Workaround for sound in animations not playing. Fixed mute damage feedback.
parent
321e2fcbcc
commit
8c3fd6d248
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@ -5,7 +5,9 @@ extends Control
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func hit():
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aplayer.stop()
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aplayer.play("Hit")
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$ConfirmSound.play()
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func kill():
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aplayer.stop()
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aplayer.play("Kill")
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$ConfirmSound2.play()
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@ -34,7 +34,7 @@ tracks/0/path = NodePath("ConfirmSound")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/enabled = false
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tracks/0/keys = {
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"clips": [{
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"end_offset": 0.0,
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@ -64,7 +64,7 @@ tracks/0/path = NodePath("ConfirmSound")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/enabled = false
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tracks/0/keys = {
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"clips": [{
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"end_offset": 0.0,
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@ -201,6 +201,11 @@ blend_times = []
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script = null
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[node name="ConfirmSound" type="AudioStreamPlayer" parent="Crosshair"]
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stream = ExtResource( "4_llqcq" )
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volume_db = 6.0
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script = null
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[node name="ConfirmSound2" type="AudioStreamPlayer" parent="Crosshair"]
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stream = ExtResource( "5_hh74r" )
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volume_db = 6.0
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script = null
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