Tweaked Handgun sound layers attenuation and filtering.
parent
8bc42e8fbc
commit
890857946c
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@ -139,44 +139,12 @@ script = ExtResource( 3 )
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SoundClip = "res://Assets/Audio/SFX/Weapons_Handun_Shot_01_A.wav"
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RandomizePitch = 0.05
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[node name="AudioStreamPlayer3D" parent="Sounds/Shoot/A" index="0"]
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transform = Transform( -4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0, 0 )
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unit_size = 3.0
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emission_angle_enabled = true
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emission_angle_degrees = 60.0
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emission_angle_filter_attenuation_db = -6.0
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attenuation_filter_cutoff_hz = 15000.0
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attenuation_filter_db = -6.0
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[node name="B" parent="Sounds/Shoot" instance=ExtResource( 7 )]
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SoundClip = "res://Assets/Audio/SFX/Weapons_Handun_Shot_01_B.wav"
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RandomizePitch = 0.05
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[node name="AudioStreamPlayer3D" parent="Sounds/Shoot/B" index="0"]
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transform = Transform( -4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0, 0 )
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unit_size = 2.0
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emission_angle_enabled = true
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emission_angle_degrees = 60.0
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emission_angle_filter_attenuation_db = -6.0
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attenuation_filter_cutoff_hz = 15000.0
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attenuation_filter_db = -6.0
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[node name="C" parent="Sounds/Shoot" instance=ExtResource( 7 )]
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SoundClip = "res://Assets/Audio/SFX/Weapons_Handun_Shot_01_C.wav"
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RandomizePitch = 0.05
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[node name="AudioStreamPlayer3D" parent="Sounds/Shoot/C" index="0"]
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transform = Transform( -4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0, 0 )
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emission_angle_enabled = true
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emission_angle_degrees = 60.0
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emission_angle_filter_attenuation_db = -6.0
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attenuation_filter_cutoff_hz = 15000.0
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attenuation_filter_db = -6.0
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[editable path="Handgun"]
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[editable path="Sounds/Shoot/A"]
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[editable path="Sounds/Shoot/B"]
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[editable path="Sounds/Shoot/C"]
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@ -6,3 +6,5 @@
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script = ExtResource( 1 )
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[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="."]
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attenuation_filter_cutoff_hz = 20000.0
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attenuation_filter_db = 0.0
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@ -139,12 +139,31 @@ script = ExtResource( 6 )
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SoundClip = "res://Assets/Audio/SFX/Weapons_Handun_Shot_01_A.wav"
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RandomizePitch = 0.05
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[node name="AudioStreamPlayer3D" parent="Sounds/Shoot/A" index="0"]
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unit_size = 0.1
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attenuation_filter_db = -6.0
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[node name="B" parent="Sounds/Shoot" instance=ExtResource( 3 )]
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SoundClip = "res://Assets/Audio/SFX/Weapons_Handun_Shot_01_B.wav"
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RandomizePitch = 0.05
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[node name="AudioStreamPlayer3D" parent="Sounds/Shoot/B" index="0"]
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unit_db = -3.0
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unit_size = 1.5
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[node name="C" parent="Sounds/Shoot" instance=ExtResource( 3 )]
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SoundClip = "res://Assets/Audio/SFX/Weapons_Handun_Shot_01_C.wav"
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RandomizePitch = 0.05
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[node name="AudioStreamPlayer3D" parent="Sounds/Shoot/C" index="0"]
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unit_db = -3.0
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unit_size = 3.0
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max_db = 6.0
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[editable path="Handgun"]
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[editable path="Sounds/Shoot/A"]
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[editable path="Sounds/Shoot/B"]
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[editable path="Sounds/Shoot/C"]
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