Fix rockets passing through walls #134

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opened 2022-01-01 21:42:04 +01:00 by unfa · 3 comments

This is probably a bug in Godot. A minimum reproduction project and report would go a ling way to ongetting that fixed upsteam.

problem: Area3D doesn't detect collision with StaticBody3D.

This is probably a bug in Godot. A minimum reproduction project and report would go a ling way to ongetting that fixed upsteam. problem: Area3D doesn't detect collision with StaticBody3D.
unfa added the
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labels 2022-01-01 21:42:04 +01:00
Poster
Owner

I've worked this around in a very ugly way using a CharacterBody3D as a secondary collision detector.

This should probably be teste in a minimal reproduction project:

Check if Area3D detects collision with StaticBody3D.
if it doens't - file a bug for this in Godot't issue tracker on Github.

I've worked this around in a very ugly way using a CharacterBody3D as a secondary collision detector. This should probably be teste in a minimal reproduction project: Check if Area3D detects collision with StaticBody3D. if it doens't - file a bug for this in Godot't issue tracker on Github.
Collaborator

I confirmed that Area3D will detect collision with StaticBody3D

See this collision test branch

I confirmed that Area3D will detect collision with StaticBody3D See [this collision test branch](https://git.gieszer.link/unfa/liblast/src/branch/test/collision-test)
Poster
Owner

Hmm. This is interesting. Maybe Godot editor has somehow written erronous data ot the Rocket.tscn file, breaking it?

I could create an entirely new scene and copy the visual parts over.
This could be an attempt at fixing it...

Alternatively we could just look into the Rocket.tscn contents and see if anything related to Area3D in there seems off - or maybe compare to your example!

Hmm. This is interesting. Maybe Godot editor has somehow written erronous data ot the `Rocket.tscn` file, breaking it? I could create an entirely new scene and copy the visual parts over. This could be an attempt at fixing it... Alternatively we could just look into the `Rocket.tscn` contents and see if anything related to Area3D in there seems off - or maybe compare to your example!
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Reference: unfa/liblast#134
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