Implement Handgun spread affected by shoting speed #67
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Reference: unfa/liblast#67
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First shot should be perfectly accurate, then the spread should jump up and then with each shot be bumped up a bit, with a steady decrease rate. So waiting like 2 seconds should reset spread to 0 until a shot is fired again.
Should the crosshair reflect the spread?
Done. However - puppets and authority seem to randomize this independently - as a result players may now tknow when they got hit or think they got hit more than they really did.
Fixed!