Changes to player spawning upon connection

remotes/1705382094874458415/tmp_refs/heads/godot4-port
Jan 2020-06-14 21:40:50 +02:00
parent f8e0f90507
commit d723d74fa7
1 changed files with 3 additions and 2 deletions

View File

@ -51,7 +51,7 @@ func get_players():
return $Players.get_children()
remote func check_players(players):
for player in players:
for player in parse_json(players):
if not $Players.has_node(player.name):
$Players.add_child(player)
@ -63,7 +63,8 @@ func add_player(id):
player.set_network_master(id)
player.translation += Vector3(0.0, 3.0, 0.0)
rpc("check_players", get_players())
var player_json = to_json(get_players())
rpc("check_players", player_json)
func on_peer_connected(id):
print("Peer connected with id ", id)