Fix shell casing spawning offset in Handgun #132
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Reference: unfa/liblast#132
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The shell casinig is offset to compensate for a delay there was in Godot at some point.
The delay may be gone now, and the axis is wrong, causing the shell casing to spawn offset to the side when the player walks forward etc.
The code is in
Weapon.gd
, line 64:This could be a good first issue to tackle for a new contributor.