressed("MoveBack"):
walkDirection.x -= 1
if event.is_action_pressed("MoveRight"):
walkDirection.y += 1
if event.is_action_pressed("MoveLeft"):
walkDirection.y -= 1
if event.is_action_released("MoveForward"):
walkDirection.x += -1
if event.is_action_released("MoveBack"):
walkDirection.x -= -1
if event.is_action_released("MoveRight"):
walkDirection.y += -1
if event.is_action_released("MoveLeft"):
walkDirection.y -= -1
# Called when the node enters the scene tree for the first time.
func _ready():

View File

@ -2,12 +2,11 @@
[ext_resource path="res://Player.gd" type="Script" id=1]
[sub_resource type="CapsuleShape" id=3]
[sub_resource type="CapsuleShape" id=1]
[sub_resource type="CapsuleMesh" id=4]
[sub_resource type="CapsuleMesh" id=2]
[node name="Player" type="KinematicBody"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 12.2035, 0 )
script = ExtResource( 1 )
[node name="Camera" type="Camera" parent="."]
@ -15,9 +14,9 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.70316, -0.0651628 )
[node name="CollisionShape" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, -1.62921e-07, 1, 0, -1, -1.62921e-07, 0, 0, 0 )
shape = SubResource( 3 )
shape = SubResource( 1 )
[node name="MeshInstance" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, -1.62921e-07, 1, 0, -1, -1.62921e-07, 0, 0, 0 )
mesh = SubResource( 4 )
mesh = SubResource( 2 )
material/0 = null