Upgraded to Godot 3.3. Added a lightmap. Lighting tweaks. Enabled FXAA and alpha scissors for metal grid material.

remotes/1699310152913738325/tmp_refs/heads/legacy
unfa 2021-04-24 15:20:36 +02:00
parent 5c4591ac6f
commit f592609d8a
5 changed files with 117 additions and 56 deletions

Binary file not shown.

Binary file not shown.

File diff suppressed because one or more lines are too long

View File

@ -7,6 +7,9 @@
[resource]
flags_transparent = true
params_cull_mode = 2
params_use_alpha_scissor = true
params_alpha_scissor_threshold = 0.5
albedo_color = Color( 0.796875, 0.796875, 0.796875, 1 )
albedo_texture = ExtResource( 1 )
metallic = 1.0

View File

@ -127,5 +127,10 @@ PlayerZoom={
[rendering]
quality/shadow_atlas/cubemap_size=1024
quality/shadows/filter_mode=2
quality/voxel_cone_tracing/high_quality=true
quality/filters/msaa=2
quality/filters/use_fxaa=true
quality/filters/use_debanding=true
environment/default_environment="res://default_env.tres"