Player Gibs.

remotes/1705382094874458415/tmp_refs/heads/godot4-port
unfa 2020-09-23 21:17:14 +02:00
parent de5ef99a7e
commit 8035a3037d
6 changed files with 3315 additions and 2 deletions

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Assets/Player/Player.blend Normal file

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Assets/Player/Player.gltf Normal file

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@ -158,7 +158,27 @@ remote func blood_splatter(location):
master func kill():
health = 0
var gibs = $Player/Gibs.duplicate()
get_tree().root.add_child(gibs)
gibs.global_transform = global_transform
gibs.show()
for i in gibs.get_children():
i.sleeping = false
$MeshInstance.hide()
yield(get_tree().create_timer(3), "timeout")
$MeshInstance.show()
spawn()
yield(get_tree().create_timer(3), "timeout")
for i in gibs.get_children():
i.queue_free()
yield(get_tree().create_timer(rand_range(0.1, 1)), "timeout")
gibs.queue_free()
func spawn():
health = 150
@ -204,7 +224,7 @@ func _input(event):
if event.is_action_pressed("MoveJump"):
rpc("jump")
jump()
# Walk
if event.is_action_pressed("MoveForward"):
walkDirection.x += 1

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@ -1,8 +1,9 @@
[gd_scene load_steps=9 format=2]
[gd_scene load_steps=10 format=2]
[ext_resource path="res://Player.gd" type="Script" id=1]
[ext_resource path="res://Assets/Weapons/Handgun/Handgun.tscn" type="PackedScene" id=2]
[ext_resource path="res://Assets/SFX/UI-HitConfirmation.wav" type="AudioStream" id=3]
[ext_resource path="res://Assets/Player/Player.gltf" type="PackedScene" id=4]
[ext_resource path="res://Audio/SoundPlayer.tscn" type="PackedScene" id=7]
[ext_resource path="res://GUI/HitConfirmation.gd" type="Script" id=8]
@ -185,3 +186,236 @@ rect_pivot_offset = Vector2( -8, 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Player" parent="." instance=ExtResource( 4 )]
visible = false
[node name="shape0" parent="Player/Alive/Player /static_collision" index="0"]
disabled = true
[node name="PlayerGibs cell cell " parent="Player/Gibs" index="0"]
sleeping = true
[node name="PlayerGibs cell cell_001 " parent="Player/Gibs" index="1"]
sleeping = true
[node name="PlayerGibs cell cell_002 " parent="Player/Gibs" index="2"]
sleeping = true
[node name="PlayerGibs cell_001 " parent="Player/Gibs" index="3"]
sleeping = true
[node name="PlayerGibs cell_003 " parent="Player/Gibs" index="4"]
sleeping = true
[node name="PlayerGibs cell_004 " parent="Player/Gibs" index="5"]
sleeping = true
[node name="PlayerGibs cell_005 " parent="Player/Gibs" index="6"]
sleeping = true
[node name="PlayerGibs cell_006 cell " parent="Player/Gibs" index="7"]
sleeping = true
[node name="PlayerGibs cell_006 cell_001 " parent="Player/Gibs" index="8"]
sleeping = true
[node name="PlayerGibs cell_006 cell_002 " parent="Player/Gibs" index="9"]
sleeping = true
[node name="PlayerGibs cell_007 " parent="Player/Gibs" index="10"]
sleeping = true
[node name="PlayerGibs cell_008 " parent="Player/Gibs" index="11"]
sleeping = true
[node name="PlayerGibs cell_009 cell " parent="Player/Gibs" index="12"]
sleeping = true
[node name="PlayerGibs cell_009 cell_001 " parent="Player/Gibs" index="13"]
sleeping = true
[node name="PlayerGibs cell_009 cell_002 " parent="Player/Gibs" index="14"]
sleeping = true
[node name="PlayerGibs cell_012 " parent="Player/Gibs" index="15"]
sleeping = true
[node name="PlayerGibs cell_013 cell " parent="Player/Gibs" index="16"]
sleeping = true
[node name="PlayerGibs cell_013 cell_001 " parent="Player/Gibs" index="17"]
sleeping = true
[node name="PlayerGibs cell_013 cell_002 " parent="Player/Gibs" index="18"]
sleeping = true
[node name="PlayerGibs cell_014 " parent="Player/Gibs" index="19"]
sleeping = true
[node name="PlayerGibs cell_015 " parent="Player/Gibs" index="20"]
sleeping = true
[node name="PlayerGibs cell_016 " parent="Player/Gibs" index="21"]
sleeping = true
[node name="PlayerGibs cell_017 cell " parent="Player/Gibs" index="22"]
sleeping = true
[node name="PlayerGibs cell_017 cell_001 " parent="Player/Gibs" index="23"]
sleeping = true
[node name="PlayerGibs cell_017 cell_002 " parent="Player/Gibs" index="24"]
sleeping = true
[node name="PlayerGibs cell_018 " parent="Player/Gibs" index="25"]
sleeping = true
[node name="PlayerGibs cell_019 " parent="Player/Gibs" index="26"]
sleeping = true
[node name="PlayerGibs cell_020 " parent="Player/Gibs" index="27"]
sleeping = true
[node name="PlayerGibs cell_021 " parent="Player/Gibs" index="28"]
sleeping = true
[node name="PlayerGibs cell_022 " parent="Player/Gibs" index="29"]
sleeping = true
[node name="PlayerGibs cell_023 " parent="Player/Gibs" index="30"]
sleeping = true
[node name="PlayerGibs cell_024 " parent="Player/Gibs" index="31"]
sleeping = true
[node name="PlayerGibs cell_026 " parent="Player/Gibs" index="32"]
sleeping = true
[node name="PlayerGibs cell_029 " parent="Player/Gibs" index="33"]
sleeping = true
[node name="PlayerGibs cell_030 " parent="Player/Gibs" index="34"]
sleeping = true
[node name="PlayerGibs cell_031 " parent="Player/Gibs" index="35"]
sleeping = true
[node name="PlayerGibs cell_032 " parent="Player/Gibs" index="36"]
sleeping = true
[node name="PlayerGibs cell_033 " parent="Player/Gibs" index="37"]
sleeping = true
[node name="PlayerGibs cell_034 cell " parent="Player/Gibs" index="38"]
sleeping = true
[node name="PlayerGibs cell_034 cell_001 " parent="Player/Gibs" index="39"]
sleeping = true
[node name="PlayerGibs cell_034 cell_002 " parent="Player/Gibs" index="40"]
sleeping = true
[node name="PlayerGibs cell_035 " parent="Player/Gibs" index="41"]
sleeping = true
[node name="PlayerGibs cell_037 " parent="Player/Gibs" index="42"]
sleeping = true
[node name="PlayerGibs cell_038 " parent="Player/Gibs" index="43"]
sleeping = true
[node name="PlayerGibs cell_039 " parent="Player/Gibs" index="44"]
sleeping = true
[node name="PlayerGibs cell_041 " parent="Player/Gibs" index="45"]
sleeping = true
[node name="PlayerGibs cell_043 cell " parent="Player/Gibs" index="46"]
sleeping = true
[node name="PlayerGibs cell_043 cell_001 " parent="Player/Gibs" index="47"]
sleeping = true
[node name="PlayerGibs cell_043 cell_002 " parent="Player/Gibs" index="48"]
sleeping = true
[node name="PlayerGibs cell_044 " parent="Player/Gibs" index="49"]
sleeping = true
[node name="PlayerGibs cell_045 cell " parent="Player/Gibs" index="50"]
sleeping = true
[node name="PlayerGibs cell_045 cell_001 " parent="Player/Gibs" index="51"]
sleeping = true
[node name="PlayerGibs cell_045 cell_002 " parent="Player/Gibs" index="52"]
sleeping = true
[node name="PlayerGibs cell_046 " parent="Player/Gibs" index="53"]
sleeping = true
[node name="PlayerGibs cell_048 " parent="Player/Gibs" index="54"]
sleeping = true
[node name="PlayerGibs cell_049 " parent="Player/Gibs" index="55"]
sleeping = true
[node name="PlayerGibs cell_051 " parent="Player/Gibs" index="56"]
sleeping = true
[node name="PlayerGibs cell_052 cell " parent="Player/Gibs" index="57"]
sleeping = true
[node name="PlayerGibs cell_052 cell_001 " parent="Player/Gibs" index="58"]
sleeping = true
[node name="PlayerGibs cell_053 cell " parent="Player/Gibs" index="59"]
sleeping = true
[node name="PlayerGibs cell_053 cell_001 " parent="Player/Gibs" index="60"]
sleeping = true
[node name="PlayerGibs cell_053 cell_002 " parent="Player/Gibs" index="61"]
sleeping = true
[node name="PlayerGibs cell_054 cell " parent="Player/Gibs" index="62"]
sleeping = true
[node name="PlayerGibs cell_054 cell_001 " parent="Player/Gibs" index="63"]
sleeping = true
[node name="PlayerGibs cell_054 cell_002 " parent="Player/Gibs" index="64"]
sleeping = true
[node name="PlayerGibs cell_055 " parent="Player/Gibs" index="65"]
sleeping = true
[node name="PlayerGibs cell_056 " parent="Player/Gibs" index="66"]
sleeping = true
[node name="PlayerGibs cell_057 " parent="Player/Gibs" index="67"]
sleeping = true
[node name="PlayerGibs cell_058 " parent="Player/Gibs" index="68"]
sleeping = true
[node name="PlayerGibs cell_059 " parent="Player/Gibs" index="69"]
sleeping = true
[node name="PlayerGibs cell_060 " parent="Player/Gibs" index="70"]
sleeping = true
[node name="PlayerGibs cell_062 " parent="Player/Gibs" index="71"]
sleeping = true
[node name="PlayerGibs cell_063 " parent="Player/Gibs" index="72"]
sleeping = true
[node name="PlayerGibs cell_064 " parent="Player/Gibs" index="73"]
sleeping = true
[node name="PlayerGibs cell_065 " parent="Player/Gibs" index="74"]
sleeping = true
[editable path="Player"]