Shadows have visible dithering #90

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opened 2021-10-03 22:50:26 +02:00 by davidak · 3 comments

looks very bad


Liblast 0.1.0-pre-alpha
Run inside steam-run FHS bwrap container on NixOS 21.11.git.b7bd131f9cf

looks very bad --- Liblast 0.1.0-pre-alpha Run inside steam-run FHS bwrap container on NixOS 21.11.git.b7bd131f9cf

We're using "Average" shadow quality setting.
This can be changed in the project settings.

Though even on "Ultra" they still look grainy:
image

We're using "Average" shadow quality setting. This can be changed in the project settings. Though even on "Ultra" they still look grainy: ![image](/attachments/b6cc9f44-1144-4cfe-a3f9-117424336fbb)
2.1 MiB

There's nothing we can do about this - that's a Godot Engine's issue.

There's nothing we can do about this - that's a Godot Engine's issue.

I've reported this to the Godot developers:
https://github.com/godotengine/godot/issues/53534

I've reported this to the Godot developers: https://github.com/godotengine/godot/issues/53534
unfa closed this issue 2021-10-07 17:15:27 +02:00
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Reference: unfa/liblast#90
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