Compare commits

..

1 Commits

Author SHA1 Message Date
nebunez 57cbd00dc2 add collision test 2022-01-03 19:37:53 -05:00
32 changed files with 201 additions and 243 deletions

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=38 format=3 uid="uid://wvxhewre31mo"]
[gd_scene load_steps=36 format=3 uid="uid://wvxhewre31mo"]
[ext_resource type="Script" path="res://Assets/Effects/Impact.gd" id="1_7cd22"]
[ext_resource type="Texture2D" uid="uid://pnh872qjk0oy" path="res://Assets/Effects/Flame.png" id="2_pyxv8"]
@ -27,8 +27,8 @@ lifetime_randomness = 0.25
direction = Vector3(0, 0, -1)
spread = 180.0
gravity = Vector3(0, 0, 0)
initial_velocity_min = 1.0
initial_velocity_max = 3.0
initial_velocity_min = 5.0
initial_velocity_max = 10.0
angular_velocity_min = -5.0
angular_velocity_max = 5.0
damping_min = 20.0
@ -172,6 +172,17 @@ proximity_fade_enable = true
[sub_resource type="QuadMesh" id="QuadMesh_n7yo0"]
material = SubResource( "StandardMaterial3D_3qjja" )
[sub_resource type="StandardMaterial3D" id="5"]
blend_mode = 1
shading_mode = 0
albedo_color = Color(1, 0, 0.00784314, 1)
albedo_texture = ExtResource( "2_pyxv8" )
uv1_scale = Vector3(0.5, 0.5, 1)
[sub_resource type="QuadMesh" id="6"]
material = SubResource( "5" )
size = Vector2(0.25, 0.25)
[sub_resource type="OpenSimplexNoise" id="OpenSimplexNoise_smcfq"]
persistence = 0.8
@ -242,34 +253,9 @@ tracks/4/keys = {
"update": 0,
"values": [0.0]
}
tracks/5/type = "value"
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/path = NodePath("Halo:surface_material_override/0:albedo_color")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(1, 0.529412, 0.270588, 1)]
}
tracks/6/type = "value"
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/path = NodePath("Halo:mesh:size")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0.75, 0.75)]
}
[sub_resource type="Animation" id="8"]
resource_name = "anim"
length = 3.0
step = 0.05
tracks/0/type = "value"
tracks/0/imported = false
@ -333,108 +319,40 @@ tracks/4/keys = {
"update": 0,
"values": [0.01, 1.0, 2.0, 3.0]
}
tracks/5/type = "value"
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/path = NodePath("Halo:surface_material_override/0:albedo_color")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/keys = {
"times": PackedFloat32Array(0, 0.05, 0.2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Color(2, 1.3, 0, 1), Color(0.75, 0.397059, 0.202941, 1), Color(0, 0, 0, 1)]
}
tracks/6/type = "value"
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/path = NodePath("Halo:mesh:size")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0.75, 0.75)]
}
tracks/7/type = "method"
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/path = NodePath("Halo")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/keys = {
"times": PackedFloat32Array(0.3),
"transitions": PackedFloat32Array(1),
"values": [{
"args": [],
"method": &"queue_free"
}]
}
tracks/8/type = "audio"
tracks/8/imported = false
tracks/8/enabled = false
tracks/8/path = NodePath("SoundPlayer/AudioStreamPlayer3D")
tracks/8/interp = 1
tracks/8/loop_wrap = true
tracks/8/keys = {
"clips": [{
"end_offset": 0.0,
"start_offset": 0.0,
"stream": ExtResource( "4_ieunx" )
}],
"times": PackedFloat32Array(0)
}
tracks/9/type = "method"
tracks/9/imported = false
tracks/9/enabled = false
tracks/9/path = NodePath("SoundPlayer")
tracks/9/interp = 1
tracks/9/loop_wrap = true
tracks/9/keys = {
"times": PackedFloat32Array(2.35),
"transitions": PackedFloat32Array(1),
"values": [{
"args": [],
"method": &"queue_free"
}]
}
tracks/10/type = "method"
tracks/10/imported = false
tracks/10/enabled = true
tracks/10/path = NodePath("AnimationPlayer")
tracks/10/interp = 1
tracks/10/loop_wrap = true
tracks/10/keys = {
"times": PackedFloat32Array(2.4),
"transitions": PackedFloat32Array(1),
"values": [{
"args": [],
"method": &"queue_free"
}]
}
[sub_resource type="Animation" id="Animation_itp5v"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Decal:distance_fade_begin")
tracks/0/path = NodePath("MeshInstance3D:shader_params/o3007790_ANIM")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.5),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [0.0, 1.0]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Decal:distance_fade_begin")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [20.0]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Decal:distance_fade_length")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Decal:distance_fade_length")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
@ -447,34 +365,60 @@ length = 15.0
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Decal:distance_fade_begin")
tracks/0/path = NodePath("MeshInstance3D:shader_params/o3007790_ANIM")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.3),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [0.0, 1.0]
}
tracks/1/type = "method"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("MeshInstance3D")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0.3),
"transitions": PackedFloat32Array(1),
"values": [{
"args": [],
"method": &"queue_free"
}]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Decal:distance_fade_begin")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(5, 15),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [10.0, -10.0]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Decal:distance_fade_length")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("Decal:distance_fade_length")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(5, 15),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [10.0, 0.0]
}
tracks/2/type = "method"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath(".")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
tracks/4/type = "method"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath(".")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"times": PackedFloat32Array(15),
"transitions": PackedFloat32Array(1),
"values": [{
@ -483,34 +427,6 @@ tracks/2/keys = {
}]
}
[sub_resource type="Gradient" id="Gradient_x5mjl"]
offsets = PackedFloat32Array(0, 0.0696517, 0.154229, 0.241294, 0.320896, 0.425373, 0.537313, 0.634328, 0.756219, 1)
colors = PackedColorArray(2, 2, 2, 1, 0.985075, 0.985075, 0.985075, 1, 0.500439, 0.500439, 0.500439, 1, 0.247924, 0.247924, 0.247924, 1, 0.120634, 0.120634, 0.120634, 1, 0.0580323, 0.0580323, 0.0580323, 1, 0.0304474, 0.0304474, 0.0304474, 1, 0.0187759, 0.0187759, 0.0187759, 1, 0.00932661, 0.00932661, 0.00932661, 1, 0, 0, 0, 1)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_hy81s"]
gradient = SubResource( "Gradient_x5mjl" )
use_hdr = true
fill = 1
fill_from = Vector2(0.5, 0.5)
fill_to = Vector2(0.5, 0)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_gwnl0"]
blend_mode = 1
no_depth_test = true
shading_mode = 0
vertex_color_use_as_albedo = true
albedo_color = Color(1, 0.529412, 0.270588, 1)
albedo_texture = SubResource( "GradientTexture2D_hy81s" )
disable_receive_shadows = true
billboard_mode = 1
fixed_size = true
point_size = 89.7
proximity_fade_distance = 0.25
[sub_resource type="QuadMesh" id="QuadMesh_n0j78"]
material = SubResource( "StandardMaterial3D_gwnl0" )
size = Vector2(0.75, 0.75)
[node name="Impact" type="Node3D"]
script = ExtResource( "1_7cd22" )
@ -522,7 +438,6 @@ radius = 0.01
[node name="Explosion" type="GPUParticles3D" parent="."]
layers = 2
emitting = false
amount = 4
lifetime = 2.0
one_shot = true
explosiveness = 1.0
@ -535,7 +450,7 @@ draw_pass_1 = SubResource( "QuadMesh_hbyxo" )
[node name="Tracers" type="GPUParticles3D" parent="."]
layers = 2
emitting = false
amount = 4
amount = 16
sub_emitter = NodePath("Smoke")
one_shot = true
speed_scale = 2.5
@ -550,7 +465,7 @@ draw_pass_1 = SubResource( "QuadMesh_opq4v" )
[node name="Smoke" type="GPUParticles3D" parent="Tracers"]
layers = 2
emitting = false
amount = 64
amount = 128
lifetime = 1.26
fixed_fps = 0
local_coords = false
@ -561,16 +476,22 @@ draw_pass_1 = SubResource( "QuadMesh_n7yo0" )
[node name="Timer" type="Timer" parent="."]
wait_time = 15.0
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 1.06581e-14, 0, -1.06581e-14, 1, 0, 0.00379224, 0)
visible = false
mesh = SubResource( "6" )
surface_material_override/0 = null
[node name="OmniLight3D" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.369677, 0)
layers = 7
light_color = Color(1, 0.929412, 0, 1)
light_projector = SubResource( "NoiseTexture_c4len" )
light_size = 0.75
light_specular = 0.2
shadow_enabled = true
shadow_blur = 2.0
omni_range = 15.0
omni_attenuation = 0.574349
omni_range = 25.0
omni_attenuation = 1.8025
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "anim"
@ -605,13 +526,6 @@ distance_fade_begin = 20.0
distance_fade_length = 10.0
cull_mask = 1
[node name="Halo" type="MeshInstance3D" parent="."]
transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 0, 0, 0.174589)
layers = 2
cast_shadow = 0
mesh = SubResource( "QuadMesh_n0j78" )
surface_material_override/0 = SubResource( "StandardMaterial3D_gwnl0" )
[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
[editable path="SoundPlayer"]

View File

@ -127,7 +127,6 @@ one_shot = true
speed_scale = 2.0
explosiveness = 1.0
fixed_fps = 0
interpolate = false
process_material = SubResource( "ParticlesMaterial_fglo4" )
draw_pass_1 = SubResource( "QuadMesh_o6i5g" )

View File

@ -32,6 +32,6 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/HDR_as_SRGB=false
process/size_limit=1024
process/size_limit=0
detect_3d/compress_to=0
svg/scale=1.0

View File

@ -32,6 +32,6 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/HDR_as_SRGB=false
process/size_limit=1024
process/size_limit=0
detect_3d/compress_to=0
svg/scale=1.0

View File

@ -32,6 +32,6 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/HDR_as_SRGB=false
process/size_limit=1024
process/size_limit=0
detect_3d/compress_to=0
svg/scale=1.0

View File

@ -32,6 +32,6 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/HDR_as_SRGB=false
process/size_limit=1024
process/size_limit=0
detect_3d/compress_to=0
svg/scale=1.0

View File

@ -32,6 +32,6 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/HDR_as_SRGB=false
process/size_limit=1024
process/size_limit=0
detect_3d/compress_to=0
svg/scale=1.0

View File

@ -32,6 +32,6 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/HDR_as_SRGB=false
process/size_limit=1024
process/size_limit=0
detect_3d/compress_to=0
svg/scale=1.0

View File

@ -32,6 +32,6 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/HDR_as_SRGB=false
process/size_limit=1024
process/size_limit=0
detect_3d/compress_to=0
svg/scale=1.0

View File

@ -32,6 +32,6 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/HDR_as_SRGB=false
process/size_limit=1024
process/size_limit=0
detect_3d/compress_to=0
svg/scale=1.0

View File

@ -32,6 +32,6 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/HDR_as_SRGB=false
process/size_limit=1024
process/size_limit=0
detect_3d/compress_to=0
svg/scale=1.0

View File

@ -32,6 +32,6 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/HDR_as_SRGB=false
process/size_limit=1024
process/size_limit=0
detect_3d/compress_to=0
svg/scale=1.0

View File

@ -32,6 +32,6 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/HDR_as_SRGB=false
process/size_limit=1024
process/size_limit=0
detect_3d/compress_to=0
svg/scale=1.0

View File

@ -32,6 +32,6 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/HDR_as_SRGB=false
process/size_limit=1024
process/size_limit=0
detect_3d/compress_to=0
svg/scale=1.0

View File

@ -32,6 +32,6 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/HDR_as_SRGB=false
process/size_limit=1024
process/size_limit=0
detect_3d/compress_to=0
svg/scale=1.0

View File

@ -32,6 +32,6 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/HDR_as_SRGB=false
process/size_limit=1024
process/size_limit=0
detect_3d/compress_to=0
svg/scale=1.0

View File

@ -32,6 +32,6 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/HDR_as_SRGB=false
process/size_limit=1024
process/size_limit=0
detect_3d/compress_to=0
svg/scale=1.0

View File

@ -32,6 +32,6 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/HDR_as_SRGB=false
process/size_limit=1024
process/size_limit=0
detect_3d/compress_to=0
svg/scale=1.0

View File

@ -32,6 +32,6 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/HDR_as_SRGB=false
process/size_limit=1024
process/size_limit=0
detect_3d/compress_to=0
svg/scale=1.0

View File

@ -32,6 +32,6 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/HDR_as_SRGB=false
process/size_limit=1024
process/size_limit=0
detect_3d/compress_to=0
svg/scale=1.0

View File

@ -32,6 +32,6 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/HDR_as_SRGB=false
process/size_limit=1024
process/size_limit=0
detect_3d/compress_to=0
svg/scale=1.0

View File

@ -32,6 +32,6 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/HDR_as_SRGB=false
process/size_limit=1024
process/size_limit=0
detect_3d/compress_to=0
svg/scale=1.0

View File

@ -5,7 +5,6 @@
[ext_resource type="PackedScene" uid="uid://eerqpr05s6d4" path="res://Assets/Effects/BulletTracer.tscn" id="2_u1c26"]
[node name="Weapon" instance=ExtResource( "1_fpucm" )]
animation_speed = 2.5
projectile_or_tracer_scene = ExtResource( "2_u1c26" )
weapon_damage = 15

View File

@ -4,15 +4,13 @@ extends Node3D
@export var speed : float
var damage : int
var source_position : Vector3
var player
var time := 0.0
#var active := true
@onready var halo = $Halo
@onready var halo_size = halo.mesh.size
@onready var halo = $OmniLight3D/Halo
@onready var halo_transform = halo.global_transform
@export var halo_color : Color
@ -49,7 +47,7 @@ func _process(delta):
var flicker = sin(time * 125) + sin(time * 180) / 2 + sin(time * 295) / 3
$OmniLight3D.light_energy = 3 + flicker /2
halo.mesh.size = halo_size * 1.5 + Vector2(flicker, flicker) / 8
halo.mesh.size = Vector2.ONE * 1.5 + Vector2(flicker, flicker) / 8
var space_state = get_world_3d().direct_space_state
var physics_ray_query_parameters_3d = PhysicsRayQueryParameters3D.new()
@ -100,8 +98,8 @@ func give_damage(target: Node, hit_position: Vector3, hit_normal: Vector3, damag
set_physics_process(false)
halo.hide()
$OmniLight3D.hide()
$Smoke.emitting = false
$OmniLight3D.light_energy = 0
$OmniLight3D/Smoke.emitting = false
$Area3D.set_deferred("monitoring",false)
$Rocket.hide()
$AmbientSound.stop()

View File

@ -66,18 +66,18 @@ proximity_fade_enable = true
[sub_resource type="QuadMesh" id="QuadMesh_gkbg3"]
material = SubResource( "StandardMaterial3D_eernl" )
[sub_resource type="Gradient" id="Gradient_ki7q6"]
[sub_resource type="Gradient" id="Gradient_x5mjl"]
offsets = PackedFloat32Array(0, 0.0696517, 0.154229, 0.241294, 0.320896, 0.425373, 0.537313, 0.634328, 0.756219, 1)
colors = PackedColorArray(2, 2, 2, 1, 0.985075, 0.985075, 0.985075, 1, 0.500439, 0.500439, 0.500439, 1, 0.247924, 0.247924, 0.247924, 1, 0.120634, 0.120634, 0.120634, 1, 0.0580323, 0.0580323, 0.0580323, 1, 0.0304474, 0.0304474, 0.0304474, 1, 0.0187759, 0.0187759, 0.0187759, 1, 0.00932661, 0.00932661, 0.00932661, 1, 0, 0, 0, 1)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_5y8sa"]
gradient = SubResource( "Gradient_ki7q6" )
gradient = SubResource( "Gradient_x5mjl" )
use_hdr = true
fill = 1
fill_from = Vector2(0.5, 0.5)
fill_to = Vector2(0.5, 0)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_i6t8q"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_yhx2h"]
blend_mode = 1
no_depth_test = true
shading_mode = 0
@ -91,8 +91,7 @@ point_size = 89.7
proximity_fade_distance = 0.25
[sub_resource type="QuadMesh" id="QuadMesh_q2732"]
material = SubResource( "StandardMaterial3D_i6t8q" )
size = Vector2(0.25, 0.25)
material = SubResource( "StandardMaterial3D_yhx2h" )
[node name="Rocket" type="Node3D"]
script = ExtResource( "1_3ywpo" )
@ -125,33 +124,33 @@ monitorable = false
transform = Transform3D(0, 9.12042e-08, -2.08651, 2.08651, 0, 0, 0, -2.08651, -9.12042e-08, 0.000959158, 2.38419e-07, -0.307333)
shape = SubResource( "CapsuleShape3D_qjk68" )
[node name="Smoke" type="GPUParticles3D" parent="."]
transform = Transform3D(-0.999982, 0.000659683, -0.00600746, 0.000640738, 0.999995, 0.00315697, 0.00600951, 0.00315307, -0.999977, -0.000515461, 1.19209e-07, 0.984289)
[node name="OmniLight3D" type="SpotLight3D" parent="."]
transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 0, 0, 0.174589)
light_color = Color(1, 0.529412, 0.270588, 1)
light_size = 0.5
shadow_enabled = true
shadow_blur = 3.0
spot_range = 25.0
spot_angle = 71.7513
[node name="Smoke" type="GPUParticles3D" parent="OmniLight3D"]
transform = Transform3D(0.999982, -0.000659683, 0.00600755, 0.000640738, 0.999995, 0.00315697, -0.0060096, -0.00315307, 0.999977, 0.00051539, 1.19209e-07, -0.8097)
layers = 2
amount = 128
amount = 1024
lifetime = 1.8
fixed_fps = 0
local_coords = false
trail_length_secs = 0.72
process_material = SubResource( "ParticlesMaterial_mu7mc" )
draw_pass_1 = SubResource( "QuadMesh_gkbg3" )
[node name="Halo" type="MeshInstance3D" parent="."]
transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 0, 0, 0.174589)
[node name="Halo" type="MeshInstance3D" parent="OmniLight3D"]
layers = 2
cast_shadow = 0
mesh = SubResource( "QuadMesh_q2732" )
skeleton = NodePath("../..")
surface_material_override/0 = null
[node name="OmniLight3D" type="SpotLight3D" parent="."]
transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 0, 0, 0.174589)
layers = 7
light_color = Color(1, 0.529412, 0.270588, 1)
light_size = 0.5
shadow_blur = 3.0
spot_range = 20.0
spot_attenuation = 0.329877
spot_angle = 71.7513
[node name="Timer" type="Timer" parent="."]
wait_time = 10.0
one_shot = true

View File

@ -8,8 +8,6 @@
[ext_resource type="AudioStream" uid="uid://c1fv01sc4dy5w" path="res://Assets/SFX/Weapons_RocketLauncher_Shot_01_C.wav" id="6_n223q"]
[node name="Weapon" instance=ExtResource( "1_x28sf" )]
transform = Transform3D(1.0005, 0, 0, 0, 1.0005, 0, 0, 0, 1.0005, 0, 0, 0)
animation_speed = 0.3
weapon_type = 1
projectile_or_tracer_scene = ExtResource( "2_xwyny" )
weapon_damage = 50

View File

@ -9,8 +9,6 @@ extends Node3D
@onready var muzzle = find_node("Muzzle")
@onready var animation_player = find_node("AnimationPlayer")
@export var animation_speed : float
var casing = preload("res://Assets/Weapons/Handgun/Casing.tscn")
var flash = preload("res://Assets/Effects/MuzzleFlash.tscn")
var tracer = preload("res://Assets/Effects/BulletTracer.tscn")
@ -47,7 +45,7 @@ var spread = spread_min
get_parent().add_child(flash_effect)
flash_effect.global_transform = muzzle.global_transform
animation_player.play("Shoot", 0, animation_speed)
animation_player.play("Shoot", 0, 2.5)
var space_state = get_world_3d().direct_space_state

7
Game/Ball.gd Normal file
View File

@ -0,0 +1,7 @@
extends Area3D
func _physics_process(_delta):
translate_object_local(Vector3.FORWARD * -0.005)
func _on_Area3D_body_entered(_body):
queue_free()

57
Game/CollisionTest.tscn Normal file
View File

@ -0,0 +1,57 @@
[gd_scene load_steps=9 format=3 uid="uid://ccxgg2sh56ey3"]
[ext_resource type="Script" path="res://Ball.gd" id="2_niom1"]
[sub_resource type="BoxShape3D" id="BoxShape3D_7sl5u"]
size = Vector3(1, 1, 1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_x65hh"]
albedo_color = Color(0.527172, 0.355765, 1, 1)
[sub_resource type="BoxMesh" id="BoxMesh_tlnxn"]
size = Vector3(1, 1, 1)
[sub_resource type="SphereShape3D" id="SphereShape3D_o2k46"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8vffl"]
albedo_color = Color(0.0392157, 1, 0.803922, 1)
[sub_resource type="SphereMesh" id="SphereMesh_fthhh"]
[sub_resource type="Environment" id="Environment_j8uk3"]
background_energy = 0.5
[node name="CollisionTest" type="Node3D"]
[node name="StaticBody3D" type="StaticBody3D" parent="."]
transform = Transform3D(5, 0, 0, 0, 5, 0, 0, 0, 1, 0, 0, 0)
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
shape = SubResource( "BoxShape3D_7sl5u" )
[node name="MeshInstance3D" type="MeshInstance3D" parent="StaticBody3D"]
material_override = SubResource( "StandardMaterial3D_x65hh" )
mesh = SubResource( "BoxMesh_tlnxn" )
[node name="Area3D" type="Area3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -3)
script = ExtResource( "2_niom1" )
[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"]
shape = SubResource( "SphereShape3D_o2k46" )
[node name="MeshInstance3D" type="MeshInstance3D" parent="Area3D"]
material_override = SubResource( "StandardMaterial3D_8vffl" )
mesh = SubResource( "SphereMesh_fthhh" )
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(-0.0810216, -0.439241, 0.894708, 0, 0.897659, 0.44069, -0.996712, 0.0357054, -0.0727297, 6.14121, 2.79573, -0.759574)
environment = SubResource( "Environment_j8uk3" )
current = true
[node name="OmniLight3D" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 4, -5)
light_color = Color(0, 1, 0.992157, 1)
omni_range = 50.0
[connection signal="body_entered" from="Area3D" to="Area3D" method="_on_Area3D_body_entered"]

View File

@ -4,16 +4,15 @@ name="Linux/X11"
platform="Linux/X11"
runnable=true
custom_features=""
export_filter="scenes"
export_files=PackedStringArray("res://Assets/Audio/BulletFlyBySoundPlayer.tscn", "res://Assets/Audio/SoundPlayer.tscn", "res://Assets/Characters/Player.tscn", "res://Assets/Decals/Blood/BloodSplash.tscn", "res://Assets/DecalsStatic/LiblastLogo.tscn", "res://Assets/DecalsStatic/Puddle.tscn", "res://Assets/Effects/BulletTracer.gltf", "res://Assets/Effects/BulletTracer.tscn", "res://Assets/Effects/Gibs.tscn", "res://Assets/Effects/ImpactBlood.tscn", "res://Assets/Effects/ImpactExplosion.tscn", "res://Assets/Effects/ImpactSparks.tscn", "res://Assets/Effects/MuzzleFlash.tscn", "res://Assets/HUD/HUD.tscn", "res://Assets/MapComponents/Hazard.tscn", "res://Assets/MapComponents/SpawnPoint.tscn", "res://Assets/Maps/DM1.tscn", "res://Assets/UI/ConnectMenu.tscn", "res://Assets/UI/ControlsMenu.tscn", "res://Assets/UI/GUI.tscn", "res://Assets/UI/GraphicsMenu.tscn", "res://Assets/UI/Menu.tscn", "res://Assets/UI/MenuButton.tscn", "res://Assets/UI/MenuCheckButton.tscn", "res://Assets/UI/MenuColor.tscn", "res://Assets/UI/MenuData.tscn", "res://Assets/UI/MenuItem.tscn", "res://Assets/UI/MenuLineEdit.tscn", "res://Assets/UI/MenuSlider.tscn", "res://Assets/UI/OptionsMenu.tscn", "res://Assets/UI/PlayMenu.tscn", "res://Assets/UI/ProfileMenu.tscn", "res://Assets/Weapons/Handgun/Casing.tscn", "res://Assets/Weapons/Handgun/Handgun.tscn", "res://Assets/Weapons/RocketLauncher/Rocket.tscn", "res://Assets/Weapons/RocketLauncher/RocketLauncher.tscn", "res://Assets/Weapons/Weapon.tscn", "res://Main.tscn", "res://Map.tscn", "res://Server.tscn")
include_filter="version"
export_filter="all_resources"
include_filter="*.wav, *.sample, version"
exclude_filter=""
export_path="Builds/0.1.1.2/Liblast Linux.x86_64"
export_path="Builds/Server/Liblast Linux.x86_64"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
encrypt_directory=false
script_export_mode=0
script_export_mode=1
script_encryption_key=""
[preset.0.options]
@ -21,7 +20,7 @@ script_encryption_key=""
custom_template/debug=""
custom_template/release=""
binary_format/64_bits=true
binary_format/embed_pck=false
binary_format/embed_pck=true
texture_format/bptc=false
texture_format/s3tc=true
texture_format/etc=false

View File

@ -199,17 +199,13 @@ mute_audio={
[rendering]
shadows/directional_shadow/size=1024
shadows/directional_shadow/soft_shadow_quality=2
reflections/sky_reflections/fast_filter_high_quality=true
environment/ssao/quality=0
anti_aliasing/screen_space_roughness_limiter/enabled=false
environment/screen_space_reflection/roughness_quality=3
global_illumination/sdfgi/probe_ray_count=2
global_illumination/sdfgi/frames_to_converge=0
global_illumination/sdfgi/frames_to_update_lights=4
anti_aliasing/quality/msaa=2
occlusion_culling/use_occlusion_culling=true
mesh_lod/lod_change/threshold_pixels=3.0
shadows/shadow_atlas/size=1024
shadows/shadow_atlas/16_bits=false
shadows/shadow_atlas/quadrant_1_subdiv=3
environment/defaults/default_environment="res://default_env.tres"

View File

@ -1,9 +1,3 @@
<h1>The project has moved here: https://codeberg.org/unfa/liblast !</h1>
_This repository is read-only (2022-01-09)_
---
<p align="center"><img src="https://git.gieszer.link/unfa/liblast/media/branch/main/Design/Logo.png" alt="Liblast - a Libre Multiplayer FPS Game"></p>
# Liblast