Added suicide button

feature_graphics_settings
Jan Heemstra 2021-12-06 23:15:01 +01:00
parent 94695f99e4
commit e1e022d5e2
5 changed files with 41 additions and 44 deletions

View File

@ -2,7 +2,7 @@
[ext_resource type="Script" path="res://Assets/Characters/Player.gd" id="1"]
[ext_resource type="PackedScene" uid="uid://bemrov0tiy08n" path="res://Assets/Weapons/Weapon.tscn" id="3"]
[ext_resource type="Texture2D" uid="uid://cguy76rs8e220" path="res://Assets/Effects/Flame.png" id="3_jw7jd"]
[ext_resource type="Texture2D" uid="uid://pnh872qjk0oy" path="res://Assets/Effects/Flame.png" id="3_jw7jd"]
[ext_resource type="AudioStream" uid="uid://bmjh522fpxeee" path="res://Assets/SFX/Player_Jetpack.wav" id="4_k24if"]
[ext_resource type="AudioStream" uid="uid://3kb1cqt6lcaq" path="res://Assets/SFX/Player_Spawn.wav" id="5_bmajs"]
[ext_resource type="PackedScene" uid="uid://c5cwnfuw4go1b" path="res://Assets/Audio/SoundPlayer.tscn" id="5_yiom2"]
@ -66,7 +66,7 @@ _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
offsets = PackedFloat32Array(0, 0.0888031, 0.227799, 0.393822, 1)
colors = PackedColorArray(0, 0, 0, 1, 0.671875, 0.946167, 1, 1, 0.996185, 1, 0.511719, 1, 1, 0.732788, 0.222656, 1, 0, 0, 0, 1)
[sub_resource type="GradientTexture" id="GradientTexture_nta0d"]
[sub_resource type="GradientTexture1D" id="GradientTexture_nta0d"]
gradient = SubResource( "Gradient_fu53v" )
width = 128
@ -86,7 +86,7 @@ collision_friction = 1.0
offsets = PackedFloat32Array(0, 0.186757, 1)
colors = PackedColorArray(0, 0, 0, 1, 4, 4, 4, 1, 0, 0, 0, 1)
[sub_resource type="GradientTexture" id="GradientTexture_h65ov"]
[sub_resource type="GradientTexture1D" id="GradientTexture_h65ov"]
gradient = SubResource( "Gradient_niqb5" )
[sub_resource type="ParticlesMaterial" id="ParticlesMaterial_lo734"]
@ -144,11 +144,11 @@ curve = SubResource( "Curve_gq708" )
resource_name = "01"
length = 0.5
tracks/0/type = "audio"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("PainSFX")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"clips": [{
"end_offset": 0.0,
@ -162,11 +162,11 @@ tracks/0/keys = {
resource_name = "02"
length = 0.5
tracks/0/type = "audio"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("PainSFX")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"clips": [{
"end_offset": 0.271473,
@ -180,11 +180,11 @@ tracks/0/keys = {
resource_name = "03"
length = 0.5
tracks/0/type = "audio"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("PainSFX")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"clips": [{
"end_offset": 0.216568,
@ -198,11 +198,11 @@ tracks/0/keys = {
resource_name = "04"
length = 0.5
tracks/0/type = "audio"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("PainSFX")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"clips": [{
"end_offset": 0.0,
@ -234,72 +234,57 @@ script = ExtResource( "1" )
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.852763, 0)
layers = 2
mesh = SubResource( "1" )
surface_material_override/0 = null
script = null
[node name="Head" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.45276, 0)
script = null
[node name="Camera" type="Camera3D" parent="Head"]
fov = 90.0
script = null
[node name="Hand" type="Node3D" parent="Head/Camera"]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0.3, -0.4, -0.6)
script = null
[node name="Weapon" parent="Head/Camera/Hand" instance=ExtResource( "3" )]
[node name="Tween" type="Node" parent="Head/Camera"]
script = null
[node name="RayCast3D" type="RayCast3D" parent="Head/Camera"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.77099e-07, 0, -0.742805)
target_position = Vector3(0, 0, -1000)
collision_mask = 2
script = null
[node name="GPUParticlesCollisionSphere" type="GPUParticlesCollisionSphere" parent="."]
transform = Transform3D(1, 0, 0, 0, 2.16632, 0, 0, 0, 1, 0.00910211, 0.760577, 0.00278068)
layers = 7
radius = 0.549216
script = null
[node name="Body" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.852763, 0)
shape = SubResource( "2" )
script = null
[node name="Feet" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.252763, 0)
shape = SubResource( "3" )
disabled = true
script = null
[node name="GroundCheck" type="RayCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.952763, 0)
target_position = Vector3(0, -1.1, 0)
debug_shape_thickness = 5.0
script = null
[node name="ClimbCheck" type="RayCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.60905, -0.5)
visible = false
enabled = false
target_position = Vector3(0, -1.35, 0)
script = null
[node name="ClimbTween" type="Node" parent="."]
script = null
[node name="Jetpack" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.93832, 0.5022)
layers = 2
material_override = SubResource( "StandardMaterial3D_y4s21" )
mesh = SubResource( "CylinderMesh_8yana" )
surface_material_override/0 = null
script = null
[node name="OmniLight3D" type="OmniLight3D" parent="Jetpack"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.68079, 0)
@ -310,7 +295,6 @@ light_size = 0.46
light_specular = 0.27
shadow_enabled = true
shadow_blur = 0.85
script = null
[node name="GPUParticles3D" type="CPUParticles3D" parent="Jetpack"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.45039, 0.00259888)
@ -333,7 +317,6 @@ scale_amount_curve = SubResource( "Curve_elwjc" )
color_ramp = SubResource( "Gradient_fu53v" )
anim_offset_min = -100.0
anim_offset_max = 100.0
script = null
[node name="GPUParticles3D2" type="GPUParticles3D" parent="Jetpack"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.45039, 0.00259888)
@ -343,7 +326,6 @@ lifetime = 3.0
local_coords = false
process_material = SubResource( "ParticlesMaterial_px65a" )
draw_pass_1 = SubResource( "QuadMesh_355ks" )
script = null
[node name="JetpackSound" type="AudioStreamPlayer3D" parent="Jetpack"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.444909, 0)
@ -353,12 +335,10 @@ unit_size = 4.0
max_db = -12.0
pitch_scale = 3.0
doppler_tracking = 2
script = null
[node name="SpawnSFX" type="AudioStreamPlayer3D" parent="."]
stream = ExtResource( "5_bmajs" )
autoplay = true
script = null
[node name="SpawnVFX" type="GPUParticles3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.918712, 0)
@ -375,7 +355,6 @@ trail_enabled = true
trail_length_secs = 0.35
process_material = SubResource( "ParticlesMaterial_lo734" )
draw_pass_1 = SubResource( "RibbonTrailMesh_34621" )
script = null
[node name="Pain" type="AnimationPlayer" parent="."]
root_node = NodePath(".")
@ -383,8 +362,6 @@ anims/01 = SubResource( "Animation_r1ffi" )
anims/02 = SubResource( "Animation_dc3si" )
anims/03 = SubResource( "Animation_uiuci" )
anims/04 = SubResource( "Animation_66hai" )
blend_times = []
script = null
[node name="PainSFX" type="AudioStreamPlayer3D" parent="Pain"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.29486, 0)
@ -392,7 +369,6 @@ stream = ExtResource( "9_bobut" )
max_db = 0.0
attenuation_filter_cutoff_hz = 10000.0
attenuation_filter_db = -8.0
script = null
[node name="JumpSFX" parent="." instance=ExtResource( "5_yiom2" )]
@ -404,7 +380,5 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
layers = 4
cast_shadow = 0
mesh = SubResource( "QuadMesh_nhjmb" )
surface_material_override/0 = null
script = null
[editable path="JumpSFX"]

View File

@ -102,9 +102,9 @@ func set_fullscreen(is_fullscreen):
func set_lighting(is_enabled):
var map = get_tree().get_root().get_node("Main").get_node("Map")
map.get_node("Lights").visible = is_enabled
map.get_node("Decals").visible = is_enabled
map.get_node("ReflectionProbes").visible = is_enabled
#map.get_node("Lights").visible = is_enabled
#map.get_node("Decals").visible = is_enabled
#map.get_node("ReflectionProbes").visible = is_enabled
func set_ambient_occlusion(is_enabled):
# TODO

View File

@ -1,4 +1,11 @@
extends "res://Assets/UI/Menu.gd"
func on_visibility_changed():
if visible:
$SuicideButton.visible = (Main.role != Main.MultiplayerRole.NONE)
func commit_suicide():
Main.commit_suicide()
func host_button_pressed():
Main.host_server()

View File

@ -10,7 +10,7 @@ script = ExtResource( "2_pgqlf" )
[node name="HostButton" parent="." index="0" instance=ExtResource( "2_oo0fl" )]
anchor_right = 0.0
anchor_bottom = 0.0
offset_right = 73.0
offset_right = 250.0
offset_bottom = 29.0
text = "host"
label = "host"
@ -19,7 +19,7 @@ label = "host"
anchor_right = 0.0
anchor_bottom = 0.0
offset_top = 33.0
offset_right = 73.0
offset_right = 250.0
offset_bottom = 62.0
text = "connect"
label = "connect"
@ -28,15 +28,27 @@ label = "connect"
anchor_right = 0.0
anchor_bottom = 0.0
offset_top = 66.0
offset_right = 73.0
offset_right = 250.0
offset_bottom = 95.0
text = "profile"
label = "profile"
[node name="Back" parent="." index="3"]
[node name="SuicideButton" parent="." index="3" instance=ExtResource( "2_oo0fl" )]
anchor_right = 0.0
anchor_bottom = 0.0
offset_top = 99.0
offset_right = 250.0
offset_bottom = 128.0
theme_override_font_sizes/font_size = 16
text = "commit suicide"
label = "commit suicide"
[node name="Back" parent="." index="4"]
offset_top = 132.0
offset_bottom = 161.0
[connection signal="visibility_changed" from="." to="." method="on_visibility_changed"]
[connection signal="pressed" from="HostButton" to="." method="host_button_pressed"]
[connection signal="pressed" from="ConnectButton" to="." method="open_menu" binds= ["res://Assets/UI/ConnectMenu.tscn"]]
[connection signal="pressed" from="ProfileButton" to="." method="open_menu" binds= ["res://Assets/UI/ProfileMenu.tscn"]]
[connection signal="pressed" from="SuicideButton" to="." method="commit_suicide"]

View File

@ -418,6 +418,10 @@ func start_dedicated_server(): # start server without creating a local player
func host_server():
_on_Host_pressed()
func commit_suicide():
local_player.rpc(&"die", local_player.get_multiplayer_authority())
focus = GameFocus.GAME
func connect_to_server(ip):
$NetworkTesting/Host.disabled = true
$NetworkTesting/Connect.disabled = true