Hitting ground or walls doesn't reset relevant velocities #7

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opened 2020-06-23 01:18:12 +02:00 by CombustibleLemonade · 0 comments
CombustibleLemonade commented 2020-06-23 01:18:12 +02:00 (Migrated from github.com)

When falling onto the ground from great height, and then walking off a ledge, the vertical velocity is retained when walking off the edge, and the player flies downward far too quickly. The same thing occurs when walking into a wall and jumping, except with horizontal velocity.

When falling onto the ground from great height, and then walking off a ledge, the vertical velocity is retained when walking off the edge, and the player flies downward far too quickly. The same thing occurs when walking into a wall and jumping, except with horizontal velocity.
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Reference: unfa/liblast#7
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