Tweaked Handgun sound layers attenuation and filtering.

remotes/1699085073425121156/tmp_refs/heads/announcer
unfa 2021-04-07 01:49:53 +02:00
parent 8bc42e8fbc
commit 890857946c
3 changed files with 21 additions and 32 deletions

View File

@ -139,44 +139,12 @@ script = ExtResource( 3 )
SoundClip = "res://Assets/Audio/SFX/Weapons_Handun_Shot_01_A.wav"
RandomizePitch = 0.05
[node name="AudioStreamPlayer3D" parent="Sounds/Shoot/A" index="0"]
transform = Transform( -4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0, 0 )
unit_size = 3.0
emission_angle_enabled = true
emission_angle_degrees = 60.0
emission_angle_filter_attenuation_db = -6.0
attenuation_filter_cutoff_hz = 15000.0
attenuation_filter_db = -6.0
[node name="B" parent="Sounds/Shoot" instance=ExtResource( 7 )]
SoundClip = "res://Assets/Audio/SFX/Weapons_Handun_Shot_01_B.wav"
RandomizePitch = 0.05
[node name="AudioStreamPlayer3D" parent="Sounds/Shoot/B" index="0"]
transform = Transform( -4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0, 0 )
unit_size = 2.0
emission_angle_enabled = true
emission_angle_degrees = 60.0
emission_angle_filter_attenuation_db = -6.0
attenuation_filter_cutoff_hz = 15000.0
attenuation_filter_db = -6.0
[node name="C" parent="Sounds/Shoot" instance=ExtResource( 7 )]
SoundClip = "res://Assets/Audio/SFX/Weapons_Handun_Shot_01_C.wav"
RandomizePitch = 0.05
[node name="AudioStreamPlayer3D" parent="Sounds/Shoot/C" index="0"]
transform = Transform( -4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0, 0 )
emission_angle_enabled = true
emission_angle_degrees = 60.0
emission_angle_filter_attenuation_db = -6.0
attenuation_filter_cutoff_hz = 15000.0
attenuation_filter_db = -6.0
[editable path="Handgun"]
[editable path="Sounds/Shoot/A"]
[editable path="Sounds/Shoot/B"]
[editable path="Sounds/Shoot/C"]

View File

@ -6,3 +6,5 @@
script = ExtResource( 1 )
[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="."]
attenuation_filter_cutoff_hz = 20000.0
attenuation_filter_db = 0.0

View File

@ -139,12 +139,31 @@ script = ExtResource( 6 )
SoundClip = "res://Assets/Audio/SFX/Weapons_Handun_Shot_01_A.wav"
RandomizePitch = 0.05
[node name="AudioStreamPlayer3D" parent="Sounds/Shoot/A" index="0"]
unit_size = 0.1
attenuation_filter_db = -6.0
[node name="B" parent="Sounds/Shoot" instance=ExtResource( 3 )]
SoundClip = "res://Assets/Audio/SFX/Weapons_Handun_Shot_01_B.wav"
RandomizePitch = 0.05
[node name="AudioStreamPlayer3D" parent="Sounds/Shoot/B" index="0"]
unit_db = -3.0
unit_size = 1.5
[node name="C" parent="Sounds/Shoot" instance=ExtResource( 3 )]
SoundClip = "res://Assets/Audio/SFX/Weapons_Handun_Shot_01_C.wav"
RandomizePitch = 0.05
[node name="AudioStreamPlayer3D" parent="Sounds/Shoot/C" index="0"]
unit_db = -3.0
unit_size = 3.0
max_db = 6.0
[editable path="Handgun"]
[editable path="Sounds/Shoot/A"]
[editable path="Sounds/Shoot/B"]
[editable path="Sounds/Shoot/C"]