How to produce a game build? #49
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Reference: unfa/liblast#49
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Last night I tried to work on a CI Pipeline for the project to provide some linting, checking and automated builds.
But I was unable to even built the project locally. I checked the Godot docs, they stated I should use
scons
to build.I installed it and tried to run it in the project directory:
Am I missing something?
What are you trying to build exactly? The project doesn't have to be built - gdscript is an interpreted language and can just be loaded into the engine. At this point in time the engine should be compiled as rpc support is only available in the latest version. Are you trying to compile Godot? You'll need to clone the Godot repository first, and then follow these instructions
If you want to automatically create exports of the game you can take a look at the command line options for Godot. Using those, you can export the project to platforms using shell commands.
Thanks for the pointer, I got some progress.
Still some errors to investigate:
Interesting. Georg, could you be using Godot 3 in here? It seems to not
understand things that have changed in Godot 4...
On Tue, Jun 8, 2021, 12:40 Georg Krause @.***> wrote:
Oh, living on the edge. ;)
Lemme check!
I was unable to install Godot 4 right now. Will get back to it later
Maybe we could ask the Godot community about this?
To produce a game build I think we need to build the engine and export templates. Then the engine should be able to produce game builds based on the export templates and game files.
I found some tool for this: https://github.com/abarichello/godot-ci
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