Made climbing not totally broken. But not entirely working either.

pull/50/head
unfa 2021-05-25 01:14:37 +02:00
parent 45e9f47b69
commit 7813108c99
2 changed files with 48 additions and 33 deletions

View File

@ -14,6 +14,14 @@ extends KinematicBody3D
@onready var climb_tween = $ClimbTween
@onready var climb_check = $ClimbCheck
@onready var body = $Body
@onready var mesh = $Mesh
@onready var body_height = body.shape.height
@onready var body_y = body.translation.y
@onready var mesh_height = mesh.mesh.mid_height
@onready var mesh_y = mesh.translation.y
@onready var climb_check_y = climb_check.translation.y
@onready var ground_check_y = ground_check.translation.y
var base_fov = 90
@ -24,7 +32,20 @@ var view_zoom := 1.0 :
crosshair.modulate.a = clamp(1 - (zoom - 1), 0, 1)
vignette.modulate.a = (zoom - 1) / 3
var climb_height := 1
var climb_height := 0.75
var climb_time := 0.15
var climb_state := 0.0 :
set(factor):
#print("climb_state is now ", factor)
climb_state = factor
body.shape.height = body_height - factor * climb_height
body.translation.y = body_y + factor * climb_height / 2
mesh.mesh.mid_height = mesh_height - factor * climb_height
mesh.translation.y = mesh_y + factor * climb_height / 2
ground_check.translation.y = ground_check_y + factor * climb_height / 2
climb_check.translation.y = climb_check_y + factor * climb_height / 2
var direction := Vector3.ZERO
var accel := 0
@ -120,37 +141,27 @@ func _physics_process(delta):
slide = move_and_slide_with_snap(movement, snap, Vector3.UP)
# (stair) climbing
return 0
if get_slide_count() > 1:
var hit_wall = false
for i in range(0, get_slide_count()):
if get_slide_collision(i).position.y > global_transform.origin.y:
hit_wall = true
print("hit a wall!")
break
if not hit_wall:
print("didn't hit a wall")
else:
var climb_test_start = global_transform.translated(Vector3(0, climb_height, 0))
var climb_test_step = Vector3(0,0,-0.1).rotated(Vector3.UP, rotation.y)
if not test_move(climb_test_start, climb_test_step): # no collision
var step = climb_check.get_collision_point().y
var start = global_transform.origin.y
print("step: ", step, " start: ", start)
global_transform.origin.y = step
# var climb = start - step
# body.shape.height -= climb
# body.translation.y += climb / 2
#
# climb_tween.interpolate_property(body, "shape/height", body.shape.height, body.shape.height + climb, 1, Tween.TRANS_LINEAR, Tween.EASE_IN_OUT)
# climb_tween.interpolate_property(body, "shape/translation.y", body.translation.y, body.translation.y - (climb / 2), 1, Tween.TRANS_LINEAR, Tween.EASE_IN_OUT)
# climb_tween.start()
if not is_on_floor() and not ground_check.is_colliding(): # while in mid-air collisions affect momentum
velocity.x = slide.x
velocity.z = slide.z
gravity_vec.y = slide.y
# (stair) climbing
if get_slide_count() > 1 and climb_check.is_colliding():
#print("climb started at climb state: ", climb_state)
var test_y = climb_height * (1 - climb_state)
#print("test_y: ", test_y)
var climb_test_start = global_transform.translated(Vector3(0, test_y, 0))
var climb_test_step = Vector3(0,0,-0.1).rotated(Vector3.UP, rotation.y)
if not test_move(climb_test_start, climb_test_step): # no collision
var step = climb_check.get_collision_point().y
var start = global_transform.origin.y
# print("step: ", step, " start: ", start)
global_transform.origin.y += climb_height * climb_state * 2
climb_state = clamp((step - start) / climb_height, 0, 1)
#print("climb state to start: ", climb_state)
# print("Climb height: ", step - start, " Climb state: ", climb_state)
climb_tween.remove_all()
climb_tween.interpolate_property(self, "climb_state", climb_state, 0.0, climb_time, Tween.TRANS_CUBIC, Tween.EASE_IN)
climb_tween.start()

View File

@ -60,9 +60,13 @@ debug_shape_thickness = 5.0
script = null
[node name="ClimbCheck" type="RayCast3D" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.00905, -0.7 )
target_position = Vector3( 0, -2, 0 )
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.60905, -0.5 )
target_position = Vector3( 0, -1.35, 0 )
script = null
[node name="ClimbTween" type="Tween" parent="."]
script = null
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 3 )
script = null