Implemented the Roto level into the testing one for test.
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@ -1,8 +1,9 @@
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[gd_scene load_steps=12 format=2]
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[gd_scene load_steps=13 format=2]
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[ext_resource path="res://LevelComponents/Killfloor.tscn" type="PackedScene" id=1]
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[ext_resource path="res://LevelComponents/SpawnPoint.tscn" type="PackedScene" id=2]
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[ext_resource path="res://LevelComponents/LevelGeometry.gd" type="Script" id=3]
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[ext_resource path="res://Assets/Maps/Rotor/Rotor.gltf" type="PackedScene" id=4]
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[sub_resource type="VisualShaderNodeTextureUniformTriplanar" id=1]
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output_port_for_preview = 0
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@ -124,6 +125,9 @@ shader_param/BaseTextureNormal = SubResource( 7 )
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[node name="Level" type="Spatial"]
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[node name="Rotor" parent="." instance=ExtResource( 4 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -73.5341, -105.864, 0 )
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[node name="Node" type="Node" parent="."]
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[node name="DirectionalLight" type="DirectionalLight" parent="Node"]
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@ -297,5 +301,8 @@ depth = 0.262265
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[node name="Killfloor" parent="." instance=ExtResource( 1 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -4.36458, 0 )
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monitoring = false
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[node name="SpawnPoint" parent="." instance=ExtResource( 2 )]
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[editable path="Rotor"]
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