Removed prints

remotes/1709858346833250237/update-godot-to-1852afb6b
unfa 2021-09-12 13:17:32 +02:00
parent 9c2510e530
commit f8ed29f849
2 changed files with 11 additions and 7 deletions

View File

@ -86,9 +86,9 @@ func _ready():
else:
min_distance = 0
print("Clips: ", len(clips))
print("min_distance: ", min_distance)
if debug:
print("Clips: ", len(clips))
print("min_distance: ", min_distance)
# prepare voices - TODO: this does not work! as aworkaround I've duplicated the secondary AudioStreamPlayer3D manually
if Voice_Count > 1:
@ -149,8 +149,8 @@ func pick_random():
player.play()
ready_to_play = false
await get_tree().create_timer(MinDelay)
#ready_to_play = false
#await get_tree().create_timer(MinDelay)
ready_to_play = true
#$Timer.start(MinDelay)

View File

@ -225,8 +225,8 @@ func update_hud():
if old_name != new_info.name:
chat.chat_notification("Player [b]" + old_name + "[/b] changed name to [b]" + new_info.name + "[/b]")
var player = $Players.get_node(str(pid))
if player:
if $Players.has_node(str(pid)):
var player = $Players.get_node(str(pid))
player.update_player(new_info)
player_list.set(pid, new_info) # server relays other PID's data
@ -242,7 +242,11 @@ func push_local_player_info(): #
@rpc(sync,auth,reliable) func destroy_player(pid: int):
var player_node = $Players.get_node(str(pid))
if not player_node: # TODO find the reason for hitting the assert - thsi is a temporary workaround
return
assert(player_node != null, "Attempting to delete a player node that does not exist")
player_node.name = str(player_node.name) + "_dead" # avoids name collision when instancing another player scene
player_node.queue_free()