@ -164,9 +164,9 @@ master func on_hit(damage, location):
if health <= 0:
rpc("kill")
$Sounds/Death.play()
$Sounds/Death.rpc("play")
else:
$Sounds/Pain.play()
$Sounds/Pain.rpc("play")
sync func blood_splatter(location):
var effect = bodyHitEffect.instance()