Update 'README.md'

remotes/1708835665137746076/main
unfa 2021-09-29 20:12:22 +02:00
parent 49dde63076
commit a44a8eb14b
1 changed files with 56 additions and 8 deletions

View File

@ -8,21 +8,28 @@ A Libre Multiplayer FPS Game built with Godot game engine and a fully FOSS toolc
Subscribe to the [YouTube channel](https://www.youtube.com/channel/UC1Oi1eXwdr8RlqIslyht5AQ) for upcoming video updates!
![Screenshot](https://git.gieszer.link/unfa/liblast/media/branch/main/Screenshots/01.jpg)
![Screenshot](https://git.gieszer.link/unfa/liblast/media/branch/main/Screenshots/02.jpg)
![Screenshot](https://git.gieszer.link/unfa/liblast/media/branch/main/Screenshots/03.jpg)
![Screenshot](https://git.gieszer.link/unfa/liblast/media/branch/main/Screenshots/04.jpg)
![Screenshot](https://git.gieszer.link/unfa/liblast/media/branch/main/Screenshots/05.jpg)
**DISCLAIMER: THE GAME IS IN EARLY STAGES OF DEVELOPMENT.
DO NOT EXPECT MUCH**
## Rewrite Status
The game is currently being rewritten from scratch in Godot 4.
The game has been mostly rewritten from scratch in Godot 4.
The legacy branch contains the initial, Godot 3-based version of the game. This version of the game has served well as a prototype and a testbed to help us figure out what we want to do. We've also learned some important lessons on our mistakes.
We wanted to take advantage of the improved performance, features and workflow of Godot 4 and since the GDScript syntax is changing significantly - we've decided we'll take this opportunity to rebuild the game from scratch and improve our design.
Hence - if you'd like to contribute to the project, please get in touch first, as things are very much in flux right now, and we'd hate to have any effort wasted!
Compared to the legacy version, most of the features are done, along with some extra things thet were either not done or not possible in Godot 3.
**DISCLAIMER: THE GAME IS IN VERY EARLY STAGES OF DEVELOPMENT.
DO NOT EXPECT MUCH**
## Contributing
If you'd like to contribute to the project, please get in touch first, as we've got some designs goin on, and we'd hate to have any effort wasted!
**PLEASE DO NOT REPORT ISSUES OR PROPOSE FEATURES AT THIS POINT IN TIME - IF YOU WANT TO HELP, GET IN TOUCH FIRST!**
## Get in touch
@ -50,7 +57,7 @@ cd liblast
git lfs install
```
5. Pull the large files (if any):
5. Pull the large files (notably the currently used Godot binaries):
```
git lfs pull
```
@ -66,7 +73,46 @@ unzip godot-linux-nightly-x86_64.zip
./godot ../Game/project.godot
```
Once Godot editor loads the project, hit `F5` to start the game
Once Godot editor loads the project, hit `F5` to start the game. Alternatively you can run tehe `Liblst.sh` script, that'll do this for you.
### Windows (untested!)
1. Install Git for Windows: https://gitforwindows.org/
2. Clone the Git repository:
```
git clone https://git.gieszer.link/unfa/liblast.git
```
3. Open GitBash in the cloned repository (ther should be an option in the context menu in Windows Explorer)
4. Initialize Git-LFS:
```
git lfs install
```
5. Pull the large files (notably the currently used Godot binaries):
```
git lfs pull
```
6. Extract the godot editor binary (you can use Windows Explorer I guess):
```
unzip godot-windows-nightly-x86_64.zip
```
7. Run the Godot editor binary:
```
godot.exe
```
8. Import the Liblast game project into Godot.
1. Click on "Import" and select the `\Liblast\Game\` directory (it should contain a `project.godot` file)
2. Click "Import and Edit" - the project will now be added to your projects list and will be easily accessible later
9. Once Godot editor loads the project, hit `F5` to start the game. Alternatively you can click "Run" rom teh Project Selection in Godot, without loading it in the editor.
## Controls
@ -77,8 +123,10 @@ Once Godot editor loads the project, hit `F5` to start the game
- shift to use the jetpack
- T to write to your team mates (not complete yet)
- Y to write to all players on the server (not complete yet)
- Z to zoom
- Esc for menu
Because of Godot 4's unstable nature, things may not work. The game is being developed using the `v4.0.dev.calinou.94c31ba30` build of the engine - the builds of the engine are included in this repository for the conveniece of developers and users.
Because of Godot 4's unstable nature, things may not work. The game is being developed using the a particular build of the engine - the builds of the engine are included in this repository for the conveniece of developers and users. but to access them (in `Godot` directory) you need to clone the repository, install and pull from Git-LFS.
# What does the name of this project mean?