Test and fix missing collision in DM1 #129
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Reference: unfa/liblast#129
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We should add invisible collision in places were there are hole in the level collision to avoid players from getting stuck.
These places have been tested durign teh recent playstesting session, and nothing changed abotu them snce that time:
https://youtu.be/0R40GuIn5GA
This is relatively easy - all you need to do is create Collision Shapes and add them to the appropriate Static Bodies in the DM1.tscn map.