Clean up and restucture the repository #39
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Reference: unfa/liblast#39
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Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may exist for a short time before cleaning up, in most cases it CANNOT be undone. Continue?
The Godot project folder should not contain any files that are not directly used in the game.
Things like Ardour sessions, Blender projects etc should live outside of that.
This'll also reduce the amount of file importing, speed things up and make it easier to manage.
I also need to come up with a good folder structure to hold all the resources.