Added bloom, tonemapping and SSAO postprocessing effects.

remotes/1705382094874458415/tmp_refs/heads/godot4-port
unfa 2020-06-23 01:37:54 +02:00
parent 922e845951
commit ec9ce2a1aa
1 changed files with 26 additions and 1 deletions

View File

@ -1,12 +1,37 @@
[gd_scene load_steps=3 format=2]
[gd_scene load_steps=5 format=2]
[ext_resource path="res://Game.gd" type="Script" id=2]
[ext_resource path="res://Level.tscn" type="PackedScene" id=3]
[sub_resource type="ProceduralSky" id=1]
[sub_resource type="Environment" id=2]
background_mode = 2
background_sky = SubResource( 1 )
tonemap_mode = 2
tonemap_white = 2.0
ssao_enabled = true
ssao_radius = 2.5
ssao_radius2 = 4.0
ssao_quality = 2
glow_enabled = true
glow_levels/1 = true
glow_levels/2 = true
glow_levels/4 = true
glow_levels/6 = true
glow_levels/7 = true
glow_strength = 0.77
glow_blend_mode = 0
glow_hdr_threshold = 1.5
glow_bicubic_upscale = true
[node name="Game" type="Spatial"]
script = ExtResource( 2 )
SERVER_IP = "127.0.0.1"
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 2 )
[node name="Level" parent="." instance=ExtResource( 3 )]
[node name="Players" type="Spatial" parent="."]