Shadows have visible dithering #90
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Reference: unfa/liblast#90
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looks very bad
Liblast 0.1.0-pre-alpha
Run inside steam-run FHS bwrap container on NixOS 21.11.git.b7bd131f9cf
We're using "Average" shadow quality setting.
This can be changed in the project settings.
Though even on "Ultra" they still look grainy:
There's nothing we can do about this - that's a Godot Engine's issue.
I've reported this to the Godot developers:
https://github.com/godotengine/godot/issues/53534