Player will keep falling (increasing speed) when standing on another player or a prop. #107
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Reference: unfa/liblast#107
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Player uses two methods of detecting ground contact, due to unreliablity of the the built-in methods.
This might have improved since and the extra flooor raycast may now be creating more problems than solving them.
When a player stands on another player, or on a small prop that doesn't trigger the "Feet" raycast, the player keeps building up vertical speed while being blocked. This can lead to being stuck and unable to jump or fly out of the situation.