Grenade explosion.

This commit is contained in:
unfa 2021-05-06 01:32:44 +02:00
parent ce2d337256
commit 98f59389ef
5 changed files with 1887 additions and 52 deletions

Binary file not shown.

After

Width:  |  Height:  |  Size: 369 KiB

View file

@ -0,0 +1,36 @@
[remap]
importer="texture"
type="StreamTexture"
path.s3tc="res://.import/ExplosionFlames.png-742a7ec019a4639c7e006fa5a2759fd6.s3tc.stex"
path.etc2="res://.import/ExplosionFlames.png-742a7ec019a4639c7e006fa5a2759fd6.etc2.stex"
metadata={
"imported_formats": [ "s3tc", "etc2" ],
"vram_texture": true
}
[deps]
source_file="res://Assets/Effects/ExplosionFlames.png"
dest_files=[ "res://.import/ExplosionFlames.png-742a7ec019a4639c7e006fa5a2759fd6.s3tc.stex", "res://.import/ExplosionFlames.png-742a7ec019a4639c7e006fa5a2759fd6.etc2.stex" ]
[params]
compress/mode=2
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=true
flags/filter=true
flags/mipmaps=true
flags/anisotropic=false
flags/srgb=1
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=false
svg/scale=1.0

File diff suppressed because it is too large Load diff

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=33 format=2]
[gd_scene load_steps=38 format=2]
[ext_resource path="res://Assets/Effects/CircleHard.svg" type="Texture" id=1]
[ext_resource path="res://Assets/Effects/CircleSoft.svg" type="Texture" id=2]
@ -7,6 +7,7 @@
[ext_resource path="res://Assets/Effects/Bullet Holes/4x4 Decal Sheet.glb" type="PackedScene" id=5]
[ext_resource path="res://Assets/Effects/Bullet Holes/Concrete.tres" type="Material" id=6]
[ext_resource path="res://Assets/Effects/Bullet Holes/4x4 Decal Sheet.gd" type="Script" id=7]
[ext_resource path="res://Assets/Effects/ExplosionFlames.png" type="Texture" id=8]
[sub_resource type="Animation" id=1]
resource_name = "Effect"
@ -17,7 +18,7 @@ tracks/0/path = NodePath("Hit:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/enabled = false
tracks/0/keys = {
"times": PoolRealArray( 0, 0.05, 0.9 ),
"transitions": PoolRealArray( 1, 1, 1 ),
@ -25,7 +26,7 @@ tracks/0/keys = {
"values": [ Vector3( 2, 2, 2 ), Vector3( 1, 1, 1 ), Vector3( 0, 0, 0 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("ParticlesFire:emitting")
tracks/1/path = NodePath("ParticlesBlast:emitting")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
@ -60,6 +61,30 @@ tracks/3/keys = {
"update": 1,
"values": [ true ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("OmniLight:light_color")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0, 0.05, 0.2, 0.65 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 0,
"values": [ Color( 1, 0.984314, 0.592157, 1 ), Color( 1, 0.784314, 0.0509804, 1 ), Color( 0.356863, 0.207843, 0.0156863, 1 ), Color( 0, 0, 0, 1 ) ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("ParticlesFire:emitting")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
[sub_resource type="SphereMesh" id=2]
radius = 0.1
@ -83,54 +108,85 @@ radial_segments = 10
rings = 1
[sub_resource type="Gradient" id=6]
offsets = PoolRealArray( 0, 0.0573394, 0.422018, 1 )
colors = PoolColorArray( 3, 2.88, 2.07, 1, 0.986328, 0.741326, 0.127144, 1, 0.876953, 0.527703, 0.260345, 1, 0.0469799, 0.0469799, 0.0469799, 1 )
offsets = PoolRealArray( 0, 0.0550459, 0.206422, 1 )
colors = PoolColorArray( 3, 2.88, 2.07, 1, 0.986328, 0.741326, 0.127144, 1, 0.876953, 0.527703, 0.260345, 1, 0, 0, 0, 1 )
[sub_resource type="GradientTexture" id=7]
gradient = SubResource( 6 )
[sub_resource type="Curve" id=8]
_data = [ Vector2( 0, 1 ), 0.0, -0.386777, 0, 0, Vector2( 0.987179, 0 ), -0.127956, 0.0, 0, 0 ]
[sub_resource type="Curve" id=33]
max_value = 4.0
_data = [ Vector2( 0, 0.164083 ), 0.0, 7.51091, 0, 0, Vector2( 0.980392, 4 ), -0.724165, 0.0, 0, 0 ]
[sub_resource type="CurveTexture" id=9]
curve = SubResource( 8 )
curve = SubResource( 33 )
[sub_resource type="ParticlesMaterial" id=10]
[sub_resource type="ParticlesMaterial" id=28]
lifetime_randomness = 0.9
spread = 180.0
initial_velocity = 25.0
initial_velocity_random = 0.6
damping = 79.08
scale = 6.0
gravity = Vector3( 0, 0, 0 )
radial_accel = 0.07
angle = 720.0
angle_random = 1.0
scale_random = 0.9
scale_curve = SubResource( 9 )
color_ramp = SubResource( 7 )
[sub_resource type="SpatialMaterial" id=11]
[sub_resource type="SpatialMaterial" id=30]
flags_transparent = true
flags_unshaded = true
vertex_color_use_as_albedo = true
params_specular_mode = 4
params_blend_mode = 1
params_billboard_mode = 3
params_use_alpha_scissor = true
params_alpha_scissor_threshold = 0.5
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_h_frames = 2
particles_anim_v_frames = 2
particles_anim_loop = false
albedo_texture = ExtResource( 2 )
albedo_color = Color( 3, 3, 3, 1 )
albedo_texture = ExtResource( 8 )
proximity_fade_enable = true
proximity_fade_distance = 0.5
[sub_resource type="QuadMesh" id=12]
material = SubResource( 11 )
material = SubResource( 30 )
[sub_resource type="ParticlesMaterial" id=13]
lifetime_randomness = 0.65
initial_velocity = 7.0
[sub_resource type="Gradient" id=31]
offsets = PoolRealArray( 0.0183486, 0.0688073, 0.142202, 0.311927, 1 )
colors = PoolColorArray( 1, 0.978706, 0.820312, 1, 1, 0.920414, 0.578125, 1, 1, 0.634504, 0.292969, 1, 0.333525, 0.149289, 0.0429934, 1, 0, 0, 0, 1 )
[sub_resource type="GradientTexture" id=32]
gradient = SubResource( 31 )
[sub_resource type="ParticlesMaterial" id=34]
lifetime_randomness = 0.2
spread = 180.0
gravity = Vector3( 0, 0, 0 )
initial_velocity = 8.0
initial_velocity_random = 0.6
damping = 6.0
damping = 32.64
damping_random = 0.6
angle = 720.0
angle_random = 1.0
scale_random = 0.9
scale_curve = SubResource( 9 )
color_ramp = SubResource( 32 )
[sub_resource type="SpatialMaterial" id=35]
flags_transparent = true
flags_unshaded = true
vertex_color_use_as_albedo = true
params_specular_mode = 4
params_blend_mode = 1
params_billboard_mode = 3
particles_anim_h_frames = 2
particles_anim_v_frames = 2
particles_anim_loop = false
albedo_texture = ExtResource( 8 )
proximity_fade_enable = true
proximity_fade_distance = 0.5
[sub_resource type="QuadMesh" id=36]
material = SubResource( 35 )
[sub_resource type="Gradient" id=14]
offsets = PoolRealArray( 0, 0.0346021, 0.083045, 0.49481, 1 )
@ -139,11 +195,11 @@ colors = PoolColorArray( 1, 0.984375, 0.75, 1, 0.933594, 0.694326, 0.12764, 1, 0
[sub_resource type="GradientTexture" id=15]
gradient = SubResource( 14 )
[sub_resource type="ParticlesMaterial" id=16]
[sub_resource type="ParticlesMaterial" id=27]
lifetime_randomness = 0.8
spread = 35.0
initial_velocity = 14.0
initial_velocity_random = 0.7
spread = 180.0
initial_velocity = 22.0
initial_velocity_random = 0.3
damping = 7.82
damping_random = 0.92
scale = 0.5
@ -187,9 +243,8 @@ _data = [ Vector2( 0, 0.278253 ), 0.0, 1.12677, 0, 0, Vector2( 1, 1 ), 0.0, 0.0,
curve = SubResource( 21 )
[sub_resource type="ParticlesMaterial" id=23]
spread = 10.0
spread = 180.0
gravity = Vector3( 0, 0, 0 )
initial_velocity = 4.0
initial_velocity_random = 0.2
angular_velocity = 395.12
angular_velocity_random = 1.0
@ -212,10 +267,11 @@ particles_anim_v_frames = 1
particles_anim_loop = false
albedo_texture = ExtResource( 2 )
proximity_fade_enable = true
proximity_fade_distance = 0.15
proximity_fade_distance = 2.0
[sub_resource type="QuadMesh" id=25]
material = SubResource( 24 )
size = Vector2( 3, 3 )
[node name="BulletHit" type="Spatial"]
@ -224,18 +280,21 @@ autoplay = "Effect"
anims/Effect = SubResource( 1 )
[node name="Hit" type="MeshInstance" parent="."]
transform = Transform( 2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0 )
transform = Transform( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 )
visible = false
mesh = SubResource( 2 )
material/0 = SubResource( 3 )
[node name="OmniLight" type="OmniLight" parent="."]
transform = Transform( 1, 0, 0, 0, -1, -4.37114e-08, 0, 4.37114e-08, -1, 0, 0, 0 )
light_color = Color( 1, 0.784314, 0.0509804, 1 )
omni_range = 7.57563
light_color = Color( 1, 0.984314, 0.592157, 1 )
light_energy = 1.5
shadow_enabled = true
omni_range = 14.0
[node name="4x4 Decal Sheet" parent="." instance=ExtResource( 5 )]
transform = Transform( 0.25, 0, 0, 0, 0.25, 0, 0, 0, 0.25, 0, 0.002, 0 )
visible = false
script = ExtResource( 7 )
[node name="Decal2" parent="4x4 Decal Sheet" index="0"]
@ -260,43 +319,46 @@ visible = false
mesh = SubResource( 5 )
material/0 = null
[node name="ParticlesFire" type="Particles" parent="."]
[node name="ParticlesBlast" type="Particles" parent="."]
transform = Transform( -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, 0, 0, 0 )
emitting = false
amount = 64
lifetime = 0.5
explosiveness = 1.0
local_coords = false
process_material = SubResource( 10 )
draw_pass_1 = SubResource( 12 )
[node name="ParticlesDust2" type="Particles" parent="."]
transform = Transform( -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, 0, 0, 0 )
visible = false
emitting = false
amount = 32
amount = 3
lifetime = 0.25
one_shot = true
explosiveness = 1.0
local_coords = false
process_material = SubResource( 13 )
process_material = SubResource( 28 )
draw_pass_1 = SubResource( 12 )
[node name="ParticlesFire" type="Particles" parent="."]
transform = Transform( -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, 0, 0, 0 )
emitting = false
amount = 16
lifetime = 0.75
one_shot = true
explosiveness = 1.0
local_coords = false
process_material = SubResource( 34 )
draw_pass_1 = SubResource( 36 )
[node name="ParticlesSparks" type="Particles" parent="."]
transform = Transform( -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, 0, 0, 0 )
visible = false
amount = 7
emitting = false
amount = 48
lifetime = 2.0
one_shot = true
explosiveness = 1.0
randomness = 1.0
local_coords = false
process_material = SubResource( 16 )
process_material = SubResource( 27 )
draw_pass_1 = SubResource( 18 )
[node name="ParticlesSmoke" type="Particles" parent="."]
transform = Transform( -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, 0, 0, 0 )
visible = false
emitting = false
amount = 1
lifetime = 3.0
one_shot = true
explosiveness = 1.0
local_coords = false
process_material = SubResource( 23 )

View file

@ -1,8 +1,13 @@
extends RigidBody
var explosion_effect = preload("res://Assets/Effects/GrenadeExplosion.tscn")
func _process(delta):
# TODO: synchronize position
pass
func explode():
var explosion = explosion_effect.instance()
explosion.global_transform = global_transform
get_tree().root.call_deferred("add_child", explosion)
queue_free()