Upgraded to Godot 3.3. Added a lightmap. Lighting tweaks. Enabled FXAA and alpha scissors for metal grid material.
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@ -7,6 +7,9 @@
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[resource]
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flags_transparent = true
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params_cull_mode = 2
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params_use_alpha_scissor = true
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params_alpha_scissor_threshold = 0.5
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albedo_color = Color( 0.796875, 0.796875, 0.796875, 1 )
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albedo_texture = ExtResource( 1 )
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metallic = 1.0
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@ -127,5 +127,10 @@ PlayerZoom={
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[rendering]
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quality/shadow_atlas/cubemap_size=1024
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quality/shadows/filter_mode=2
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quality/voxel_cone_tracing/high_quality=true
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quality/filters/msaa=2
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quality/filters/use_fxaa=true
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quality/filters/use_debanding=true
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environment/default_environment="res://default_env.tres"
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