Fix rockets passing through walls #134
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Reference: unfa/liblast#134
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This is probably a bug in Godot. A minimum reproduction project and report would go a ling way to ongetting that fixed upsteam.
problem: Area3D doesn't detect collision with StaticBody3D.
I've worked this around in a very ugly way using a CharacterBody3D as a secondary collision detector.
This should probably be teste in a minimal reproduction project:
Check if Area3D detects collision with StaticBody3D.
if it doens't - file a bug for this in Godot't issue tracker on Github.
I confirmed that Area3D will detect collision with StaticBody3D
See this collision test branch
Hmm. This is interesting. Maybe Godot editor has somehow written erronous data ot the
Rocket.tscn
file, breaking it?I could create an entirely new scene and copy the visual parts over.
This could be an attempt at fixing it...
Alternatively we could just look into the
Rocket.tscn
contents and see if anything related to Area3D in there seems off - or maybe compare to your example!