A deluge of RPC errors #60
Labels
No Label
bug
documentation
duplicate
enhancement
good first issue
help wanted
invalid
question
upstream
wontfix
No Milestone
No project
No Assignees
1 Participants
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: unfa/liblast#60
Loading…
Reference in New Issue
There is no content yet.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may exist for a short time before cleaning up, in most cases it CANNOT be undone. Continue?
When 2 or more players are connected, Godot complains about RPC authorities and permission every frame, slowing down everything immensly.
Typical errors:
And:
Fixed! Local puppets of remote players were responding to player input via Input.is_action_pressed() and were sending rpc calls to their authorities (which thankfully were rejected, but here's what the errors were about).
It's fixed now! The errors are finally meaningful again, as there's so little of them :D