Added basic grenade explosion effect.
parent
9f44d6fc57
commit
f667f6625b
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[gd_scene load_steps=33 format=2]
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[ext_resource path="res://Assets/Effects/CircleHard.svg" type="Texture" id=1]
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[ext_resource path="res://Assets/Effects/CircleSoft.svg" type="Texture" id=2]
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[ext_resource path="res://Assets/Effects/FreeTimer.gd" type="Script" id=3]
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[ext_resource path="res://Classes/Audio/SoundPlayer.tscn" type="PackedScene" id=4]
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[ext_resource path="res://Assets/Effects/Bullet Holes/4x4 Decal Sheet.glb" type="PackedScene" id=5]
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[ext_resource path="res://Assets/Effects/Bullet Holes/Concrete.tres" type="Material" id=6]
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[ext_resource path="res://Assets/Effects/Bullet Holes/4x4 Decal Sheet.gd" type="Script" id=7]
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[sub_resource type="Animation" id=1]
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resource_name = "Effect"
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length = 5.0
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step = 0.05
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tracks/0/type = "value"
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tracks/0/path = NodePath("Hit:scale")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.05, 0.9 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 0,
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"values": [ Vector3( 2, 2, 2 ), Vector3( 1, 1, 1 ), Vector3( 0, 0, 0 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("ParticlesFire:emitting")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("ParticlesSparks:emitting")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("ParticlesSmoke:emitting")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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[sub_resource type="SphereMesh" id=2]
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radius = 0.1
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height = 0.2
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radial_segments = 12
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rings = 6
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[sub_resource type="SpatialMaterial" id=3]
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flags_unshaded = true
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albedo_color = Color( 3.72, 2.12, 0.24, 1 )
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[sub_resource type="SpatialMaterial" id=4]
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albedo_color = Color( 0, 0, 0, 1 )
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[sub_resource type="CylinderMesh" id=5]
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material = SubResource( 4 )
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top_radius = 0.001
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bottom_radius = 0.1
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height = 0.02
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radial_segments = 10
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rings = 1
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[sub_resource type="Gradient" id=6]
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offsets = PoolRealArray( 0, 0.0573394, 0.422018, 1 )
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colors = PoolColorArray( 3, 2.88, 2.07, 1, 0.986328, 0.741326, 0.127144, 1, 0.876953, 0.527703, 0.260345, 1, 0.0469799, 0.0469799, 0.0469799, 1 )
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[sub_resource type="GradientTexture" id=7]
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gradient = SubResource( 6 )
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[sub_resource type="Curve" id=8]
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_data = [ Vector2( 0, 1 ), 0.0, -0.386777, 0, 0, Vector2( 0.987179, 0 ), -0.127956, 0.0, 0, 0 ]
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[sub_resource type="CurveTexture" id=9]
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curve = SubResource( 8 )
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[sub_resource type="ParticlesMaterial" id=10]
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lifetime_randomness = 0.9
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spread = 180.0
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initial_velocity = 25.0
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initial_velocity_random = 0.6
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damping = 79.08
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scale = 6.0
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scale_random = 0.9
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scale_curve = SubResource( 9 )
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color_ramp = SubResource( 7 )
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[sub_resource type="SpatialMaterial" id=11]
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flags_transparent = true
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flags_unshaded = true
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vertex_color_use_as_albedo = true
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params_specular_mode = 4
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params_blend_mode = 1
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params_billboard_mode = 3
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params_use_alpha_scissor = true
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params_alpha_scissor_threshold = 0.5
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particles_anim_h_frames = 1
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particles_anim_v_frames = 1
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particles_anim_loop = false
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albedo_texture = ExtResource( 2 )
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[sub_resource type="QuadMesh" id=12]
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material = SubResource( 11 )
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[sub_resource type="ParticlesMaterial" id=13]
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lifetime_randomness = 0.65
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initial_velocity = 7.0
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initial_velocity_random = 0.6
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damping = 6.0
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damping_random = 0.6
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scale_random = 0.9
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scale_curve = SubResource( 9 )
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[sub_resource type="Gradient" id=14]
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offsets = PoolRealArray( 0, 0.0346021, 0.083045, 0.49481, 1 )
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colors = PoolColorArray( 1, 0.984375, 0.75, 1, 0.933594, 0.694326, 0.12764, 1, 0.963584, 0.38076, 0.069996, 1, 0.439216, 0, 0, 0.176471, 0, 0, 0, 0 )
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[sub_resource type="GradientTexture" id=15]
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gradient = SubResource( 14 )
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[sub_resource type="ParticlesMaterial" id=16]
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lifetime_randomness = 0.8
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spread = 35.0
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initial_velocity = 14.0
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initial_velocity_random = 0.7
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damping = 7.82
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damping_random = 0.92
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scale = 0.5
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scale_random = 0.5
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scale_curve = SubResource( 9 )
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color_ramp = SubResource( 15 )
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hue_variation = 0.01
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hue_variation_random = 1.0
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[sub_resource type="SpatialMaterial" id=17]
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flags_transparent = true
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flags_unshaded = true
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flags_do_not_receive_shadows = true
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vertex_color_use_as_albedo = true
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vertex_color_is_srgb = true
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params_blend_mode = 1
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params_billboard_mode = 3
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params_use_alpha_scissor = true
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params_alpha_scissor_threshold = 0.5
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particles_anim_h_frames = 1
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particles_anim_v_frames = 1
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particles_anim_loop = false
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albedo_color = Color( 4, 4, 4, 1 )
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albedo_texture = ExtResource( 1 )
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[sub_resource type="QuadMesh" id=18]
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material = SubResource( 17 )
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size = Vector2( 0.05, 0.05 )
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[sub_resource type="Gradient" id=19]
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offsets = PoolRealArray( 0, 0.0692042, 0.474048, 1 )
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colors = PoolColorArray( 0.756863, 0.756863, 0.756863, 0.329412, 0.598546, 0.598546, 0.598546, 0.512111, 0.504174, 0.504174, 0.504174, 0.223016, 0.431373, 0.431373, 0.431373, 0 )
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[sub_resource type="GradientTexture" id=20]
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gradient = SubResource( 19 )
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[sub_resource type="Curve" id=21]
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_data = [ Vector2( 0, 0.278253 ), 0.0, 1.12677, 0, 0, Vector2( 1, 1 ), 0.0, 0.0, 0, 0 ]
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[sub_resource type="CurveTexture" id=22]
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curve = SubResource( 21 )
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[sub_resource type="ParticlesMaterial" id=23]
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spread = 10.0
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gravity = Vector3( 0, 0, 0 )
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initial_velocity = 4.0
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initial_velocity_random = 0.2
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angular_velocity = 395.12
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angular_velocity_random = 1.0
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damping = 12.0
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damping_random = 0.83
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scale = 4.0
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scale_random = 0.5
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scale_curve = SubResource( 22 )
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color_ramp = SubResource( 20 )
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hue_variation = 0.01
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hue_variation_random = 1.0
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[sub_resource type="SpatialMaterial" id=24]
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flags_transparent = true
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vertex_color_use_as_albedo = true
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vertex_color_is_srgb = true
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params_billboard_mode = 3
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particles_anim_h_frames = 1
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particles_anim_v_frames = 1
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particles_anim_loop = false
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albedo_texture = ExtResource( 2 )
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proximity_fade_enable = true
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proximity_fade_distance = 0.15
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[sub_resource type="QuadMesh" id=25]
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material = SubResource( 24 )
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[node name="BulletHit" type="Spatial"]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "Effect"
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anims/Effect = SubResource( 1 )
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[node name="Hit" type="MeshInstance" parent="."]
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transform = Transform( 2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0 )
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visible = false
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mesh = SubResource( 2 )
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material/0 = SubResource( 3 )
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[node name="OmniLight" type="OmniLight" parent="."]
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transform = Transform( 1, 0, 0, 0, -1, -4.37114e-08, 0, 4.37114e-08, -1, 0, 0, 0 )
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light_color = Color( 1, 0.784314, 0.0509804, 1 )
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omni_range = 7.57563
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[node name="4x4 Decal Sheet" parent="." instance=ExtResource( 5 )]
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transform = Transform( 0.25, 0, 0, 0, 0.25, 0, 0, 0, 0.25, 0, 0.002, 0 )
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script = ExtResource( 7 )
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[node name="Decal2" parent="4x4 Decal Sheet" index="0"]
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visible = false
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material/0 = ExtResource( 6 )
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[node name="Decal3" parent="4x4 Decal Sheet" index="1"]
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visible = false
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material/0 = ExtResource( 6 )
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[node name="Decal4" parent="4x4 Decal Sheet" index="2"]
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visible = false
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material/0 = ExtResource( 6 )
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[node name="Decal1" parent="4x4 Decal Sheet" index="3"]
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visible = false
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material/0 = ExtResource( 6 )
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[node name="Decal" type="MeshInstance" parent="."]
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transform = Transform( 1, 0, 0, 0, -1, -4.37114e-08, 0, 4.37114e-08, -1, 0, 0, 0 )
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visible = false
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mesh = SubResource( 5 )
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material/0 = null
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[node name="ParticlesFire" type="Particles" parent="."]
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transform = Transform( -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, 0, 0, 0 )
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emitting = false
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amount = 64
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lifetime = 0.5
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explosiveness = 1.0
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local_coords = false
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process_material = SubResource( 10 )
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draw_pass_1 = SubResource( 12 )
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[node name="ParticlesDust2" type="Particles" parent="."]
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transform = Transform( -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, 0, 0, 0 )
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visible = false
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emitting = false
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amount = 32
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one_shot = true
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explosiveness = 1.0
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local_coords = false
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process_material = SubResource( 13 )
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draw_pass_1 = SubResource( 12 )
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[node name="ParticlesSparks" type="Particles" parent="."]
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transform = Transform( -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, 0, 0, 0 )
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visible = false
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amount = 7
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lifetime = 2.0
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explosiveness = 1.0
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randomness = 1.0
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local_coords = false
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process_material = SubResource( 16 )
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draw_pass_1 = SubResource( 18 )
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[node name="ParticlesSmoke" type="Particles" parent="."]
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transform = Transform( -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, 0, 0, 0 )
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visible = false
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amount = 1
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lifetime = 3.0
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explosiveness = 1.0
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local_coords = false
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process_material = SubResource( 23 )
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draw_pass_1 = SubResource( 25 )
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[node name="FreeTimer" type="Timer" parent="."]
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wait_time = 15.0
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one_shot = true
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autostart = true
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script = ExtResource( 3 )
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__meta__ = {
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"_editor_description_": "Time to delete this scene."
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}
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[node name="SoundPlayer" parent="." instance=ExtResource( 4 )]
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SoundClip = "res://Assets/SFX/Weapons_BulletHitWall_01.wav"
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AutoPlay = true
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[connection signal="timeout" from="FreeTimer" to="FreeTimer" method="_on_FreeTimer_timeout"]
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[editable path="4x4 Decal Sheet"]
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