Workaround for sound in animations not playing. Fixed mute damage feedback.

remotes/1705223993883213877/tmp_refs/heads/damage
unfa 2021-10-24 00:01:17 +02:00
parent 321e2fcbcc
commit 8c3fd6d248
2 changed files with 9 additions and 2 deletions

View File

@ -5,7 +5,9 @@ extends Control
func hit():
aplayer.stop()
aplayer.play("Hit")
$ConfirmSound.play()
func kill():
aplayer.stop()
aplayer.play("Kill")
$ConfirmSound2.play()

View File

@ -34,7 +34,7 @@ tracks/0/path = NodePath("ConfirmSound")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/enabled = false
tracks/0/keys = {
"clips": [{
"end_offset": 0.0,
@ -64,7 +64,7 @@ tracks/0/path = NodePath("ConfirmSound")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/enabled = false
tracks/0/keys = {
"clips": [{
"end_offset": 0.0,
@ -201,6 +201,11 @@ blend_times = []
script = null
[node name="ConfirmSound" type="AudioStreamPlayer" parent="Crosshair"]
stream = ExtResource( "4_llqcq" )
volume_db = 6.0
script = null
[node name="ConfirmSound2" type="AudioStreamPlayer" parent="Crosshair"]
stream = ExtResource( "5_hh74r" )
volume_db = 6.0
script = null