Implemented the Roto level into the testing one for test.

remotes/1705382094874458415/tmp_refs/heads/godot4-port
unfa 2020-10-17 01:00:15 +02:00
parent 0a987bd78e
commit aaa7c0afa9
3 changed files with 1286 additions and 1 deletions

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Assets/Maps/Rotor/Rotor.gltf Normal file

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@ -1,8 +1,9 @@
[gd_scene load_steps=12 format=2]
[gd_scene load_steps=13 format=2]
[ext_resource path="res://LevelComponents/Killfloor.tscn" type="PackedScene" id=1]
[ext_resource path="res://LevelComponents/SpawnPoint.tscn" type="PackedScene" id=2]
[ext_resource path="res://LevelComponents/LevelGeometry.gd" type="Script" id=3]
[ext_resource path="res://Assets/Maps/Rotor/Rotor.gltf" type="PackedScene" id=4]
[sub_resource type="VisualShaderNodeTextureUniformTriplanar" id=1]
output_port_for_preview = 0
@ -124,6 +125,9 @@ shader_param/BaseTextureNormal = SubResource( 7 )
[node name="Level" type="Spatial"]
[node name="Rotor" parent="." instance=ExtResource( 4 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -73.5341, -105.864, 0 )
[node name="Node" type="Node" parent="."]
[node name="DirectionalLight" type="DirectionalLight" parent="Node"]
@ -297,5 +301,8 @@ depth = 0.262265
[node name="Killfloor" parent="." instance=ExtResource( 1 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -4.36458, 0 )
monitoring = false
[node name="SpawnPoint" parent="." instance=ExtResource( 2 )]
[editable path="Rotor"]