Players can score extra kills by shooting fast at a corpse before it gibs #117
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Reference: unfa/liblast#117
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This results in extra kills, due to netwroking lag.
https://youtu.be/0R40GuIn5GA?t=3082
Fixed. I just added a check in
Player.gd
'stake_damage()
funtion to only apply damage if the player is not dead.