Implement a proper way for disconnecting players from the game #101

Closed
opened 2021-10-24 18:26:47 +02:00 by unfa · 1 comment

Rigth now disconnecting players often leaves zombies behind and there is no clear way to do it right.

Needs reserch.

Deleteing player nodes may crash Godot, so they might need ot be disabled, hidden and stashed forever.

Rigth now disconnecting players often leaves zombies behind and there is no clear way to do it right. Needs reserch. Deleteing player nodes may crash Godot, so they might need ot be disabled, hidden and stashed forever.
unfa changed title from Implement a proper way fo disconnecting players from the game to Implement a proper way for disconnecting players from the game 2021-10-24 18:43:55 +02:00
Poster
Owner

Hopefully done.

Hopefully done.
unfa closed this issue 2021-10-24 20:31:20 +02:00
This repo is archived. You cannot comment on issues.
No Milestone
No project
No Assignees
1 Participants
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: unfa/liblast#101
There is no content yet.