Implement Handgun spread affected by shoting speed #67

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opened 2021-09-10 17:55:57 +02:00 by unfa · 2 comments

First shot should be perfectly accurate, then the spread should jump up and then with each shot be bumped up a bit, with a steady decrease rate. So waiting like 2 seconds should reset spread to 0 until a shot is fired again.

Should the crosshair reflect the spread?

First shot should be perfectly accurate, then the spread should jump up and then with each shot be bumped up a bit, with a steady decrease rate. So waiting like 2 seconds should reset spread to 0 until a shot is fired again. Should the crosshair reflect the spread?
Poster
Owner

Done. However - puppets and authority seem to randomize this independently - as a result players may now tknow when they got hit or think they got hit more than they really did.

Done. However - puppets and authority seem to randomize this independently - as a result players may now tknow when they got hit or think they got hit more than they really did.
Poster
Owner

Fixed!

Fixed!
unfa closed this issue 2021-09-26 02:39:00 +02:00
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Reference: unfa/liblast#67
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