Sync player hurt and death sounds

remotes/1705954425268460433/tmp_refs/heads/godot4-port
Jan 2020-09-28 00:31:59 +02:00
parent db788a1246
commit 7cda3bec9e
1 changed files with 2 additions and 2 deletions

View File

@ -164,9 +164,9 @@ master func on_hit(damage, location):
if health <= 0 and not is_dead: if health <= 0 and not is_dead:
rpc("kill") rpc("kill")
$Sounds/Death.play() $Sounds/Death.rpc("play")
else: else:
$Sounds/Pain.play() $Sounds/Pain.rpc("play")
sync func blood_splatter(location): sync func blood_splatter(location):
var effect = bodyHitEffect.instance() var effect = bodyHitEffect.instance()