Changed Fridge ambient sound to a generic ambient called BuzzAndHum.

remotes/1698854768171617226/layered_gunshot
unfa 2021-04-04 22:01:50 +02:00
parent 9391eabbc5
commit 78c2429f9e
6 changed files with 48 additions and 51 deletions

View File

@ -1,25 +1,6 @@
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<Mixer mixer-rhs-pane1-pos="0.60000002384185791" mixer-rhs_pane2-pos="0.69999998807907104" mixer-list-hpane-pos="0.13333334028720856" mixer-inner-pane-pos="0.80000001192092896" narrow-strips="0" show-mixer="0" maximised="0" show-mixer-list="1" monitor-section-visible="1" foldback-strip-visible="1" show-vca-pane="1">
<Window name="Mixer" visible="0" x-off="-1" y-off="-1" x-size="-1" y-size="-1" tabbed="1"/>
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@ -32,4 +13,19 @@
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@ -0,0 +1,21 @@
[remap]
importer="wav"
type="AudioStreamSample"
path="res://.import/Ambient_BuzzAndHum.wav-c53ede8b24d5bbeac9fce3d4059ea298.sample"
[deps]
source_file="res://Assets/Audio/SFX/Ambient_BuzzAndHum.wav"
dest_files=[ "res://.import/Ambient_BuzzAndHum.wav-c53ede8b24d5bbeac9fce3d4059ea298.sample" ]
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force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop=false
compress/mode=0

View File

@ -1,21 +0,0 @@
[remap]
importer="wav"
type="AudioStreamSample"
path="res://.import/Player_Fridge_Ambient.wav-27392d2719943e6143453aa65487716f.sample"
[deps]
source_file="res://Assets/Audio/SFX/Player_Fridge_Ambient.wav"
dest_files=[ "res://.import/Player_Fridge_Ambient.wav-27392d2719943e6143453aa65487716f.sample" ]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop=true
compress/mode=0

View File

@ -67,22 +67,21 @@ albedo_texture = ExtResource( 4 )
material = SubResource( 9 )
size = Vector2( 0.15, 0.15 )
[sub_resource type="OpenSimplexNoise" id=14]
[sub_resource type="OpenSimplexNoise" id=11]
[sub_resource type="NoiseTexture" id=15]
[sub_resource type="NoiseTexture" id=12]
width = 128
height = 128
seamless = true
noise = SubResource( 14 )
noise = SubResource( 11 )
[sub_resource type="SpatialMaterial" id=11]
resource_name = "SmokeTrail"
[sub_resource type="SpatialMaterial" id=13]
flags_transparent = true
vertex_color_use_as_albedo = true
params_specular_mode = 4
params_depth_draw_mode = 3
albedo_color = Color( 1, 1, 1, 0.0784314 )
albedo_texture = SubResource( 15 )
albedo_texture = SubResource( 12 )
transmission_enabled = true
transmission = Color( 1, 1, 1, 1 )
proximity_fade_enable = true
@ -91,11 +90,11 @@ distance_fade_mode = 1
distance_fade_min_distance = 0.0
distance_fade_max_distance = 1.0
[sub_resource type="Curve" id=12]
[sub_resource type="Curve" id=14]
max_value = 2.0
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[sub_resource type="Gradient" id=13]
[sub_resource type="Gradient" id=15]
offsets = PoolRealArray( 0, 0.081571, 1 )
colors = PoolColorArray( 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0 )
@ -131,6 +130,7 @@ attenuation_filter_cutoff_hz = 20000.0
[node name="Smoke" type="Particles" parent="."]
transform = Transform( -4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -0.0305352, 0, 4.07454e-10 )
visible = false
emitting = false
amount = 64
lifetime = 4.0
@ -146,7 +146,8 @@ one_shot = true
[node name="Trail3D" type="ImmediateGeometry" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0543409, 0, 0 )
material_override = SubResource( 11 )
visible = false
material_override = SubResource( 13 )
cast_shadow = 0
script = ExtResource( 5 )
emit = false
@ -155,8 +156,8 @@ segments = 48
lifetime = 3.0
base_width = 0.2
tiling = 2
width_profile = SubResource( 12 )
color_gradient = SubResource( 13 )
width_profile = SubResource( 14 )
color_gradient = SubResource( 15 )
[connection signal="body_entered" from="." to="." method="_on_Casing_body_entered"]
[connection signal="timeout" from="FreeTimer" to="." method="_on_FreeTimer_timeout"]
[connection signal="timeout" from="SmokeTimer" to="." method="_on_SmokeTimer_timeout"]